Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Munki

#1
Bug reports / [1.2.8][OS X] Freeze on starting game
April 18, 2015, 07:01:09 PM
Game version: 1.2.8

Operating system: OS X 10.10.3

Game mode: N/A

Bug location: Initial load

Steps to reproduce: Start game from Steam. During initial splash screen, cmd-tab away. Come back a little later, game will never finish loading, with a spinning beachball cursor.

Reproduction rate: Low?

Screenshots:

This is when I cmd-tabbed away:


Bug Description:
Sometimes (not all the time) if I cmd-tab away from VE while the game is initially loading, when I come back it has frozen up and won't finish loading. In the most recent case (and I think the normal case? I can't duplicate the issue even close to 100% of the time) cmd-tabbing back to the program won't actually bring it visibly to the forefront, but will change the cursor to the little blue VE cursor triangles, but nothing actually happens as far as the game coming up or finishing loading. If I instead click on its icon in the dock, which generally seems to be a more "forceful" switch to an app, I will at least get a fullscreen black view as if it's trying to switch, but I just get a spinning beachball cursor and, still, the game won't finish loading.

Bringing up the force quit window describes the game as not responding.

Logs:
Unity: http://pastebin.com/3H4Fa3u5
VoidExpanse: http://pastebin.com/pjzccVS3
#2
Game version: 1.2.7

Operating system: OS X 10.10.3

Game mode: Multiplayer

Bug location: Everywhere

Steps to reproduce: With any twin-energy-weapon hull, equip energy weapon, fire

Reproduction rate: 100%

Screenshots:

Deathbringer, Disruptor Ray MF Mode, aiming close range:


Deathbringer, Disruptor Ray MF Mode, aiming mid range:


Deathbringer, Disruptor Ray MF Mode, aiming far range:


Deathbringer, Disruptor Ray MF Mode, aiming rear:


Banshee Mk2, Civilian Laser, aiming mid range:


Avalanche Mk2, Civilian Laser, aiming far range:


Civilian Shuttle, Civilian Laser, aiming dead ahead mid range (looks good):


Civilian Shuttle, Civilian Laser, aiming starboard mid range (might be off a little?)



Bug Description:
It seems that energy weapons are not aiming at the cursor properly. The aiming hint lines point in the correct direction, but when the weapon actually fires, it does not fire along the path of the hint lines and does not intersect the cursor.

I tested this at a full stop to make sure it wasn't caused by the aiming drift that usually occurs when you're moving at high speed. Tested with Deathbringer, Banshee Mk2, Avalanche, and Shuttle. Shuttle, only having a single energy weapon on the center-line of the craft, aims properly (I think? It may be off juuuust a bit when aiming to either side.) Any hull with energy weapons offset to either side does not aim properly. The aim is off by more the further from the ship the cursor is. This issue was not present prior to 1.2.7.

As per the Deathbringer screenshots above, the offset seems to be worse in one direction. Specifically, see "Deathbringer, Disruptor Ray MF Mode, aiming close range" and "Deathbringer, Disruptor Ray MF Mode, aiming rear", note beam distance from hint lines.

Additionally, I'm not even sure if the graphics are matching up with where the weapon is actually firing, since once you do get past the offset, beam weapons will often be going right through a target but causing no damage and not stopping. I tried just trusting the hint lines, but that doesn't work either.

In this case, the multiplayer server was running on Windows 7, and the client was on OS X.

Ballistics weapons do not seem to be affected. Have not tested missile weapons.