Hard crash on entering station[log inside]

Started by Kriss90, June 05, 2016, 08:27:05 AM

Kriss90

Hi,
i was playing VoidExpanse when it crashed on entering a station.
Game version: 1.6.12
Game mode: Singleplayer
Bug Location: Station (Delta IX in this case)
Steps to Reproduce: Sorry couldn't reproduce
Reproduction Rate: 1 at station( with error log) + 2 on collecting loot from dead pirates (error R6025, no error log)
Screenshot: sorry i don't have any
Bug Description: Crashes when entering the station and collecting loot
Mods used: none
Logs: see below
Crashdump: https://drive.google.com/open?id=0B7ay1vgD-u8gRFotdVMyYjBHU2s

Hope this helped. Enjoing the game ;).
I apologize for my basic english.

Kind regards,
Kriss

ai_enabled

Hello!

Thanks for reporting! Seems to be an internal Unity Engine crash, but we will investigate it more.
Could you upload the fresh crashdump (with log) when the crash happens next time? This crashdump is not sufficient to locate the issue.

Regards!

ai_enabled

Update.

No need for extra logs. It seems the crash happens in the internal Unity subsystem related to audio streaming from disk (FMOD):
VoidExpanse.exe!FMOD::UserFile::reallyRead(void * buffer, unsigned int size, unsigned int * rd) Line 119 C++
VoidExpanse.exe!FMOD::UserFile::reallyAsyncRead(FMOD_ASYNCREADINFO * info) Line 207 C++
> VoidExpanse.exe!FMOD::FileThread::threadFunc() Line 185 C++
VoidExpanse.exe!FMOD::Thread::callback(void * data) Line 47 C++
VoidExpanse.exe!_callthreadstartex() Line 314 C
VoidExpanse.exe!_threadstartex(void * ptd) Line 292 C


Will see if we can find a workaround for it...

Regards!

ai_enabled

The issue is fixed in v1.6.13 (available now, release notes (http://forums.atomictorch.com/index.php?topic=851.msg5581#msg5581)).
The game is not using Unity audio file streaming anymore (it uses in-memory streaming with NVorbis).

Regards!

Kriss90

Wow....that was fast. Didn't expect so much support.
Thank you, congratz and thumbs up for you and AtomicTorch studio.Wish you good luck  ;).