Recent Posts

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1
Ideas and suggestions / Re: What about a team mark ?
« Last post by ai_enabled on Today at 10:12:05 am »
Yes, we will implement something like this.
But first we need to implement groups/guilds/party system. You can see it in our Roadmap and vote for it https://trello.com/c/1u85DO3X/45-party-system

Regards!
2
Ideas and suggestions / Re: Wipe > abilities > skill tree
« Last post by ThomasKR on Today at 08:11:46 am »
a repair sistem for armour or weapon should be nice even if it cost the same or  a litle more than make a new one :D
3
Ideas and suggestions / Re: Teamwork
« Last post by ThomasKR on Today at 08:08:41 am »
that's just op
and sorry for that but i feel it nonsence
except to the guild, tribe, i wold be nice to have a mark in the username
:P
make a comunity now is super efective, make them over power will destroy the gameplay for lonewolfs
4
Ideas and suggestions / What about a team mark ?
« Last post by ThomasKR on Today at 07:50:45 am »
i realy love the posibility to make groups, it's funnier have someone with you
and i love the fact there is "friendly fire" 
but when the server grow, there are some large group of players forming alliances, and if you play some hours you will notice there is not a way to recongnice a player in long range
even in midle range it's dificult, soo , if we have banners in our names or someting recognosible it would be great

PD: sorry for the bad english, hope you understend all, sorry for over post things
:P
i love you developers!
5
Ideas and suggestions / Re: Skill in the pvp
« Last post by ojosdelcielo on Today at 07:39:58 am »
Hello!

We've tried hard to ensure that the armor doesn't dramatically improve the actual resistance to damage - so everyone has a chance against the heavy armored players.
Some weapons (especially machineguns) have a pretty high DPS due to the fire rate and we might want to nerf them a bit more (we've already worked on their rebalancing).

Unfortunately, this is not a 3D game where you can have an advantage over your opponent by applying a better reaction to aim your weapon precisely. In 2D it's easier to aim and also the hitboxes are a bit confusing to make the clear shot. Also, the game doesn't have the client lag compensation (aka "state rewind") algorithm yet so your shots might miss due to the noticeable latency.

We would like to improve this aspect of the game but as you can see we can't do much. We're open to any suggestions you might have!

Regards!

Hello,

I'm glad you understand my point of view, yes, I know that it is difficult with the current game, but with what you have told me, I am more relaxed.

Thank you!
6
Ideas and suggestions / Re: do you even lift?!
« Last post by ThomasKR on Today at 07:39:56 am »
please allow us to lift chest, doors, the REFRIGERATOR !!!

Maybe just the empy ones for obvius reasons

or make deconstruc to give resourses :P an 25% resourses should be good,
mqybe 50% it will make the noobs deconstruc their homes when they move so, there will be less abandoned structures = less memory used
7
Ideas and suggestions / Re: 24h is not enough! (claims, you know)
« Last post by ThomasKR on Today at 07:33:46 am »
it's truely perfect balanced, it make posible raid and claim resourse zones
i am planing a hit, b'cause a tier 1 claim 
 i will destroy the doors and the claim, 8 hour later i will place a claim ang get all the layers of walls just for me  :D
8
Ideas and suggestions / Re: Skill in the pvp
« Last post by ai_enabled on Today at 07:26:11 am »
Hello!

We've tried hard to ensure that the armor doesn't dramatically improve the actual resistance to damage - so everyone has a chance against the heavy armored players.
Some weapons (especially machineguns) have a pretty high DPS due to the fire rate and we might want to nerf them a bit more (we've already worked on their rebalancing).

Unfortunately, this is not a 3D game where you can have an advantage over your opponent by applying a better reaction to aim your weapon precisely. In 2D it's easier to aim and also the hitboxes are a bit confusing to make the clear shot. Also, the game doesn't have the client lag compensation (aka "state rewind") algorithm yet so your shots might miss due to the noticeable latency.

We would like to improve this aspect of the game but as you can see we can't do much. We're open to any suggestions you might have!

Regards!
9
Ideas and suggestions / Re: Hunt weapon
« Last post by ThomasKR on Today at 05:05:34 am »
Thanks! i love this game :D
10
Mods / Re: Russian Language mod
« Last post by ai_enabled on Today at 01:48:09 am »
It's not a lost work though.
With Github and diff-tool it's possible to extract all the changes done and then use them in TXT files for localization (when we will implement the localization).
And until then it's possible to use Github to merge changes done so it's not that much work to support this mod updated. I know @Djekke could help with this :-) .
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