AtomicTorch Studio Forums

VoidExpanse => Game discussion => Topic started by: Lurler on October 28, 2014, 03:48:07 AM

Title: Testing STEAM version
Post by: Lurler on October 28, 2014, 03:48:07 AM
We are almost done with Steam integration and we need to test the game to make sure it works the way it should.

We are going to do it ourselves (naturally), but it would really help if you guys can test it as well.
Though, we don't plan to release any of these update to the public yet.

So, basically we need people using different operating systems to test the Steam version of the game on Windows, Linux and Mac.

If you have enough spare time and would like to help us with testing please let me know here! Also please specify what system you are using and could test the game on.

And as always, thank you for your continued support! We are almost there! Just a bit more and the finished version of the game will be ready!

Edit: we reconsidered the part of doing it in secrecy, so we are just going to give away keys to people who expressed their interest.

Edit: Thank you everyone, but we already have enough people participating in the closed testing!
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on October 28, 2014, 04:54:36 AM
Consider Me Signed Up (or at least applying to sign up) :)

I'm running on Win 8 64x, and also have a machine running win 7 64x (if you need hardware specs, just let me know)

I'm more than happy to sign an NDA, although I would rather give my address via PM.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on October 28, 2014, 10:14:35 AM
I'd love to say I want to test the linux/mac version but I barely have any gaming time at the moment :(
Title: Re: Testing STEAM version, need your help
Post by: Jax43 on October 29, 2014, 12:08:41 AM
Sign me up for it if you still need help. Windows 7 64bit user :-)
Title: Re: Testing STEAM version, need your help
Post by: Excalibur on October 29, 2014, 03:43:43 AM
I can certainly help, but unfortunately I do not have a scanner to sign an NDA with. I'm no stranger to NDAs. I've beta tested Ultima Online, Jumpgate, World War 2 Online, EVE, Everquest, etc, etc, etc. I've got 25 years of gaming experience and yeah, I can sign in blood or something. :D

Oh, right. Windows 7, 64 bit user.
Title: Re: Testing STEAM version, need your help
Post by: djs4000 on October 31, 2014, 05:42:00 AM
Hey! Just finished relocating so I have a good bit of free time again. I'd love to help, I mainly game on windows 8.1 64bit, but I can boot into ubuntu 14 (64bit) to test the game if you need the help. Just let me know if I can do anything.
Title: Re: Testing STEAM version, need your help
Post by: ICaxapI on November 01, 2014, 04:03:31 AM
Hello! Can I help you test your game on Win7 64bit. If I can help you in this - please let me know.
------
Здравствуйте! Могу помочь протестировать вашу игру на Win7 64x. Если я могу вам помочь в этом - пожалуйста, дайте мне знать.
Title: Re: Testing STEAM version, need your help
Post by: Hammish on November 01, 2014, 11:04:46 AM
You know that I'm always willing to help out with just about anything. :)  Win7-64 user here.
Title: Re: Testing STEAM version, need your help
Post by: Zer0Glitch on November 01, 2014, 03:08:21 PM
I'd be willing to  help in any way I can.

My System:

Operating System:   
    Windows 7 Ultimate 64-bit SP1

CPU:
    Intel Core i7 2670QM @ 2.20GHz

RAM:
    16.0GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)

Motherboard:    
    ASUSTeK Computer Inc. G74Sx (CPU 1)   

Graphics:
    Generic PnP Monitor (1920x1080@60Hz)
    3071MB NVIDIA GeForce GTX 560M (ASUStek Computer Inc)

Storage:    
    149GB INTEL SSDSA2CW160G3 (SSD)
    698GB Western Digital WDC WD7500BPKT-80PK4T0 (SATA)

I'm able to sign and scan anything you need. :)
Title: Re: Testing STEAM version, need your help
Post by: ZergShadow on November 02, 2014, 10:43:43 AM
Already haave key!
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 02, 2014, 09:56:36 PM
Really appreciate your willingness to help guys :)
We will notify you as soon as we are ready to distribute the keys!
Title: Re: Testing STEAM version, need your help
Post by: Tchey on November 05, 2014, 12:17:20 PM
Hello,

I'm now running with Linux Xubuntu 14.10 64 bits, on my main computer (previously Win7, and Linux on old eeePC only). If you still need some testing, i'm in.
Title: Re: Testing STEAM version, need your help
Post by: Excalibur on November 12, 2014, 04:14:25 PM
Alright, dang it. Come on Lurler. Let's get this going here. I'm frothing at the mouth for my Steam test key. :D
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 12, 2014, 07:34:41 PM
Hold your horses :)
We are preparing the test build already. I will send messages to everybody here, in a few days, once we are ready to share the thing :)
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 13, 2014, 03:39:29 AM
Little update, and info on why it's taking longer than we wanted.
As it turns out the feature we implemented, namely server list requires us to redeploy the master server, and there is no way to do it without breaking compatibility with the current version.
So the only thing we can do is to stabilize this release and release it as a full version... but there is so much stuff still broken in there that it's a nightmare :)

Edit: THAT - https://twitter.com/fruitcoder/status/532846101699653632
Title: Re: Testing STEAM version, need your help
Post by: Excalibur on November 13, 2014, 05:28:41 AM
Oh, no. Don't give me your excuses. :P

No, seriously though. You'd be surprised how wacky some of the games I tested in beta were. Phew, wow, some of them were just awful and riddles with bugs. I wouldn't too much about bugs and broken features at this point. It's gonna be Early Acesss anyway, yes?
Title: Re: Testing STEAM version, need your help
Post by: Hammish on November 13, 2014, 07:29:14 AM
And I'm foaming at the mouth to see how much in the XMLs have changed, I figured I'd better hold off on updating BTC until I see what the next major revision holds since... substantial changes have been teased at. :P
Title: Re: Testing STEAM version, need your help
Post by: kyokei on November 13, 2014, 09:56:15 AM
Can't you do a smaller release for the mutliplayer server browser and then still keep the content for the selected testers?
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 14, 2014, 01:38:00 AM
Excalibur, Well, what's why we don't want to release a broken version, to keep a good track record of at least half decent releases :)

Hammish, To be honest there isn't a whole lot that changed. Some things here and there, but nothing really major. Most of the changes are either in code or in scripts. Not so much in xmls. However it is probably a good idea to wait, as you mentioned.

kyokei, Alas, the new version wouldn't work properly without the master server, and if we deploy the new master server it will break the current version as it relies on it for multiplayer.
Title: Re: Testing STEAM version, need your help
Post by: Hammish on November 14, 2014, 03:54:37 AM
Hey, that works for me, Lur.  Less adaptation to do on my part when it hits. ;)

I actually remembered a question I was going to ask some time back, though.  After the Steam version is up and going, are you still looking to have the AT launcher and will the mod selection process in there be compatible with mod subscription in Steam?  I figured at worst you could probably just have the mod subscription save the mod files in the usual VE directory or have the AT launcher check for mods in whatever directory Steam chooses to put downloaded content, but either would be a nice touch; I'm looking forward to making the use of Workshop. :)
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 14, 2014, 04:07:56 AM
Quote from: Hammish on November 14, 2014, 03:54:37 AM
After the Steam version is up and going, are you still looking to have the AT launcher
Definitely! There are many people who doesn't use Steam, so we are definitely gonna keep the launcher and we plan to port it to Mac and Linux as well (hopefully).

Quote from: Hammish on November 14, 2014, 03:54:37 AM
and will the mod selection process in there be compatible with mod subscription in Steam?
That's a good question actually, we haven't really decided yet.
Most likely in case of Steam we will try to see if we can integrate the Steam Workshop, but we will see how it goes. Not sure yet.

Quote from: Hammish on November 14, 2014, 03:54:37 AM
I figured at worst you could probably just have the mod subscription save the mod files in the usual VE directory or have the AT launcher check for mods in whatever directory Steam chooses to put downloaded content, but either would be a nice touch; I'm looking forward to making the use of Workshop. :)
It would work either way. The only thing that's important is how users are actually gonna choose what mods to use.
Title: Re: Testing STEAM version, need your help
Post by: djs4000 on November 14, 2014, 12:22:56 PM
Everything is looking great so far! Keep it up guys! I cannot wait for the steam release!  ;D Have you considered doing a launcher specifically for VE? I know you're current launcher is set up to work with future projects, but why not have steam just run the launcher? It would help with mod selection and news updates, etc. Perhaps and command line to enable or disable it and launch the game directly from steam.
Title: Re: Testing STEAM version, need your help
Post by: Hammish on November 15, 2014, 04:13:59 AM
Quote from: Lurler on November 14, 2014, 04:07:56 AM
It would work either way. The only thing that's important is how users are actually gonna choose what mods to use.

If I get a vote, try to keep it in the AT launcher and just have Steam funnel downloads.  You guys actually did really awesome with the ease of mod enabling with the launcher, IMO, much better than Steam's (which makes it really easy to keep mods updated via subscription, but a bit more clunky to manage.)  So if you let Steam manage updates and the community and the player manage which are running at a given time... best of both worlds.  If dat ends up being possible. :D
Title: Re: Testing STEAM version, need your help
Post by: Hecter94 on November 17, 2014, 10:47:29 AM
Personally, I hate when a game forces me to open a launcher to actually launch the game.

Instead, I would suggest adding modules to the actual main game menu, with news and whatever other stuff you would normally include in a launcher including options to open the Mod Menu and log menu and etc.

This is mainly because when gaming with Steam, 90% of the games you launch can be easily and simply launched via the Steam menu, and when they open a launcher it just seems unnecessary and smells too much of blatant advertisement.

However, I wouldn't remove the launcher.
It should still be available to launch either manually or through steam.
My thinking behind this, is if someone is willing to try and mod, they'd be willing to go through that extra step, whereas someone that just wants to play the game just wants to click a button and have the game launch like almost ever other game in their library.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 18, 2014, 03:45:42 AM
I would like to address your concerns in a greater detail in the coming weeks, after we determine which way we would like to go, at the moment I just don't want to say anything that we wouldn't be able to deliver.

But in the mean time take a look at this (https://atomictorch.com/Images/Upload/10159.jpg) and compare it to this (https://twitter.com/fruitcoder/status/532846101699653632)! The same menu, but OMG, the difference is stunning. And it is only one example and that menu wasn't that bad in the first place, but all other menus look much better. We should have done that ages ago. The credit goes to our lead dev who found inspiration to redesign the UI!
Title: Re: Testing STEAM version, need your help
Post by: Hammish on November 19, 2014, 11:26:25 AM
Quote from: Hecter94 on November 17, 2014, 10:47:29 AM
Personally, I hate when a game forces me to open a launcher to actually launch the game.

Instead, I would suggest adding modules to the actual main game menu, with news and whatever other stuff you would normally include in a launcher including options to open the Mod Menu and log menu and etc.

This is mainly because when gaming with Steam, 90% of the games you launch can be easily and simply launched via the Steam menu, and when they open a launcher it just seems unnecessary and smells too much of blatant advertisement.

However, I wouldn't remove the launcher.
It should still be available to launch either manually or through steam.
My thinking behind this, is if someone is willing to try and mod, they'd be willing to go through that extra step, whereas someone that just wants to play the game just wants to click a button and have the game launch like almost ever other game in their library.

I'd approve of this option as well, just figured it would require a fairly massive code reworking given how the game client seems to load.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 20, 2014, 03:12:41 AM
Okay, keys are out!

Please let us know what you think about this version :)

Now, we still have two keys left, but there are a lot of people running windows... We would prefer to give away these keys to people who can test the game on Mac or Linux, so if you are running any of these systems and would like to join to do some proper testing on these systems - please let us know.
Title: Re: Testing STEAM version, need your help
Post by: Hammish on November 20, 2014, 01:52:31 PM
Should we leave feedback right in here, in private, or somewhere else? :)

Initial impressions:

1. I miss the old main menu music.  :)
2. Fantastic job on the UI elements rework.  The crosshairs are a big improvement and the shop/skills screens (call it the RPG screens) look phenomenal now.  Especially conversations.
3. I do seem to be getting more lag when the client's communicating with the local server, and a bit lower performance from the game itself as a whole.  I figured most of this was just from it being an experimental build and thus probably not optimized.

All in all I haven't experienced any crashes or major instabilities on my end, seems like a solid upgrade all-around.  Good job so far. ;)
Title: Re: Testing STEAM version, need your help
Post by: Excalibur on November 20, 2014, 04:40:44 PM
I can confirm most of the observations above. I do prefer the new music though.

1) The new crosshair is great, if a bit big.
2) No lag or anything.
3) Server browser just keeps looking for servers I'm assuming, instead of returning a "no servers found" dialog? Or is that not implemented?
4) Having giant asteroids as part of the background is distinctly bad idea. :P

Otherwise, no stability or performance issues on my rig. Any particular area you want us to be testing out? A changelog would kinda be helpful as well, even if it's sent to us by PM.

Anyway, great job so far with all the new content. :)
Title: Re: Testing STEAM version, need your help
Post by: Excalibur on November 20, 2014, 09:57:31 PM
Oh, just as a sidenote. Autopilot is acting awfully wonky. I set waypoints and activate autopilot, only for the thing to fly off in some random direction, beeling way out of the system. Flew me into the sun a few times too. :\
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 20, 2014, 10:59:48 PM
Quote from: Hammish on November 20, 2014, 01:52:31 PM
Should we leave feedback right in here, in private, or somewhere else? :)
Sure, feel free to post everything in this thread.

Quote from: Hammish on November 20, 2014, 01:52:31 PM
1. I miss the old main menu music.  :)
It will still be available in the music pack that is packaged with platinum version of the game.

Quote from: Hammish on November 20, 2014, 01:52:31 PM
2. Fantastic job on the UI elements rework.  The crosshairs are a big improvement and the shop/skills screens (call it the RPG screens) look phenomenal now.  Especially conversations.
We really should have done it ages ago, though :)
And yes, I totally agree with you, ai_enabled did a phenomenal job.

Quote from: Hammish on November 20, 2014, 01:52:31 PM
3. I do seem to be getting more lag when the client's communicating with the local server, and a bit lower performance from the game itself as a whole.  I figured most of this was just from it being an experimental build and thus probably not optimized.
Could you please run the game from our current launcher and see how much FPS you are getting, and other parameters (press F9) and then the same thing with the Steam version, so we can compare the actual data.

Quote from: Excalibur on November 20, 2014, 04:40:44 PM
1) The new crosshair is great, if a bit big.
Thanks, fixed now.

Quote from: Excalibur on November 20, 2014, 04:40:44 PM
3) Server browser just keeps looking for servers I'm assuming, instead of returning a "no servers found" dialog? Or is that not implemented?
It was implemented, but not working properly. Also fixed.

Quote from: Excalibur on November 20, 2014, 04:40:44 PM
Any particular area you want us to be testing out? A changelog would kinda be helpful as well, even if it's sent to us by PM.
Well, as stated, our primary concern was to see if it will work properly with Steam. And it appears that it does, which is a good thing.

Quote from: Excalibur on November 20, 2014, 09:57:31 PM
Oh, just as a sidenote. Autopilot is acting awfully wonky. I set waypoints and activate autopilot, only for the thing to fly off in some random direction, beeling way out of the system. Flew me into the sun a few times too. :\
We also noticed that autopilot sometimes wonky if you close to the star. Will be fixed.
Title: Re: Testing STEAM version, need your help
Post by: Hammish on November 21, 2014, 03:51:54 AM
I'll getcha the FPS data a bit later, sure!

Also, for the current version, a few more quick questions ('cuz you know me, right?):

1. Will mods currently work with the Steam version?  If you'd rather hold off on doing ANYTHING mod-related right now that's cool, I understand finalizing the Steam version is top priority.
2. If yes, how are we currently configuring them?  Just via hand for now, with the old ModsConfig.xml?
3. Is there still a way to launch the localserver via command prompt?  That's actually how I used to parse the .XMLs for BTC for errors.

Just figured I'd start nosing around and figuring out what I might have to update. :)
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 21, 2014, 04:04:47 AM
Yes, mods would work the same with both: standalone version and steam version. And yes, for now you have to edit mod list by hand.
Technically there is no difference what so ever between the standalone version and the Steam version, except the way they identify you and authenticate multiplayer connections.
And yes, you can launch a local server (or any server for that matter) from Steam version, as you would from standalone.
Title: Re: Testing STEAM version, need your help
Post by: Hammish on November 21, 2014, 04:17:35 AM
Figures, right after I posted here I found my issue, and why I had been asking in the first place. :)  Currently there are actually  two versions of ModsConfig.xml; one in the root directory, and one hiding out in server_dotNET folder.  Not sure if this is intended or not; just modifying the one in the root (like I did for the old version) didn't seem to take, but modifying the one in server_dotNET got it recognizing BTC.

Looks like the only parsing error I get from the old version is on a tag called drop_crate for the NPC files.  I'm guessing this is the tag relating to loot drops, but I'm not entirely certain as I don't seem to have it in any of my old NPC files. :)  Worse case, though, I can just copy the tag over from the new Core files, since I didn't really mess with loot that much in BTC, just changed the models on some pirates.

Update: Actually, no, I was wrong.  Once I fixed those by using the default NPCs, a whole slew of new parsing errors came up.  Seems all of the effect names now have a $ in front of the name, probably for some formatting.  I guess I'll just go through and clean up by hand. :)  Also, any other modding questions I have I can start a thread for over in the Modding area; that way I can keep this thread a bit cleaner for you guys and getting input on the shiny new version stuff.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 21, 2014, 07:59:38 PM
Yup, replied in the other thread.

http://forums.atomictorch.com/index.php?topic=373

If you have any other questions feel free to ask there as well.
Title: Re: Testing STEAM version, need your help
Post by: B.M/F on November 22, 2014, 11:26:47 AM
Quote from: Lurler on November 20, 2014, 03:12:41 AM
Okay, keys are out!

Please let us know what you think about this version :)

Now, we still have two keys left, but there are a lot of people running windows... We would prefer to give away these keys to people who can test the game on Mac or Linux, so if you are running any of these systems and would like to join to do some proper testing on these systems - please let us know.

i'm not running mac or linux, but very willing join the campaign. running win7 32bit and also still got my old computer running win xp and win vista.

regards
Title: Re: Testing STEAM version, need your help
Post by: Tchey on November 23, 2014, 01:16:52 AM
Trying the Steam Version for the first time, on Win7 64 bits computer now.

After installation, right after Steam finishs the install process with Windows Redistributable stuff, i have an error : program VoidExpanse.exe crashed, stop the process or try to find a solution. I stop the process, and game starts. Then when i start a new game, i have a console opened, and the game is not responding. I have to close the console and wait a little before the game works again. Efter that, new ingame error : can't setup local game server. Try again. Console. Close the console. Erroe again when i try to create a new word, close the error, try again.

Now i'm ingame.

I talk to Joe, go out (i like the new UI), save and quit. Crash. Console opened. Close the console. Back to game.
Title: Re: Testing STEAM version, need your help
Post by: zonemaster60 on November 23, 2014, 09:32:57 AM
I will most definitely help you out with testing.

Computer:      Samsung 355V4C/356V4C/3445VC/3545VC
CPU:           AMD A4-4300M (Piledriver/Trinity, TN1-A1 (Trinity))
               2500 MHz (25.00x100.0) @ 2994 MHz (30.00x99.8)
Motherboard:   Samsung NP355E7C-A01US
Chipset:       AMD Hudson-2/3/4
Memory:        4096 MBytes @ 798 MHz, 11.0-11-12-28
               - 2048 MB PC12800 DDR3 SDRAM - Samsung M471B5773EB0-CK0
               - 2048 MB PC12800 DDR3 SDRAM - Samsung M471B5773EB0-CK0
Graphics:      ATI/AMD Radeon HD 7420G (TRINITY2 SCRAPPER MOBILE) [Samsung Electronics]
               ATI/AMD Radeon HD 7420G, 512 MB DDR3 SDRAM
Drive:         ST500LM012 HN-M500MBB, 488.4 GB, Serial ATA 3Gb/s @ 3Gb/s
Drive:         WDC WD30EZRX-00DC0B0, 2930.3 GB, Serial ATA 6Gb/s @ 3Gb/s <-> USB
Drive:         TSSTcorp CDDVDW SN-208BB, DVD+R DL
Sound:         ATI/AMD TRINITY - High Definition Audio Controller
Sound:         AMD Hudson-2/3/4 - High Definition Audio Controller
Network:       RealTek Semiconductor RTL8168/8111 PCI-E Gigabit Ethernet NIC
Network:       Atheros AR9485WB-EG Wireless Network Adapter
OS:            Microsoft Windows 7 Ultimate (x64) Build 7601
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 23, 2014, 08:05:28 PM
Tchey, erm... that sounds REALLY weird. Could you please make some screenshots?
In particular it's very important for us to know the exact error messages, could you make a screenshot(s) of these?
Then, the console. What console? Could you please make a screenshot(s) of that too?
And any other things that not a normal behavior, it would also help.
Thanks.

zonemaster60, I appreciate your willingness to help, however we would still prefer to give the remaining keys to people who could help us with testing on Mac/Linux as I mentioned before.
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 24, 2014, 02:47:04 AM
Quote from: Lurler on November 23, 2014, 08:05:28 PM
I appreciate your willingness to help, however we would still prefer to give the remaining keys to people who could help us with testing on Mac/Linux as I mentioned before.


root@kosh:~# uname -a
Linux kosh 3.16.0-pf2 #1 SMP Sat Sep 20 21:06:28 EEST 2014 x86_64 GNU/Linux
root@kosh:~# cat /etc/debian_version
jessie/sid
root@kosh:~# lspci
00:00.0 RAM memory: NVIDIA Corporation MCP78S [GeForce 8200] Memory Controller (rev a2)
00:01.0 ISA bridge: NVIDIA Corporation MCP78S [GeForce 8200] LPC Bridge (rev a2)
00:01.1 SMBus: NVIDIA Corporation MCP78S [GeForce 8200] SMBus (rev a1)
00:01.2 RAM memory: NVIDIA Corporation MCP78S [GeForce 8200] Memory Controller (rev a1)
00:01.3 Co-processor: NVIDIA Corporation MCP78S [GeForce 8200] Co-Processor (rev a2)
00:01.4 RAM memory: NVIDIA Corporation MCP78S [GeForce 8200] Memory Controller (rev a1)
00:02.0 USB controller: NVIDIA Corporation MCP78S [GeForce 8200] OHCI USB 1.1 Controller (rev a1)
00:02.1 USB controller: NVIDIA Corporation MCP78S [GeForce 8200] EHCI USB 2.0 Controller (rev a1)
00:04.0 USB controller: NVIDIA Corporation MCP78S [GeForce 8200] OHCI USB 1.1 Controller (rev a1)
00:04.1 USB controller: NVIDIA Corporation MCP78S [GeForce 8200] EHCI USB 2.0 Controller (rev a1)
00:06.0 IDE interface: NVIDIA Corporation MCP78S [GeForce 8200] IDE (rev a1)
00:07.0 Audio device: NVIDIA Corporation MCP72XE/MCP72P/MCP78U/MCP78S High Definition Audio (rev a1)
00:08.0 PCI bridge: NVIDIA Corporation MCP78S [GeForce 8200] PCI Bridge (rev a1)
00:09.0 RAID bus controller: NVIDIA Corporation MCP78S [GeForce 8200] SATA Controller (RAID mode) (rev a2)
00:0a.0 Ethernet controller: NVIDIA Corporation MCP77 Ethernet (rev a2)
00:10.0 PCI bridge: NVIDIA Corporation MCP78S [GeForce 8200] PCI Express Bridge (rev a1)
00:12.0 PCI bridge: NVIDIA Corporation MCP78S [GeForce 8200] PCI Express Bridge (rev a1)
00:13.0 PCI bridge: NVIDIA Corporation MCP78S [GeForce 8200] PCI Bridge (rev a1)
00:14.0 PCI bridge: NVIDIA Corporation MCP78S [GeForce 8200] PCI Bridge (rev a1)
00:18.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor HyperTransport Configuration
00:18.1 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Address Map
00:18.2 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor DRAM Controller
00:18.3 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Miscellaneous Control
00:18.4 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 10h Processor Link Control
02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde XT [Radeon HD 7770/8760 / R7 250X]
02:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde/Pitcairn HDMI Audio [Radeon HD 7700/7800 Series]
root@kosh:~# lsusb
Bus 002 Device 006: ID 046d:c06b Logitech, Inc. G700 Wireless Gaming Mouse
Bus 002 Device 005: ID 04b4:0101 Cypress Semiconductor Corp. Keyboard/Hub
Bus 002 Device 004: ID 041e:3010 Creative Technology, Ltd SoundBlaster MP3+
Bus 002 Device 003: ID 046d:0826 Logitech, Inc.
Bus 002 Device 002: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB
Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 003 Device 002: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode)
Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
root@kosh:~# lscpu | grep name
Model name:            AMD Phenom(tm) II X6 1055T Processor


I heard that you need folks who game on Linux. Admittedly I only have about 6 hours of gameplay but I'd be glad to try out a Steam version, as Steam & its games run flawlessly for me. I'd love to be able to count VoidExpanse among the many that play great in Linux and am willing to help make it happen.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 24, 2014, 03:24:01 AM
Valkor, Great! I've sent you a PM with the key.

---

So, now all the keys is out. The last one went to people over at spacegamejunkies website.

Hopefully with all your help we can test the game properly and prepare it for the next release. We will have to skip the experimental version this time, since we are replacing the master server to allow for auto game server list updater. So, we are better be sure that everything works!
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 24, 2014, 03:47:00 AM
Quote from: Lurler on November 24, 2014, 03:24:01 AM
Valkor, Great! I've sent you a PM with the key.

Yaaaay! Unfortunately...

Crashes about a minute after starting. If I'm quick I can start a new map and dock. Opening the video settings crashes it immediately.

The normal Linux version runs fine for me, save for the occasional crash in the "RPG" screens.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 24, 2014, 04:05:15 AM
Hm, could you please provide more details about crashed and other issues?
Title: Re: Testing STEAM version, need your help
Post by: Tchey on November 24, 2014, 06:38:48 AM
Windows console opens when i launch the game (i cut the pictures) :

(http://vagabondance.net/!/caps/void/ve1.jpg)

Then i try to start a new game. This time i couldn't play at all, i'm stuck with that :

(http://vagabondance.net/!/caps/void/ve2.jpg)

and after i press OK it's like this :

(http://vagabondance.net/!/caps/void/ve3.jpg)
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 24, 2014, 12:36:30 PM
Quote from: Lurler on November 24, 2014, 04:05:15 AM
Hm, could you please provide more details about crashed and other issues?

I don't see any logs nor any relevant console output. If there's a --verbose or something I'd love to know what it is. The actual crash itself is just the application locking up and having to be kill -9'd.
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on November 24, 2014, 04:01:15 PM
Quote from: Valkor on November 24, 2014, 12:36:30 PMI don't see any logs nor any relevant console output.
Hi Valkor, you could send the logs found in the game directory, in a handy logs folder  ;)
There might be a crash dump folder too, usually named the date/time.

Hopefully there'll be useful info in these files for the devs  :)
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 24, 2014, 04:18:19 PM
Quote from: FlessenGreendart on November 24, 2014, 04:01:15 PM
Hi Valkor, you could send the logs found in the game directory, in a handy logs folder  ;)
There might be a crash dump folder too, usually named the date/time.

Hopefully there'll be useful info in these files for the devs  :)

I see no logs in ~/.local/share/Steam/SteamApps/common/VoidExpanse
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on November 24, 2014, 05:02:16 PM
what subdirectories are there?
The structure should be something like Logs, Mods, Saves, Screenshots, Server_dotNET, Server_Mono, VoidExpanse_Data, and then some xmls and the exe. (bear in mind i'm on windows, so I may not be exact)




On an unrelated note, as I'm not sure whether to create a new topic for this, or if this is the designated thread for such things, but I figured I'd post some of my findings, thoughts, opinions and bugs (using the term loosely) on this version of VE.  :)

Firstly, I'd like to say that I was really taken aback by the new menu music, excellent job there, and it took a good while to bring myself to actually start the game! ;D
Secondly, the new ui really gives the game a fresh look, and I'm really impressed by it, although I did notice that the prompts on the left of the screen haven't had the same visual upgrade as everything else. I don't know whether that's an oversight, or if you guys didn't see a need to, and tbh it won't make that much of a difference anyway.

I like that the ship now has voice prompts, and I've found it really helpful in combat, but I personally think that the voice effect is a bit too harsh, especially with "Docking" and "Jumping" (makes me jump every time :P) I think I just needs a little softening, but again, this is just personal opinion, rather than an actual fault.

A few bugs and things I've noticed:
- When you're mining, the visual effect cuts off halfway through the animation (so far, only tested with civ mining devices) and the sounds don't always play properly
- Asteroids like to spawn in jump gates - while not a bug per se - It can be an issue when you can't see a hidden asteroid inside the gate, or you spawn flying into one (maybe add a condition on asteroid spawning to check for jump gates within a certain radius?)
- the EMP discharger icons for tech level and cost are cut off slightly (see images)
- Manual Docking in Business station is impossible - both entrances (tested in boomerang) (see images)
- laser animations seem jittery when quickly aiming (could be a framerate thing?)
- Random black text on item stats, (again, see images)
- Strange thing with the Boomerang hull - when weapons are fired, a mysterious glow appears around the 0,0,0 co-ords, like a muzzle flash that won't go away? (once again, see images)
- Something with the loot window, if you press f to take all when your inventory is full, a popup appears, but if you continue to press f, they stack, so you have loads of "inventory full" dialogs that you have to close individually.

On a side note, I've spotted a few grammatical errors (such as "What did he done?"), I don't know if you're addressing that yet, but I thought I'd make a passing mention.

All in all, so far, I like what I see, and don't think you've made a bad decision in the updates at all :)

images:
https://www.dropbox.com/sh/an6yvum75syadac/AADCK699F5kN87kSMxfkqxiGa?dl=0
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 24, 2014, 06:39:27 PM
Quote from: FlessenGreendart on November 24, 2014, 05:02:16 PM
what subdirectories are there?
The structure should be something like Logs, Mods, Saves, Screenshots, Server_dotNET, Server_Mono, VoidExpanse_Data, and then some xmls and the exe. (bear in mind i'm on windows, so I may not be exact)

mngrif@kosh:~/.local/share/Steam/SteamApps/common/VoidExpanse$ ls -la
total 17536
drwxr-xr-x  5 mngrif mngrif     4096 Nov 24 05:26 .
drwxr-xr-x 22 mngrif mngrif     4096 Nov 24 05:48 ..
-rwxr-xr-x  1 mngrif mngrif       87 Nov 24 05:23 .launch_args
drwxr-xr-x  2 mngrif mngrif     4096 Nov 24 05:23 Mods
-rwxr-xr-x  1 mngrif mngrif      180 Nov 24 05:24 readme.txt
drwxr-xr-x  2 mngrif mngrif     4096 Nov 24 05:26 Server_Mono
-rwxr-xr-x  1 mngrif mngrif        0 Nov 24 05:26 steam
-rwxr-xr-x  1 mngrif mngrif        9 Nov 24 05:25 version.txt
-rwxr-xr-x  1 mngrif mngrif 17918104 Nov 24 05:26 VoidExpanse
drwxr-xr-x  7 mngrif mngrif     4096 Nov 24 05:26 VoidExpanse_Data


Permissions are correct, Steam can write here just fine.
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 24, 2014, 09:03:50 PM
Quote from: Valkor on November 24, 2014, 06:39:27 PM
mngrif@kosh:~/.local/share/Steam/SteamApps/common/VoidExpanse$ ls -la
total 17536
drwxr-xr-x  5 mngrif mngrif     4096 Nov 24 05:26 .
drwxr-xr-x 22 mngrif mngrif     4096 Nov 24 05:48 ..
-rwxr-xr-x  1 mngrif mngrif       87 Nov 24 05:23 .launch_args
drwxr-xr-x  2 mngrif mngrif     4096 Nov 24 05:23 Mods
-rwxr-xr-x  1 mngrif mngrif      180 Nov 24 05:24 readme.txt
drwxr-xr-x  2 mngrif mngrif     4096 Nov 24 05:26 Server_Mono
-rwxr-xr-x  1 mngrif mngrif        0 Nov 24 05:26 steam
-rwxr-xr-x  1 mngrif mngrif        9 Nov 24 05:25 version.txt
-rwxr-xr-x  1 mngrif mngrif 17918104 Nov 24 05:26 VoidExpanse
drwxr-xr-x  7 mngrif mngrif     4096 Nov 24 05:26 VoidExpanse_Data


Permissions are correct, Steam can write here just fine.
Hello! For any Unity3D game the log files located at ~/.config/unity3d/ folder. Could you please run the game again until it crashes again and share the log with us. Thanks!
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 24, 2014, 09:07:51 PM
Quote from: FlessenGreendart on November 24, 2014, 05:02:16 PM
A few bugs and things I've noticed
Thanks for reporting! All issues will be fixed soon. The Notifications UI also will be redesigned to complete UI revamp.
Regards!
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 24, 2014, 09:18:05 PM
Quote from: Tchey on November 23, 2014, 01:16:52 AMTrying the Steam Version for the first time, on Win7 64 bits computer now.
Hello! Thanks for reporting about issues and posting screenshots!
It's very strange that game runs the game server in console window (it should be hidden). Do you have this problem with the last stable build, downloaded from AtomicTorch.com?

Could you please run game until it crashes and upload the game logs somewhere? Logs located in two folders:
1. "E:\Steam\steamapps\common\VoidExpanse\Logs" (we need the whole folder, it contains all server logs);
2. "E:\Steam\steamapps\common\VoidExpanse\VoidExpanse_Data\output_log.txt" (we need only this file, it contains a client log from the last launch).
Regards!
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 24, 2014, 09:43:37 PM
Quote from: ai_enabled on November 24, 2014, 09:03:50 PM
Hello! For any Unity3D game the log files located at ~/.config/unity3d/ folder. Please run the game again until it crash again and share log with us. Thanks!

Found it in "~/.config/unity3d/AtomicTorch Studio Pte. Ltd./VoidExpanse"

http://pastebin.com/PuqQvRdn < here it is. There's only the one log file, called "Player.log".
http://pastebin.com/RWUi8Tst < here's another. I started a new game, blew up a pirate, and it locked up after going to the hangar after landing.

EDIT:
Found the actual logs! They are located in ~/Documents/AtomicTorchStudio/VoidExpanse/Logs
Here's a tarball of them all. Have fun!
https://owncloud.lennier.info/public.php?service=files&t=1a88c293edb63cabff41471a0a242b3c
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 26, 2014, 04:11:51 AM
Quote from: Valkor on November 24, 2014, 09:43:37 PMFound the actual logs!
Thank you for logs. Issue reproduced. We're working on fix.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on November 26, 2014, 06:07:24 AM
I have a few hours (hopefully) to spend on testing this weekend.
AI and Lurler, what do you want me to focus on and on which environment? (mac, linux, win)?
Title: Re: Testing STEAM version, need your help
Post by: Excalibur on November 26, 2014, 07:22:11 AM
Quote from: kyokei on November 26, 2014, 06:07:24 AM
I have a few hours (hopefully) to spend on testing this weekend.
AI and Lurler, what do you want me to focus on and on which environment? (mac, linux, win)?

I dunno man, I've put about 20 or so hours in since Monday, on the Windows version, and I'll be damned if I can break it. Other then the littany of grammar and spelling errors (Tsk, tsk), the game always comes out looking like gold.

So, uhh, yeah. If you need text reports Lurler on the english stuff, let me know. Otherwise, pass me another build, brutha :D
Title: Re: Testing STEAM version, need your help
Post by: Baal on November 26, 2014, 05:43:53 PM
If you are still looking for help testing STEAM, I am willing to help out.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 26, 2014, 07:24:50 PM
Quote from: kyokei on November 26, 2014, 06:07:24 AM
I have a few hours (hopefully) to spend on testing this weekend.
AI and Lurler, what do you want me to focus on and on which environment? (mac, linux, win)?
Sounds good, we definitely need more mac and linux testing.
And so far it seems there are quire a few problems on linux.
However, we've made a significant progress with it, thanks to reports posted here.
So, I would suggest to wait for the new (still TESTING) version, hopefully it will be ready by Friday.

Quote from: Excalibur on November 26, 2014, 07:22:11 AM
I dunno man, I've put about 20 or so hours in since Monday, on the Windows version, and I'll be damned if I can break it. Other then the littany of grammar and spelling errors (Tsk, tsk), the game always comes out looking like gold.
That's a good sign :) And yes, I tend to believe that the Windows version is fairly stable. Since we are able to test it on several computers with different configuration and with Win7/8 OSes.

Quote from: Baal on November 26, 2014, 05:43:53 PM
If you are still looking for help testing STEAM, I am willing to help out.
Thank you but, so far there are enough people. Plus we are out of keys to give away and if we wanted more we'd have to request them from Valve.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on November 27, 2014, 12:46:12 AM
I will only have time to test either the Mac or the Linux version so let me know :)
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 27, 2014, 02:32:33 AM
Then Mac, please :)
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on November 27, 2014, 03:39:41 PM
Hey, quick crash report for you:
https://www.dropbox.com/sh/s0px5xxpb71q3nn/AABZpeAgBsOpwA8YbIgUYJFLa?dl=0

Played for a few hours, died, and ctd instead of respawning  :P
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 27, 2014, 09:36:27 PM
Quote from: FlessenGreendart on November 27, 2014, 03:39:41 PMHey, quick crash report for you
Thanks for reporting! Fixed!

Is seems we've fixed all reported issues, including Linux build freezes problems. Going to release new Steam test build today!
Title: Re: Testing STEAM version, need your help
Post by: Lurler on November 28, 2014, 03:38:27 AM
Just updated the Steam version of the game (all 3: win, mac, linux).

Please, do another round of testing! This time should be more stable, and definitely MORE stable on linux.
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 28, 2014, 05:42:44 AM
Quote from: Lurler on November 28, 2014, 03:38:27 AM
Just updated the Steam version of the game (all 3: win, mac, linux).

Please, do another round of testing! This time should be more stable, and definitely MORE stable on linux.
Totally playable! Until I go to distribute stat points. Crashes as soon as I hit the + next to a skill.
http://pastebin.com/2cshS8TF
Other than that no problems so far!
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on November 28, 2014, 01:59:57 PM
Small one: conversation not progressing - Freedom quest - "Protect Boris" (freedom_quest_ricco_protection.js)
Ask Boris "Where can I find these guys?" - no response
The other response (which I won't quote for spoiler reasons) works properly, and advances the quest fine.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on November 28, 2014, 03:31:01 PM
Can't get the game started on my mac, can you remind me where to find the logs on Mac?
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on November 28, 2014, 06:01:14 PM
Also stumbled across "Test Character Name" a few times. A mysterous character  :P
(https://www.dropbox.com/s/dbz5lkb40lnohs0/2014-11-28_00002.jpg?dl=1)
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 28, 2014, 07:04:39 PM
Quote from: kyokei on November 28, 2014, 03:31:01 PM
Can't get the game started on my mac, can you remind me where to find the logs on Mac?
It is located at "~/Library/Logs/Unity/" file Player.log. No problems running the game on my MacBook Retina.

FlessenGreendart, thanks for reporting! Some quests are still broken, we decided to push this update to verify the other reported issues has been fixed.
"Test character name" is very strange issue, will try to reproduce and fix it.
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 28, 2014, 08:39:27 PM
Quote from: Valkor on November 28, 2014, 05:42:44 AMTotally playable! Until I go to distribute stat points. Crashes as soon as I hit the + next to a skill.
http://pastebin.com/2cshS8TF
Other than that no problems so far!
Thanks for reporting! How often the crash happens? Could you upload the client log please? The log file you've provided is the local game server log and it doesn't contain any crash information. The client log located somewhere at ~/.config/unity3d/ (Player.log file, unfortunately we're unable to write it into "Logs" folder yet).
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 29, 2014, 01:04:28 AM
Quote from: ai_enabled on November 28, 2014, 08:39:27 PM
Thanks for reporting! How often the crash happens? Could you upload the client log please? The log file you've provided is the local game server log and it doesn't contain any crash information. The client log located somewhere at ~/.config/unity3d/ (Player.log file, unfortunately we're unable to write it into "Logs" folder yet).
http://pastebin.com/8mLkf2NP
Good to know! Here ya go! Unfortunately I don't see anything that looks like a stack trace in that. I haven't played since the aforementioned crash.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on November 29, 2014, 01:23:23 AM
Hey AI,

Here are the logs: https://cloud.kunix.org/public.php?service=files&t=f2ecc34ba6c02ffbcf1ae34cc05db1d5

I am running the Macbook pro retina 2014 version. I5 2.6ghz, 8gb ram, intel iris 1536mb, OSX Yosemite

What happens is that steam says I am playing VoidExpanse but no screen ever opens, and then steams says I am play no game anymore.
When I click play it shows for 1 sec the screen preparing to play VE and then it disappears.
I am redownloaded, verified integrity etc
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 29, 2014, 08:49:31 AM
Quote from: Valkor on November 29, 2014, 01:04:28 AM
http://pastebin.com/8mLkf2NP
Good to know! Here ya go! Unfortunately I don't see anything that looks like a stack trace in that. I haven't played since the aforementioned crash.
Hmm, looks like some kind of "random" bug, we can't reproduce it whatever we do... If it happens again, please send us logs and screenshots of any exception/stacktrace message.
BTW, I noticed FPS is horrible low - have you tried decreasing the screen resolution? At 1280x720 it should run much better. Also playing with the frame limit (V-Sync) setting may greatly improve performance - on Mac & Linux the V-Sync is often broken, reducing FPS too much... so better to keep the frame limit setting on "60 FPS" (or "30 FPS" for not-so-new laptops to reduce excessive heat).
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 29, 2014, 09:04:21 AM
Quote from: kyokei on November 29, 2014, 01:23:23 AM
What happens is that steam says I am playing VoidExpanse but no screen ever opens, and then steams says I am play no game anymore.
When I click play it shows for 1 sec the screen preparing to play VE and then it disappears.
I am redownloaded, verified integrity etc
I've tested the game now on my Mac for several hours and yes, I reproduced this issue. I need to say the Unity is so unstable on Mac... usually it works (especially if the game started without any problem - then it usually works flawlessly, that's why I think the game was stable enough...), but freezes happens often upon quit, or process remains opened after quit (but no window/screen present). The only way to fix it now - kill "VoidExpanse" process from the Process Monitor application and start it again from Steam.
BTW, we decided to remove the "retina" mode on Mac as it requires "old fullscreen overlay" Unity setting, which is incompatible with Steam overlay features, and you cannot switch on another applications while playing (this also became a very big problem if the game freezes!). Shame on Unity they're still not supporting retina resolutions on "windowed" Unity setting on Mac... in Windows it works right of the box (and with much better FPS).
Hope we can improve stability on Mac in next build.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on November 29, 2014, 11:06:48 AM
Quote from: ai_enabled on November 29, 2014, 09:04:21 AM
I've tested the game now on my Mac for several hours and yes, I reproduced this issue. I need to say the Unity is so unstable on Mac... usually it works (especially if the game started without any problem - then it usually works flawlessly, that's why I think the game was stable enough...), but freezes happens often upon quit, or process remains opened after quit (but no window/screen present). The only way to fix it now - kill "VoidExpanse" process from the Process Monitor application and start it again from Steam.
BTW, we decided to remove the "retina" mode on Mac as it requires "old fullscreen overlay" Unity setting, which is incompatible with Steam overlay features, and you cannot switch on another applications while playing (this also became a very big problem if the game freezes!). Shame on Unity they're still not supporting retina resolutions on "windowed" Unity setting on Mac... in Windows it works right of the box (and with much better FPS).
Hope we can improve stability on Mac in next build.

Well whatever I try I can't get it to work... any other tips?
Title: Re: Testing STEAM version, need your help
Post by: Valkor on November 29, 2014, 07:57:18 PM
Quote from: ai_enabled on November 29, 2014, 08:49:31 AM
Hmm, looks like some kind of "random" bug, we can't reproduce it whatever we do... If it happens again, please send us logs and screenshots of any exception/stacktrace message.
BTW, I noticed FPS is horrible low - have you tried decreasing the screen resolution? At 1280x720 it should run much better. Also playing with the frame limit (V-Sync) setting may greatly improve performance - on Mac & Linux the V-Sync is often broken, reducing FPS too much... so better to keep the frame limit setting on "60 FPS" (or "30 FPS" for not-so-new laptops to reduce excessive heat).

It isn't random for me, every single time I click + it will crash. Sometimes it will crash just by opening that tab. Sometimes the clicking-of-+ will actually save and then crash. Since it isn't in the logs I'm guessing it isn't getting a chance to log the crash. Bummer.

As for FPS, no it's absolutely perfect when playing. During that particular session I did a lot of multitasking and switching windows. There was an entire half hour or so where it was running while i was compiling crap. I'd be willing to bet that those performance printouts happened while I wasn't playing.

So as a workaround is there a way to remove the skill requirements or give the skills by way of pilot save editing? I've played up until I can get a nice ship & fits but I can't pilot it.
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 29, 2014, 11:35:52 PM
Quote from: kyokei on November 29, 2014, 11:06:48 AMWell whatever I try I can't get it to work... any other tips?
I have some ideas, sent you a PM.

Quote from: Valkor on November 29, 2014, 07:57:18 PMIt isn't random for me, every single time I click + it will crash.
That's good for debugging! I've sent you a PM.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on November 30, 2014, 02:27:56 AM
I'll continue here... AI next issue :)

https://cloud.kunix.org/public.php?service=files&t=4458dcd923f49f49e6a7d5fc4667a111

let me know what you need, here are the player logs:

https://cloud.kunix.org/public.php?service=files&t=4f522eca9dd4cfd882fb38e10dc8e811
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on November 30, 2014, 06:29:28 PM
Quote from: kyokei on November 30, 2014, 02:27:56 AM
I'll continue here... AI next issue :)

https://cloud.kunix.org/public.php?service=files&t=4458dcd923f49f49e6a7d5fc4667a111

let me know what you need, here are the player logs:

https://cloud.kunix.org/public.php?service=files&t=4f522eca9dd4cfd882fb38e10dc8e811
Is the game working now except this issue? How often this issue happens?
Please try to increase the MSAA setting to x4 and set the UI anti-aliasing to "MSAA" mode. This may help.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on December 01, 2014, 01:16:07 AM
Quote from: ai_enabled on November 30, 2014, 06:29:28 PM
We definitely need a more stable UI library, could you write one? :-)
Is the game working now except this issue? How often this issue happens?
Please try to increase the MSAA setting to x4 and set the UI anti-aliasing to "MSAA" mode. This may help.
I'm not behind my mac right now so I'll try tonight but the menus had no button and I couldn't do anything... so for me it was unplayable.
Title: Re: Testing STEAM version, need your help
Post by: Hammish on December 01, 2014, 10:59:14 AM
No idea if it's something I changed on my end or if it was this morning's patch, but as of today when I fire up the game it alt-tabs me when it attempts to fire up the local server instead of running the server as a hidden process. :)
Title: Re: Testing STEAM version, need your help
Post by: kyokei on December 01, 2014, 12:44:27 PM
So Mac version... I can start it now from Steam!...
Problems: Menu's and UI look odd, looks like missing textures and some menu options do not work.
- Single player doesn't do anything
- Multiplayer opens the MP menu
- Options opens the menu and you see the top tabs for Audio and Video but no options in them.

Yeah that's about it.

Link to my player.log

https://cloud.kunix.org/public.php?service=files&t=d094766d4606e92a5a51cd4dc8e4c705

Some VE dev: can you tell me where in the Mac version the file is which has the video options? I want to play around with those to test.

As always, if you want me to test a specific scenario let me know!
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 01, 2014, 07:51:41 PM
Quote from: Hammish on December 01, 2014, 10:59:14 AM
No idea if it's something I changed on my end or if it was this morning's patch, but as of today when I fire up the game it alt-tabs me when it attempts to fire up the local server instead of running the server as a hidden process. :)
Yes, it was a little patch yesterday, focused on fixing issues with Mac & Linux versions and to test a different launch way for the local game server (to fix issue reported by Tchey). Of course we will not use this way to launch server in the next version.

Quote from: kyokei on December 01, 2014, 12:44:27 PM
So Mac version... I can start it now from Steam!...
Problems: Menu's and UI look odd, looks like missing textures and some menu options do not work.
- Single player doesn't do anything
- Multiplayer opens the MP menu
- Options opens the menu and you see the top tabs for Audio and Video but no options in them.
Yeah that's about it.
I thought the last build will fix these issues (as some UI assets was not build for some reason in previous build). We will contact with NoesisGUI team and try to investigate it further.

Quote from: kyokei on December 01, 2014, 12:44:27 PM
Link to my player.log
Sorry, I forgot to mention that now we have a proper logging (finally!), and now all logs located (for Linux & Mac) at "Documents/AtomicTorchStudio/VoidExpanse/Logs". Sent me a PM please with link to last files from this folder.
BTW, under Windows the logs located in the game folder (we plan to change this behavior to Documents as it done for Linux & Mac, as now it may conflict with UAC).

Quote from: kyokei on December 01, 2014, 12:44:27 PM
Some VE dev: can you tell me where in the Mac version the file is which has the video options? I want to play around with those to test.
The ClientSettings.xml also located at "Documents/AtomicTorchStudio/VoidExpanse/" folder. But I'm sure this is not because the settings, looks like a drivers issue. My Macbook Pro has nearly same GPU and I didn't notice any UI issues (and with last build no any other issues also).
Title: Re: Testing STEAM version, need your help
Post by: Hammish on December 02, 2014, 12:45:40 AM
Quote from: ai_enabled on December 01, 2014, 07:51:41 PM
Yes, it was a little patch yesterday, focused on fixing issues with Mac & Linux versions and to test a different launch way for the local game server (to fix issue reported by Tchey).

Awesome!  It's actually helped me with debugging a bit as well, but I was just curious. :)
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 02, 2014, 03:43:30 AM
Quote from: Hammish on December 02, 2014, 12:45:40 AM
Awesome!  It's actually helped me with debugging a bit as well, but I was just curious. :)
You can always run the game server in the non-hidden window mode - just set "enable_local_game_server_interactive_mode" to 1 in ClientSettings.xml.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on December 05, 2014, 03:53:19 AM
New testing version is out.

Important note: saves, settings and other such things are now stored in the documents folder. If you'd like to continue using your old saves simply move them from the game folder to the appropriate folder in the documents folder.
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 05, 2014, 04:04:47 AM
That's good news!
Would you be doing the same for the Mods folder? would make installing mods easier.
Title: Re: Testing STEAM version, need your help
Post by: kyokei on December 05, 2014, 05:31:29 AM
Any major changes?
Also side question, will you use the steam cloud sync for the savegames once you publish the game on Steam?
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 05, 2014, 06:51:01 AM
Quote from: FlessenGreendart on December 05, 2014, 04:04:47 AM
That's good news!
Would you be doing the same for the Mods folder? would make installing mods easier.
Yes, it's done for all dynamic data - including savegames, mods, settings, logs and some other hidden files. So nothing should be created inside the game folder after installation.
That's was already done for Mac & Linux versions before. We decided to do this for the Windows version to make game fully UAC compatible (so you could install it even in the "Program Files" folder (it will require UAC elevated rights) and then launch without any problems with UAC (as it normally protects the "Program Files" folder against writing).

Quote from: kyokei on December 05, 2014, 05:31:29 AM
Any major changes?
Also side question, will you use the steam cloud sync for the savegames once you publish the game on Steam?
Just bunch of fixes and improvements, mostly about autopilot and topics.
The Steam cloud saves sync may be added in the future, together with the other Steam features. We still not decided what the Steam features we want to have into the game.

Sorry, the new version doesn't work on Mac and (possibly) Linux, fix will be available tomorrow.
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 05, 2014, 07:14:27 AM
Quote from: ai_enabled on December 05, 2014, 06:51:01 AM
Yes, it's done for all dynamic data ... to make game fully UAC compatible
I'm glad to hear that, It'll make a lot of jobs easier for everyone.

I've been updating my mods to match this version of steam, and I'm happy to say that I haven't encountered any issues running them so far.
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 05, 2014, 07:39:50 AM
Quote from: FlessenGreendart on December 05, 2014, 07:14:27 AM
I'm glad to hear that, It'll make a lot of jobs easier for everyone.

I've been updating my mods to match this version of steam, and I'm happy to say that I haven't encountered any issues running them so far.
Great!
To clarify - we're planning to add support for installing and loading MPK-mods to Documents folder with the next build. The CPK (core mod) will be always located in the game folder.
Currently all mods should be located inside the game folder (Mods subfolder).
The ModsConfig.xml is located in Documents already.
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 05, 2014, 03:13:31 PM
Couple o' things:
The grappler beam doesn't turn off after you've looted a crate, it just stays the same length and points to where the crate was
(https://www.dropbox.com/sh/an6yvum75syadac/AADCK699F5kN87kSMxfkqxiGa?dl=0)
At first, I thought maybe it was a save file compatibility issue, but it persisted in a new game, and after doing the One Eyed Joe quests, the jump gates remained locked.
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 05, 2014, 08:39:00 PM
FlessenGreendart, thanks for reporting! Fixed now, preparing the update for Steam.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on December 05, 2014, 09:47:02 PM
I'm wondering - has anyone actually finished the game with the new version?
In particular for the Order. It is so far the only faction where I've managed to iron out all the bugs with quests and I am pretty sure it should work perfectly.
So, if anyone is thinking of trying to complete the game it would be a good idea to play for the Order. And if you do - please let us know how it worked for you!
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 05, 2014, 10:58:15 PM
Update ready - v0.1.12!
Not sure about the Mac version (need more testing), but other versions should run flawlessly.
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 06, 2014, 02:16:57 AM
Quote from: Lurler on December 05, 2014, 09:47:02 PM
I'm wondering - has anyone actually finished the game with the new version?

You know; I've come close a couple of times, once I got to the point of being able to enter Xent. space, but got myself stuck on a space station, surrounded by star systems that would kill me before I could get back to civilisation. Problem was, Pirates were camping around the jump gates, and I was only using a low class ship for the level I was at xD (that was Order)

Second time was freedom. I was at the point that I was collecting the things from xent. space, but then I got sidetracked with another new game.

Fanatics will be my next  ;)

Quote from: ai_enabled on December 05, 2014, 10:58:15 PM
Update ready - v0.1.12!

Awesome, shall be testing that tomorrow!

On A side note, yesterday, I stumbled across "Test First Name" again. He seems to have the same avatar as me in the station, but when you talk to him, it's a random avatar..
Title: Re: Testing STEAM version, need your help
Post by: kyokei on December 06, 2014, 04:25:14 AM
Quote from: ai_enabled on December 05, 2014, 10:58:15 PM
Update ready - v0.1.12!
Not sure about the Mac version (need more testing), but other versions should run flawlessly.

Mac version still broken, same thing as before. I see the 2 intro logos and then it crashes. Crashes even to the point of freezing up the Macbook :S I've come as far as the language selection.

Logs: https://cloud.kunix.org/public.php?service=files&t=8d4fa6aecf62954e2930b9f3301a802b
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 06, 2014, 10:06:19 AM
Quote from: kyokei on December 06, 2014, 04:25:14 AM
Mac version still broken, same thing as before. I see the 2 intro logos and then it crashes. Crashes even to the point of freezing up the Macbook :S I've come as far as the language selection.

Logs: https://cloud.kunix.org/public.php?service=files&t=8d4fa6aecf62954e2930b9f3301a802b
Thanks for reporting! I got some heavy tools against these issues, hope soon we can finally resolve them all :-).
Title: Re: Testing STEAM version, need your help
Post by: kyokei on December 06, 2014, 11:22:02 AM
Awesome, as always, if you have a specific scenario to test for me drop me a PM :)
Title: Re: Testing STEAM version, need your help
Post by: generalmek on December 07, 2014, 06:44:28 AM
i need steam key, dont forget me )) want all my games in 1 place with news in steam.
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 07, 2014, 09:09:18 PM
The updated version (v0.12.1) was just uploaded to the Steam - with a few bugfixes and, finally, fixed Mac version!
Title: Re: Testing STEAM version, need your help
Post by: kyokei on December 08, 2014, 09:43:29 AM
Quote from: ai_enabled on December 07, 2014, 09:09:18 PM
The updated version (v0.12.1) was just uploaded to the Steam - with a few bugfixes and, finally, fixed Mac version!

Tested the steam version, works PERFECTLY except for one tiny thing...
When I created a single player world it took a good 40-50 seconds for it to initialize creating the world after I pressed the button... felt like it was starting up the server in the background but it was taking a long time.
Clicking the load games also takes a good 30-45 seconds before my save pops up

FPS seems a bit clunky but I am playing it on a Mac with the Iris gpu, so it's not the best gaming PC. Graphics also feel a bit blurry playing at good quality at 1280x800 - really unsure if there is anything you can do about this.

In the logs, in my last attempt to test stuff before dinner - the game crashed upon exiting.

Here are all the logs +screenshots:
https://cloud.kunix.org/public.php?service=files&t=6ae0c2e071f8952bf916dde826d81994
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 08, 2014, 09:18:20 PM
kyokei, thanks for reporting! I'm glad the issue with UI is gone.
The performance will be improved - the last build contains much of the debug code, which is reducing performance drastically. Your Iris GPU is powerful enough to play with comfort in our game!
I see that on the screenshots the game seems to have wrong aspect ratio. Is it looks stretched during gameplay, or only on the screenshots?
Regards!
Title: Re: Testing STEAM version, need your help
Post by: kyokei on December 09, 2014, 12:39:39 AM
Quote from: ai_enabled on December 08, 2014, 09:18:20 PM
kyokei, thanks for reporting! I'm glad the issue with UI is gone.
The performance will be improved - the last build contains much of the debug code, which is reducing performance drastically. Your Iris GPU is powerful enough to play with comfort in our game!
I see that on the screenshots the game seems to have wrong aspect ratio. Is it looks stretched during gameplay, or only on the screenshots?
Regards!

Looks stretched during gameplay too. That's the word I was looking for. Sadly I can't play the game at a higher resolution on the Mac as it drastically decreases performance.
Let me know if you need more info
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 09, 2014, 03:55:12 PM
Just tried twice, in two separate save files: I can't equip Barritch's scanner, it plays the equip sound effect, but nothing else happens, no notifications or anything
Title: Re: Testing STEAM version, need your help
Post by: Lurler on December 09, 2014, 07:19:42 PM
Where are you trying to equip it? And into what slot?
It works for me. On a station.
Also, maybe logs could help, can you upload logs?
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 10, 2014, 02:19:16 AM
Hmm... Just me then?

I tried it in a station, tried equipping it the the device slot (same as mining device), also tried shift+clicking.
I'll stick the logs on when I get home
Title: Re: Testing STEAM version, need your help
Post by: RavenFellBlade on December 10, 2014, 09:31:59 AM
I'm interested in testing. I have the following platforms to test on:
Intel Core2 Duo 2.6GHz
4GB DDR2
NVidia Quadro 135M
Win 8.1 32-bit
==
Intel i7 2.3GHz Quad
8GB DDR3
nVidia GTX465M
Win 7 64-bit and Linux Mint 13 64-bit (Ubuntu derivative)
Let me know what you need testing on.
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 10, 2014, 04:57:57 PM
Here are the logs (tried it again in this update, but no avail)
https://www.dropbox.com/sh/nz4z66w4636o3hc/AADf6TrXLqqmGCbcsf5zGf15a?dl=0

I've tried with and without mods, but no luck.

On a completely unrelated side note, with the save data etc now in my documents, as a suggestion, would it be possible to set the directory for the game data to "My Documents/My Games/AtomicTorch..." in Windows, as a very large amount of games put their files there, plus it helps neat freaks like me keep the My Documents directory tidy ;D
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 10, 2014, 09:32:03 PM
FlessenGreendart, thanks for reporting.
The issue happens for all "quest" items - as the game prohibited moving them from the Inventory to any other container. The Barrich Device was marked as the "quest" item recently, so the issue did not appear before.
The implemented fix allows equipping/unequipping the "quest" items. The update will be available soon.
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 11, 2014, 02:28:49 AM
Glad I'm not going crazy!
I half suspected that, but I dismissed it when I didn't get any notification saying you can't remove quest items.
Title: Re: Testing STEAM version, need your help
Post by: rockdasymphony on December 11, 2014, 12:42:04 PM
Running Windows 8.1 x64 mid level gaming pc. Can scan my signature and id onto an NDA, would love to help get this integrated to steam and i SUPER HOPE THE SERVER LIST UPDATE WORKS (^_^) Multiplayer HYPE!!!
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 11, 2014, 01:20:11 PM
Loving the concept of the repair drones :), but when I use them, it just says "Repair is not required. Structure is at maximum level." regardless of my current structure. Also repair consumables seem to have stopped working too (possibly related?).

Also, I've found an exploit: If you don't have enough money to repair at the stations, you can just grab a civilian shuttle, equip it, and then re-equip your normal hull, and your structure is back to 100% at no cost...
Title: Re: Testing STEAM version, need your help
Post by: Lurler on December 11, 2014, 10:47:32 PM
Quote from: FlessenGreendart on December 11, 2014, 01:20:11 PM
Loving the concept of the repair drones :), but when I use them, it just says "Repair is not required. Structure is at maximum level." regardless of my current structure. Also repair consumables seem to have stopped working too (possibly related?).
Thank you for reporting! Though, it is already fixed, should be in the next version!

Quote from: FlessenGreendart on December 11, 2014, 01:20:11 PM
Also, I've found an exploit: If you don't have enough money to repair at the stations, you can just grab a civilian shuttle, equip it, and then re-equip your normal hull, and your structure is back to 100% at no cost...
Well... that one was there from the very beginning, but unfortunately there is no meaningful fix yet. Because the entity data is not stored in the instances of objects yet. But it will, in the future.
Title: Re: Testing STEAM version, need your help
Post by: FlessenGreendart on December 12, 2014, 02:14:22 AM
You guys always seem to be one step ahead! :)
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 17, 2014, 04:39:55 AM
The VoidExpanse v0.15.1 is available now at Steam and on our website. Please try it and report if you have any running issues.
Regards!
Title: Re: Testing STEAM version, need your help
Post by: Hammish on December 17, 2014, 08:36:50 AM
Quick question: what's the current method to enable mods via the Steam version?  Maybe I'm just overtired and doing something dumb but when I try to change modconfing it just reverts back to a load version with only Core in there. :|
Title: Re: Testing STEAM version, need your help
Post by: ai_enabled on December 17, 2014, 08:57:35 AM
For singleplayer server, you need to place mods into "Documents/AtomicTorchStudio/VoidExpanse/Mods" and modify the ModsConfig placed nearby.
For multiplayer server, the mods can be placed as you do it with previous version.
If something not working - we will fix it as soon as possible, just report!
Regards!
Title: Re: Testing STEAM version, need your help
Post by: jeeplaw on December 18, 2014, 07:45:18 PM
What's the easiest way to add the game to Steam?
Title: Re: Testing STEAM version, need your help
Post by: Lurler on December 18, 2014, 11:08:17 PM
jeeplaw, at the moment the game is NOT yet available on Steam publicly. It is only available to a number of people involved in the testing.
As soon as everything is ready we will do a full release and the game will be available in steam store, and everyone who bought the game from us directly (thanks!) will also receive a Steam key.
Title: Re: Testing STEAM version, need your help
Post by: RavenFellBlade on December 19, 2014, 06:38:32 PM
Lurler, should I take it that you are no longer accepting new testers for Steam? I posted my interest in testing last week or the week before, but never heard back. Still interested, if you need a few more bug-finders.
Title: Re: Testing STEAM version, need your help
Post by: Lurler on December 19, 2014, 07:19:24 PM
Quote from: RavenFellBlade on December 19, 2014, 06:38:32 PM
Lurler, should I take it that you are no longer accepting new testers for Steam? I posted my interest in testing last week or the week before, but never heard back. Still interested, if you need a few more bug-finders.
Thank you, but yes - we already have enough people on that. Plus the version on Steam is currently the same as the version on our website.
Though, I guess I've missed your post and I can't seem to find it in this topic, but oh, well.
Either way, please feel free to be a part of the public test, your help is definitely welcomed!
Title: Re: Testing STEAM version
Post by: RavenFellBlade on December 23, 2014, 07:50:19 PM
Oh, have I ever been testing! ;-) Reminds me... I need to email a crash log. And post a few bug reports.
I really like the changes in v0.15.2. The new voice that comes up while docking, or when you run out of energy, is pretty cool. The UI revamp is awesome, and seems to be much more readable at lower resolutions. If I'm not mistaken, it also seems like the music has been revamped. I don't recall that lovely vocal part being in previous versions. On that note, I would like to commend whoever is doing your music and sound design. They are doing a fantastic job, and I cannot wait to get the soundtrack to the game once it is available.
Title: Re: Testing STEAM version
Post by: Lurler on December 23, 2014, 08:18:28 PM
Quote from: RavenFellBlade on December 23, 2014, 07:50:19 PM
If I'm not mistaken, it also seems like the music has been revamped. I don't recall that lovely vocal part being in previous versions. On that note, I would like to commend whoever is doing your music and sound design. They are doing a fantastic job, and I cannot wait to get the soundtrack to the game once it is available.
True, the music is really great :)
If you are interested here are a two blog posts with more details about the music:
https://atomictorch.com/Post/Id1067
https://atomictorch.com/Post/Id1082
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