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Topics - Djekke

#1
ShowPreciseHP

Show health points for players and structures precisely.



Mod type: Client-side mod.

Latest version: 0.1.1

Supported game version: 0.26.8.1

Download latest version: here (https://github.com/Djekke/ShowPreciseHP/releases/download/v0.1.1/ShowPreciseHP.mpk)

Bug tracker: here (https://github.com/Djekke/ShowPreciseHP/issues)

GitHub link: https://github.com/Djekke/ShowPreciseHP (https://github.com/Djekke/ShowPreciseHP)

Changelog:
0.1.1 (23.04.2020)
  Add number indicator for players and mobs health bar.
0.1.0 (30.04.2019)
  Init release.


How to install mod:

  • If you are using a Steam version:
    Here is guide for you. (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333)
  • If you are using a launcher:
    Open mod file "ShowPreciseHP.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
  • If you run game client directly:
    You probably already know what to do.
#2
Mods / [Client] Show health bar above your character
April 12, 2019, 05:53:30 AM
Since A29 you can toggle it in game options, no need for this mod anymore.



ShowHealthBar

Show health bar above your character.



Mod type: Client-side mod.

Latest version: 0.1.2

Supported game version: 0.26.8.1

GitHub link: https://github.com/Djekke/ShowHealthBar (https://github.com/Djekke/ShowHealthBar)

Changelog:
0.1.2 (23.04.2020)
  Fix A26 incompatibility. Simplification.
0.1.1 (11.08.2019)
  Fix A23 incompatibility.
0.1.0 (12.04.2019)
  Init release.


How to install mod:

  • If you are using a Steam version:
    Here is guide for you. (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333)
  • If you are using a launcher:
    Open mod file "ShowHealthBar.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    You probably already know what to do.
#3
Mods / [Client] CNEI
October 06, 2018, 04:34:55 PM
CNEI. CryoFall NEI.

All items, buildings and creatures with info, recipes and usages.

How to use: New HUD button in top-right corner for CNEI menu. (Default key is '?')
Details window opens by clicking any icon in CNEI menu, or pressing 'I' while the mouse cursor over it.
(Works with inventory and default recipe window)
In details window you can go deeper and look for info about recipes ingredients and results. Details menu keeps history when you go deeper, so if you want to go to previous item info use 'Backspace' button.
All keybindings configurable in game options.

Screenshots:



Mod type: Client-side mod.

Admin edit:
Download patched version compatible R33 Update: here (https://drive.google.com/file/d/1613aNuAYFkDqLISB8O1xLqlk7WFhJN0z/view?usp=sharing) (thanks to @Mars)

Supported game version: 1.30.6.8
Download: here (https://github.com/Djekke/CNEI/releases/download/v0.4.13/CNEI.mpk)

Bug tracker: here (https://github.com/Djekke/CNEI/issues)

GitHub link: https://github.com/Djekke/CNEI (https://github.com/Djekke/CNEI)

Changelog:
0.4.13 (26.05.2021)
Fix style reference.
0.4.12 (19.01.2021)
Fix Fishing calculator.
0.4.11 (19.01.2021)
Fix A29 incompatibility. (Fishing calculator still broken)
0.4.10 (03.10.2020)
Fix A28 incompatibility.
0.4.9 (04.08.2020)
Fix crash related with fishing recipes.
Add UpdateChecker via rss.
0.4.8 (22.07.2020)
Fix fishing calculator don't show chances in non-english languages.
0.4.7 (22.07.2020)
Add recipe for status effects acquisition by consumables.
Add ProtoStatusEffect to default view preset.
0.4.6 (21.07.2020)
Fix equipment defence percentage rounding.
Fix search filter not resetting on disconnect.
Rework fishing recipe.
Rework CreativePanel. Add ToolsPanel.
Add fishing calculator.
0.4.5 (16.07.2020)
Fix crash related to loaded mod version from saved settings on client side.
Add default item tooltip to CNEI item control.
Add fishing recipes.
0.4.4 (16.07.2020)
Fix A27 incompatibility.
Fix styles.
Add new A27 related information. (fishing, drones)
Remove hardcoded information. (food and medical status effects)
0.4.3 (23.04.2020)
Fix A26 incompatibility.
Fix styles.
Add new A26 related information.
Change main hotkey from 'N' to '?'.
0.4.2 (31.01.2020)
Fix A25 incompatibility.
Fix A25 food and medicine information.
0.4.1 (25.11.2019)
Fix A24 incompatibility.
Add information about vehicles.
New client settings storage system (will reset all you saved settings related to this mod).
0.4.0 (26.08.2019)
Internal refactor of recipe types.
Add different UI for all existed recipe types.
Add ComboBox to recipe and usage view.
Add new recipe type (seed -> plant)
Add new recipe type (ammo usage)
New style for details window (tabs instead of expanders)
0.3.11 (11.08.2019)
Internal code rework.
0.3.10 (24.07.2019)
Fix A23 incompatibility.
Add some electricity information.
Add fridge information.
0.3.9 (16.05.2019)
Fix A22 incompatibility.
Add some information about wells, extractors and other manufacturer structures.
Add forum and github links to information window.
0.3.8 (10.04.2019)
Fix creative panel commands.
Add item slot count information for crates and fridges.
Add information window with hotkey description.
0.3.7 (03.04.2019)
  Fix details window header size.
  Proper procedural generation for mob icon.
0.3.6 (09.03.2019)
  Add "Back" button to details window.
  Fix 0.19.1 incompatibility.
0.3.5 (31.01.2019)
  Defense stats shows as percent.
  Timespan now with standard formatting.
  Mob information exp and lp rework.
  Add hud button dynamically. Core mod files are not overridden.
  Fix 0.18.3 incompatibility.
0.3.4 (28.01.2019)
  Add mob information and icon preview.
0.3.3 (23.01.2019)
  Fix A18 compatibility issue.
0.3.2 (09.11.2018)
  Fix 0.17.3.3 compatibility issue.
0.3.1 (09.11.2018)
  Fix 0.17.3.1 compatibility issue.
0.3.0 (07.11.2018)
  Add various templates with information.
  Save settings between launches.
  You can select default view preset in settings. (fancy treeview with entity types)
  Various fixes for compatibility with A17.
0.2.1 (08.10.2018)
  Add creative mode button to creative panel.
  When in creative mode - click on items\mobs icons to spawn them. (If holding Ctrl - spawn stack of items)
0.2.0 (07.10.2018)
  Release for public.


How to install mod:

  • If you are using a Steam version:
    Here is guide for you. (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333)
  • If you are using a launcher:
    Open mod file "CNEI.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    Place mod file "CNEI.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>

Add following line to enable this mod.
<mod>cnei</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>cnei</mod>
</mods>


Save changes. Close file. Run game client.
Enjoy.
#4
Mods / [Client] Automaton Mod
September 29, 2018, 03:10:27 PM
Automaton.

Mod adds some automation to simple tasks, like looting, gathering...
By default all features are disabled.

How to use: Open mod settings gui by pressing 'F6'.
In settings: red tab - means that feature is disabled, press and hit 'Apply' button to save changes (it's only remember changes in current feature tab, so use 'Apply' on every feature settings change).
Toggle all mod features on/off by pressing 'x'.
All buttons configurable in game main settings.

Screenshots:


Mod type: Client-side mod.

Admin edit:
Download patched version compatible with R31 Update: here (https://drive.google.com/file/d/1vVpudrG0r-iqwRCnLBZrW9hjDekHHmo6/view?usp=sharing) (thanks to @Mars)

Latest version: 0.4.1
Supported game version: 0.29.12.6
Download latest version: here (https://github.com/Djekke/Automaton/releases/download/v0.4.1/automaton.mpk)

Bug tracker: here (https://github.com/Djekke/Automaton/issues)

GitHub link: https://github.com/Djekke/Automaton (https://github.com/Djekke/Automaton)

Changelog:
0.4.1 (18.02.2021)
- Fix AutoHarvest stop firing after accidental mouse clicking.
0.4.0 (17.02.2021)
- Add dynamic gathering of features.
- Fix OptionTextBox value parsing.
- Various small fixes.
- Add AutoFishing feature.
- Add AutoFishCleaner feature.
- Add ToolPreservation feature.
- Add DroneCommander feature.
0.3.6 (19.01.2021)
- Fix A29 incompatibility.
0.3.5 (25.07.2020)
- Add update checker via rss.
- Refactor addition of features.
0.3.4 (23.04.2020)
- Fix style error for A26.
0.3.3 (31.01.2020)
- Add tree age filter for AutoHarvest.
- Fix A25 incompatibility. (Thanks ai_enabled)
0.3.2 (15.08.2019)
- Fix AutoHarvest aim for some cases. (Should be ok now)
0.3.1 (13.08.2019)
- Fix UI reload failure.
- Fix AutoHarvest aim.
0.3.0 (11.08.2019)
- Add information tab.
- Fix A23 changes compatibility.
0.2.4 (30.07.2019)
- Global code refactor.
- Add full localization support. Add ru_ru translation.
- Add stale water bottle for AutoFill.
- Add global settings.
- Fix A23 changes compatibility.
0.2.3 (10.04.2019)
- Add gui notification for gathered items from loot container.
- AutoPickup ignore items on cursor.
- AutoPickup will not open ground container gui if player inventory is full.
- Fix few problems with AutoGather loot container.
0.2.2 (09.03.2019)
- Fix A19 compatibility.
- Add proper item gathering from loot container.
0.2.1 (22.01.2019)
- Fix A18 compatibility.
- Fix autoharvest whitelisting.
0.2.0 (02.12.2018)
- New GUI.
- More flexibility in settings. (Ability to automate only certain tasks)
- Add AutoFill feature.
0.1.3 (10.10.2018)
- Fix mods setting not saved.
- Fix auto-gather attempt to gather on plants that has not ready yet.
0.1.2 (09.10.2018)
- Change default button for settings, now it's 'F6'.
- Add button to enable/disable mod features. Default button is 'X'.
0.1.1 (05.10.2018)
- Fix 0.16.6.4 incompatibility.


How to install mod:

  • If you are using a Steam version:
    Here is guide for you. (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333)
  • If you are using a launcher:
    Open mod file "Automaton.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    Place mod file "Automaton.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>

Add following line to enable this mod.
<mod>automaton</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton</mod>
</mods>

Save changes. Close file. Run game client.
Enjoy.
#5
Bug reports / Live re-compile crash
August 25, 2018, 08:55:08 AM
Just tryed in a fresh environment (download game, unpack content of Core.cpk in the folder with same name, run sln via MSVS 2017, try to change smthg)
Change was: add new hotkey in Scripts\ClientComponents\Input\GameButton.cs
compiler log: https://pastebin.com/pZ8md5VT
client log: https://pastebin.com/yv3uxu81

Error:
25.8.18 18:31:01.631 [ERR] CRITICAL ERROR at CryoFall_Client.exe! Unhandled exception. Terminating the process!
System.NullReferenceException: Object reference not set to an instance of an object.
   _____________________________________stack trace_____________________________________

   at ComponentGroundTileRenderer.RefreshFull()
   at ComponentCameraGroundTilesManager.RefreshActiveTiles()
   at ProtoOption`2.Apply()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\ClientOptions\Base\ProtoOption.cs line: 59)

   at ProtoOptionsCategory.LoadOptionsFromStorage()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\ClientOptions\Base\ProtoOptionsCategory.cs line: 142)

   at BootstrapperClientOptions.ClientInitialize()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\Bootstrappers\BootstrapperClientOptions.cs line: 12)

   at ClientScriptsDataReloadHelper.InitializeClientBoostrappers()
   at ClientScriptsDataReloadHelper.RefreshScriptingData()
   at CBNDMonoGameApplication.OnUpdate(gameTime)
   at Game.DoUpdate(gameTime)
   at Game.Tick()
   at WinFormsGameWindow.TickOnIdle(sender, e)
   at ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(grfidlef)
   at ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(dwComponentID, reason, pvLoopData)
   at ThreadContext.RunMessageLoopInner(reason, context)
   at ThreadContext.RunMessageLoop(reason, context)
   at WinFormsGameWindow.RunLoop()
   at Game.Run(runBehavior)
   at CBNDClientLauncher.Launch(isEditor, getServerLoggerProviderFunc)
   at #=zj1AQTV7w68H5hg2X54FyroZD756Ef4ERbg==.Main()
   _____________________________________________________________________________________


p.s. If no one can reproduce that, then there is a high probability that its crashed because i use dxcpl.