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Messages - Xargt

#16
Ideas and suggestions / Re: a few suggestions
October 14, 2018, 06:58:06 PM
Quote from: markangalo on October 14, 2018, 06:04:06 PM
i meant the claims on the resources need to be able to be destroyed instantly, not wait till whatever tier claim it is to expire, around a certain peramiter around said resource, i for instance have 3 resources, i'm not gonna loose them any time soon unless people camp for 2 days on that spot, because i'll run in there and repair it build walls and they need to start all over again, hardly fair. and i definitely wouldn't have my perminant base on 1

Ah.. yeah.. I misunderstood the previous post big time... Sorry about that.

Anyway, I see your point clearly now. I agree.
#17
Ideas and suggestions / Re: a few suggestions
October 14, 2018, 03:40:05 PM
I don't really wish to add more ideas because I just want this game to be released on steam already... T_T;
#18
Ideas and suggestions / Re: a few suggestions
October 14, 2018, 03:17:15 PM
Quote from: markangalo on October 14, 2018, 12:48:18 PM
Hi, first is can we please have more than 1 minute before the server updates, super annoying. Maybe 2-3 thank you.

I agree. The more the players, the longer it probably takes to return to base. Also, we need more time if we're going to have a bigger or more challenging map. I wish all characters can just simply teleport to their bed when the game server goes down; Server Maintenance, Server urgent maintenance, Server Crashed...

Quote from: markangalo on October 14, 2018, 12:48:18 PM
Another more unpopular 1 is can we have maybe say 20 squares around the oil and lithium resources where claims can be instantly destroyed. This will stop people building their main bases on a resource and just use them as outposts or run the risk of loosing everything, and it stops this cycle of you have to either be the first to lay the claim, or sit for 2 days with no sleep defending it. At the very least a much quicker destruction time. If you plan on having the resources move around then this doesn't matter.

You mean make the building/spot look bigger? Good idea for balancing you got there. In my opinion, even if the resources move around, this still matters. So... is bigger than 4x5 seems better?
#19
[EDIT]

Hi.

I'm not sure about buffing time of food before spoiling is the answer to make the fridge useful...
(Not unless the food in fridges will never spoil)
Because I see the realistic idea that we're all following game time, although it's fast when we compare the game time to real time... For me, it's fine.

One thing I can think of right now to make the fridge really useful is to have another feature - Heat.
When characters feel heat, they need something cold to drink, right?


I just want to help with ideas.

---

"Food is really easy to find".
Imagine a new start. 100 players online, all started at level 1. Will the players kill each other just to grab food?



#20
Mods / Re: Automaton Mod
October 06, 2018, 05:43:40 PM
ok, I've tried it more.

I noticed there are a lot of times that mining minerals or wood cutting is slow. My character pauses from time to time.

Maybe it's because of the game ping that I have?
I'm not sure.

...

EDIT: It's going smooth when this is on for the first few minutes. Problem starts after that which I have to turn it off and on to go smooth again.
#21
Mods / Re: Automaton Mod
October 06, 2018, 05:38:39 PM
If Sir Lurler won't be happy about it..,
I'm not going to use it..,
but I'm not going to be happy about it...

Hmm... At least I'll try it.  8)

...
@Djekke

Sir, may I suggestion an on/off switch, a binding key to turn on/off, please.
Thanks.

EDIT: I've figured a way for my on/off, switching tools. :P
#22
Mods / Re: CNEI
October 06, 2018, 05:21:19 PM
This is the beauty! Magnificent!!!

I was looking for this! I need this!

Thank you, Sir Djekke.
#23
I see. That's alright. Thank you, sir.
#24
Although restarting the game made the mats appear.

I also want to include in this note that there are times, mats that are crafted were left on the floor.
It's hard to see this. But, gladly, I notice them sometimes. The cause is probably my inventory became full without even noticing it. From my view, it was clearly not full. The game didn't warn me about this.

By the way, I'm also playing the game with 200-250 ping, maybe this matters.

...
I will try to investigate these further so I can say things more clearly.

#25
Bug reports / Crafted Items Doesn't Appear in Inventory
October 05, 2018, 10:25:50 PM
I'm not sure how to begin, what I've done, or how to identify the cause.

I can only say, I started crafting so many different materials until the game told me something like I can't craft anymore because of too many queues. Also, I was doing other things while crafting, like harvesting fruits and vegetables from my farm, watering the plants, headed to stove and start cooking, and went to my crates, put stuffs and sort them.

I also noticed as per bunch is crafted, while my inventory screen is opened, all my mats and equipment in my character inventory were dividing - making a huge space of inventory slots in between.

#26
Ideas and suggestions / Re: Trading
October 05, 2018, 11:29:28 AM
I'm asking too much.

Anyway, if the game comes out on steam with price increased, I'll be glad to spend for this.

The game itself is already good, but with a cool trading system like this feels unique.

I prefer to see this whole idea of trade first than others like vehicles and such.
#27
Ideas and suggestions / Re: Trading
October 05, 2018, 10:15:36 AM
Then I would also like to suggest that these trading machines should be invulnerable unless the "Land Claim" is destroyed. I'll update my previous suggestion list.
#28
Ideas and suggestions / Re: Trading
October 05, 2018, 10:12:09 AM
@Swiur_Yngwi
Noooooooo.... Money should be meaningful in this game! LuL :P

@Djekke
That idea is okay. Although I really would like to see a city filled with people's own hard built and well designed market places. Won't we all..?
#29
Ideas and suggestions / Re: Trading
October 05, 2018, 09:19:49 AM
These trading machines can't be destroyed unless the "Land Claim" is destroyed, right?
#30
Ideas and suggestions / Re: Trading
October 05, 2018, 09:18:31 AM
I'm a new player. What hooked me to try and play the game is the trading system that is introduced in CryoFall. I mean, I've played a lot of survival games and I've never seen such cool trading system that is introduced here. Therefore, I would like to experience and enjoy that scenario.

Unfortunately, after playing a couple of days, I got little disappointed, but I still got my patience. A few players already learned tier 4, if not 5. Commerce were set to tier 3. Yet, I feel like the trading system/station is ignored. I wonder why? I feel the reasons but I'm not sure. I see players looking for trades in chat since my first day on the game, but why until now, no one is using Commerce - the trading system?

Maaaaan, I just want the cool trading system to shine!

Players wanted to trade since day 1. We can't do commerce, so we do something else complicated just to trade.
In PvP server, in my opinion, this can be seriously abused, to the point that bad things will affect the community. Abused players will get frustrated and the abusers will just laugh at them, making the scenario even worse. I mean, we play game to have fun, right? Not to get frustrated. I'm sure you all know what I'm talking about.
...

Enough of this dramatic story. I'm aware this is alpha stage. I'm just here sharing my opinion. Hopefully I can help a little bit.

After reading previous posts which is very helpful and interesting, I also have a suggestion. Please..

1.) Move the Commerce to at least Tier 2, first thing on the left.
2.) Change the required resources that is possible for tier 2.
3.) Game designers will decide and set the prices. No need for players to make the prices.
*New players are clueless on how rare or how difficult to get these resources compare to other resources anyway. Forum is always open for suggestions of increase/decrease in prices.
4.) Make extra icons on the map showing what the player is selling and buying.
5.) Make an extra icon on the map showing how dangerous to trade there. If a customer gets killed by another player in after a few minutes, the icon will turn red. This is continuous as more customers were getting killed by another player, not by monsters or by hunger and such, in a period of time, thus turning extra red, otherwise, green. (Something like that)
6.) Make the trading machines to be invulnerable, except for the owner, unless the "Land Claim"  is destroyed.


...
Thank you.