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We are working on it. Hopefully we can find some reasonable solution.
We are working on it. Hopefully we can find some reasonable solution.
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Show posts MenuQuote from: Salvick on July 30, 2020, 06:48:06 PMNormally there would be no mistakes in terms of understanding, as they will always see that the other person has a green name. So, it's unlikely to happen from that perspective.
Wouldn't the "abusers auto-kick" rule might lead to unexpected kicks of players who may be mistakenly killing allies? Maybe it could be better if it has a 3 strikes rule with some warnings so the players are aware of what are they doing wrong.
Quote from: Salvick on July 30, 2020, 06:48:06 PMWe will most likely start without player positions on the map, as it would require a lot of data syncing for large factions. But it is a good point and maybe we should at least show SOME of the things, like for example the position of the allied base and their outposts (e.g. lithium and oil sources and such). We will think about that
Allied factions should have the option, if both sides agree, to show up their members in the map. Maybe captured resources could show the faction flag in the map as well so we can have a glance of resources domination/spreading.
Quote from: Salvick on July 30, 2020, 06:48:06 PMCan you expand on this idea? What would this specifically achieve and how would you like to see it implemented?
I'm not sure about friendly-fire toggling from the factions menu too but maybe for community servers this could be a nice option to have if someone choose to have FF fixed on or off for alliances.
Quote from: Salvick on July 30, 2020, 06:48:06 PMBasically all of your suggestions in this section stem from us not explain in enough details how the officer roles will work and you misunderstood it. Sorry about that.
- Admin/Officers roles and abilities:
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Quote from: Salvick on July 30, 2020, 06:48:06 PMWell, please understand that if there is for example 100 people playing at any moment it doesn't mean that this server has exactly 100 active players. Based on the statistics we have if the server has 100 active players daily the actual number of active players is at least 5 and sometimes even 10 times that. So, even for a medium server with 100 players online concurrently there could easily be 5 large factions of around 100 players who play semi-regularly.
I'd say it should allow large groups but imagining a 200 slots server with a faction size of 50 it could lead to less factions to choose from if 3 or 4 factions manage to gather the majority of its players, instead, something between 20 to 30 players might fit better with how the servers are currently working in these regards when we look the party alliance that usually happens in the most popular servers.
Quote from: Salvick on July 30, 2020, 06:48:06 PMIt will definitely NOT work across different servers as factions will be created per server, the same as current party system is. And they will persist only for one wipe. This allows people to unite each wipe cycle and try to compete for the top spot.
I'd like to ask or just suggest if there could be a lobby chat to check our online players within our faction and if it will work among different servers preserving our faction belonging globally.
Quote from: Salvick on July 30, 2020, 06:48:06 PMYes, that's the basic idea for now. But we will see how exactly it will be implemented later, as we haven't started working on that yet.
Also I'm curious about this "faction flag" thingy and if it could be possible to have a set of decals to choose from and edit a custom flag/logo. Maybe 3 or 4 layers with just a few decals is more than enough. Having this logo showing in our shirts would be awesome.
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