VoidExpanse v1.6.x Update patch notes.
This update focuses very much on bugfixes, but there are a few small gameplay adjustments and changes. It took us a lot of effort to squeeze all these bugs out :)
=== VoidExpanse v1.6.0 ===
New features:
* Added support for working with unpacked mod files, this is important for modders
* Added modding shortcuts: Ctrl+F5 to reconnect to the current multiplayer server and reload all client XML data and assets, Ctrl+F6 to reload all client assets (works only with unpacked core file and mods)
* Significantly improved quality of the server simulation, physics calculations and network synchronization
* Added option for displaying a customizable server welcome message (see SettingsServer.xml file).
Changes:
* Improved logging (important for modders and for debugging purposes)
* Updated Unity3D to v5.2.3f1
* Updated NoesisGUI library to v1.2.5
* Improved server time processing, it is now much more precise
* SharpCompress library updated to the latest version
* Improved multiplayer server launch speed by moving UDP port forwarding subroutine to a separate thread
* Improved autopilot, specifically obstacle and asteroid avoidance
* Changed healing beam balance, now it heals 25% structure for 5 seconds regardless of maximum HP
* Improved devices processing, now much more precise
* Various server performance improvements (for single player as well)
* Improved camera handling, especially during cruise mode
* Improved screen shaking effect during explosions
* Improved weapon cursor (added outline to make it more visible on the bright backgrounds)
* Now you don't have to specify the exact version of the mod file when editing mod list manually
* Changed some server commands syntax (see wiki for details)
* Server chat logs now include information when players created characters, enter and leave the server
* Improved reliability in certain corner cases when saving world on the server
* Improved NPC AI routing (especially when docking)
Fixed:
* Fixed: Fanatics quest line
* Fixed: skill tree updates for SP an MP
* Fixed: rare crash on Linux related to input handling
* Fixed: issue when typing '.' or ',' char to chat were often missing
* Fixed: no sounds issue for users whose username contained spaces
* Fixed: many localization and other small text issues
* Fixed: several memory leaks (important for long running servers)
* Fixed: fixed certain weapons-related skills not working as expected
* Fixed: now deleting a character from the server actually clears all associated data
* Fixed: local server not starting properly in some circumstances
* Fixed: server commands requiring player name could not find a player which name contains spaces
* Fixed: server config file not being populated with all required fields on server start
* Fixed: fixed errors in certain scripts
* Fixed: "killall" command will now only kill non quest enemies
* Fixed: various little issues.
Official Wiki (http://wiki.atomictorch.com) updated.
! Extra notes !
* Saves ARE compatible with the previous versions!
* For multiplayer - make sure you update both: client AND server
Wow tons of server fixed and optimizations! I like!
I'll update Kunix when I get home.
This is a small bug fix update. But should address quite a few important issues.
=== VoidExpanse v1.6.1 ===
Changes:
* Updated NoesisGUI to 1.2.5f9 (fixed various crashes, especially at Multiplayer and Mods menu)
* Much faster network synchronization
* Networking improved for best stability and performance
Fixed:
* Fixed fast projectiles going through the objects (aka "physics tunneling")
* Fixed re-synchronization issue when ping changes
* Fixed re-synchronization issue when server is running for a very long time (more than one day)
* Fixed other network related issues
* Fixed UI rendering with lags in certain instances
! Extra notes !
* Saves ARE compatible with the previous versions!
* For multiplayer - make sure you update both: client AND server
v1.6.1 is available on Steam and AtomicTorch.com.
And a few more fixes and changes.
=== VoidExpanse v1.6.2 ===
Changes:
* Sizes of shield bubbles are now more consistent across all ships (it now uses different formula)
* Improved explosion screen shaking
Fixed:
* Freezes and crashes during gameplay should be resolved now
! Extra notes !
* Saves ARE compatible with the previous versions!
We've released hotfix v1.6.2b: resolved the startup issue for new players.
And a few more fixes and changes.
=== VoidExpanse v1.6.3 ===
Changes:
* Improved rays rendering.
* Updated Unity3D to 5.3.1p2.
Fixed:
* Startup errors resolved (freeze on loading screen, etc).
* Kaspersky Antivirus was false positive on SharpCompress.dll. We recompiled this library from latest sources and the issue is gone (there were no malware, according to VirusTotal only Kaspersky Antivirus detected it as malware, but other 56 antiviruses didn't think so).
* White background in Main Menu in some rare conditions.
! Extra notes !
* Saves ARE compatible with the previous versions!
Hotfix for startup issue.
=== VoidExpanse v1.6.4 ===
Fixed:
* Startup errors resolved (freeze on loading screen, etc). This time, for sure!
! Extra notes !
* Saves ARE compatible with the previous versions!
* This version is fully compatible with v1.6.3 servers.
=== VoidExpanse v1.6.5 ===
Changes:
* OpenGL 4+ support enabled for Linux (required to launch the game for most Linux players). Please note: there are still some issues related to Unity 5.3 like "constant screen shaking". We're seeking for a workaround.
Fixed:
* Radar not updating on some multiplayer servers. To server admins: please edit SettingsServer.xml file and change <fps_network_physics_update> value to 20 instead of 30. Otherwise your server may produce much more traffic than required for comfortable gameplay.
! Extra notes !
* Saves ARE compatible with the previous versions!
This update should address most VE issues on Linux.
=== VoidExpanse v1.6.7 ===
Changes:
* Improved network synchronization, should be much more stable and less lags on bad quality connections
* Updated to Unity 5.3.2p4 (fixes for Linux issues)
* Modding: added support for interactable debris and other space objects (specify device target as "space_object")
Fixed:
* Linux issues (black/pink screen and visual artifacts) should be resolved now (Unity 5.3.2p4)
* Ray weapons damage was calculated and applied improperly
* Minor multithreading UI bug when connecting to multiplayer servers
* Multiplayer servers list minor issues with servers using custom ports
* Gameplay smoothness was affected when the server running for a long time (>1 week uptime)
! Extra notes !
* Saves ARE compatible with the previous versions!
sad to say it didn't for VE -
https://drive.google.com/file/d/0B1aBybOe9_h0Sm9vOThod2Foejg/view?usp=sharing
https://drive.google.com/file/d/0B1aBybOe9_h0SU9RWU9xOWxWejA/view?usp=sharing
:(
kyokei, client logs + Player.log?
Quote from: ai_enabled on February 20, 2016, 03:59:41 AM
kyokei, client logs + Player.log?
here you go
https://drive.google.com/file/d/0B1aBybOe9_h0UldkU1p6eHdYbUE/view?usp=sharing
https://drive.google.com/file/d/0B1aBybOe9_h0YlJYaU1LN3R0eTQ/view?usp=sharing
"-------- Shader compilation failed"
*facepalm* Dear Unity team...
Ok, I will try to make a version for OpenGL 2 only right now. Which is depricated and planned to be removed from Unity 5.4 next month...
Sorry if this is known, but I don't see mention of it anywhere but on the Steam forums. Hacking is broken, it shows a message about lining things up, but nothing ever pops up:
http://steamcommunity.com/sharedfiles/filedetails/?id=629048949
People on the Steam forum say that it is only broken as of the most recent patch. I bought this some time ago, but I wanted to revisit it, and so now I can't get out of the starting system ><
I too am encountering this problem.. got server up, got friends playing... and broken...
BTW, the registration for this forum is so stupid I may never log in again.
Hi guys,
sorry for inconvenience. We rollback to v1.6.5 right now and working on the proper update.
Regards!
=== VoidExpanse v1.6.9 ===(full news post there http://atomictorch.com/Post/Id1143/VoidExpanse-v169-Update )
- Improved Linux support. This should fix most of the reported crashes and other compatibility problems. Please let us know on the forums if there are any other issues!
- Improved networking.
- Fixed "boom" achievement.
- Fixed issue with weapon binding.
- And fixed various other issues.
To the dedicated server hosters: please update your servers, otherwise updated clients will be unable to connect.
the latest 1.6.9 for Linux is working great, thanks for such a great effort :)
=== VoidExpanse v1.6.10 ===(full news post there http://atomictorch.com/Post/Id1143/VoidExpanse-v1610-Update )
- Added quick shortcut: Ctrl+click to start autopilot to the specified location on System or Galaxy map. (for Mac users: Cmd+click also works)
- Station storage cargo capacity can be modded now!
- Fixed bug where it was impossible to start a new singleplayer game (with local game server)
- Fixed dialog window not stretching to fit the message content
- Improved handling of server errors (better stability and convenience for modding)
To the dedicated server hosters: please update your servers.
=== VoidExpanse v1.6.12 ===- Updated to NoesisGUI 1.2.6f3 (much faster UI loading - overall loading speed is ~2x faster).
- Improved autopilot: it will be much more careful regarding the asteroids and other space objects.
- "Pause on minimize" checkbox added to the in-game menu (singleplayer mode only). The same option in the options menu was removed.
- Fixed launch issues on Mac.
- Improvements for Linux compatibility (there are still some problems, see troubleshooting thread http://forums.atomictorch.com/index.php?topic=889.new )
- Fixed bug when moving the only remaining item in the same space crate container makes it disappear.
- Fixed bug when merchants suddenly quit dialog on station and leave it.
- Server UPnP port forwarding error is more detailed now.
- Debug keys now requires holding Ctrl or Cmd key to active (no more unexpected hiding of the game UI).
- Other minor engine improvements.
- Russian localization fixes.
To the dedicated server hosters: update is recommended, but not required.
=== VoidExpanse v1.6.13 ===- Improvement: (in Singleplayer) savegame backup will be created before writing the new save game files. It will help to avoid cases when a savegame become suddenly corrupted. Backup folders will be created near the savegames folders with names like "backup_slot_0".
- Fixed: Savegame corruption when the new savegame file cannot be written in place of current savegame (rare issue related to antivirus and other software).
- Improvement: Decreased duration of screen shakes produced by huge explosions.
- Fixed: Server crashes in some rare conditions.
- Fixed: Client crashes on entering/leaving space station and any other time when the music changes (related to FMOD file streaming issue of Unity Engine).
- Change: NVorbis audio library is used now instead of Unity streaming audio. No more disk audio cache needed (reduces required free space amount). The game didn't use NVorbis since v1.1.x because of memory leaks, but now the pool of buffers is implemented.
To the dedicated server hosters: update is recommended, but not required.