[Sarcasm on]
If i cannot exchange the rims on my car, which i bought because i really like it,
then i just don't drive my car anymore, because now i hate it.
[Sarcasm off]
If you go to your local supermarket tomorrow, you also do not know about the exact
prices there, before you arrive, do you stop going there then?
You do know the rough pricerange, sure, but that is the same in VE.
Let's say you arrive in a system with 3 stations, press a button and a window pops up.
In it, you see all prices of all stuff you can buy at all three stations.
Even though in a VE-reality, it would be pretty probable to have such a system,
where is the adventure in VE as a game if you had such a system? Where is the risk?
You almost certainly would end up calculating all in advance, fly to a a neighbouring system to see,
what the prices are -there, then fly back, only to find out the prices have already changed again,
rinse and repeat...
About trading ships... That would probably require some big codechanges, as we cannot even "carry" them in
our cargohold, and if we could, then we all would surely have at least three, one big, slow trader,
one fast agile hunter and one ship that can do a bit of both hunting and trading.
Then, as needed, we just switch at the next station if a quest or a system is too difficult or something like that.
That would kinda ruin the gamemechanics, would you not agree?
If i cannot exchange the rims on my car, which i bought because i really like it,
then i just don't drive my car anymore, because now i hate it.
[Sarcasm off]
If you go to your local supermarket tomorrow, you also do not know about the exact
prices there, before you arrive, do you stop going there then?
You do know the rough pricerange, sure, but that is the same in VE.
Let's say you arrive in a system with 3 stations, press a button and a window pops up.
In it, you see all prices of all stuff you can buy at all three stations.
Even though in a VE-reality, it would be pretty probable to have such a system,
where is the adventure in VE as a game if you had such a system? Where is the risk?
You almost certainly would end up calculating all in advance, fly to a a neighbouring system to see,
what the prices are -there, then fly back, only to find out the prices have already changed again,
rinse and repeat...
About trading ships... That would probably require some big codechanges, as we cannot even "carry" them in
our cargohold, and if we could, then we all would surely have at least three, one big, slow trader,
one fast agile hunter and one ship that can do a bit of both hunting and trading.
Then, as needed, we just switch at the next station if a quest or a system is too difficult or something like that.
That would kinda ruin the gamemechanics, would you not agree?