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Messages - carch

#1
Game discussion / Re: GalaxyPedia
April 10, 2014, 07:56:46 AM
omniwiki. XD

or.. err.. isn't the dominant 'faction' a federation? federation information service or something like that might work?
#2
I do not believe that option is implemented yet, they have mentioned having different story lines depending on which faction you choose, so it will be in eventually.
#3
Game discussion / Re: Order jobs
April 09, 2014, 04:05:41 PM
look in other stations and systems.
#4
or. at the very least.. the ability to attach notes to stations on the map screen. so you could for example say of a station/system "My mining hull is here". or "I left a stash of light lasers in the station"
#5
Ideas and suggestions / Re: semi-random events?
April 08, 2014, 01:03:50 PM
a few more ideas:

(in safe systems) A mining boom has just passed, depleting most asteroids or at least reducing their mineral content for a while.
(in unaffiliated systems) a convoy from one of the factions is currently held up in the system due to engine troubles, might be worth the risk to loot the transports/offer to guard them as they repair the engine on the transport.
the market for minerals has been saturated (less value for your minerals)
the market for spare parts has been saturated (less value for components)
a special auction is going to occur for a rare hull type (maybe from a different faction? if they ever get different hull types) or for a piece of equipment that could normally be bought with science points.
A manufacturing drive has increased the demand for minerals
Everything seems normal, yet you feel as if the conversations with other people are unreal (maybe an infection of sorts that makes the system go into an all out free for all if you don't leave within a set time. Or. just. nothing happens.)
A group of miners have struck Microcline! (joking, dwarf fortress reference)
A military operation has greatly reduced the number of pirates in this system.
A particularly violent/powerfull pirate has formed his own band, and his pack of ships are a threat to al shipping (special bounty on the leader's head, but will be in a heavy frigate at least and escorted by several smller ships)

I'll keep thinking on them.
#6
Ideas and suggestions / Re: semi-random events?
April 07, 2014, 10:51:59 AM
those aren't really semi-random events. sounds more like faction missions.
#7
Modding info / Re: Interesting modding bug - help?
April 07, 2014, 06:13:06 AM
this should probably go into a bugs section, but I've had a similar problem with no mods installed at all. sometimes the conversations just.. don't show up. it usually mends itself after quiting and reloading. and I have had that moving to a new system fixes it. also have had that it doesn't fix it. I can't accurately reproduce it. it just.. rarely.. happens? I'll try to keep a few note on when and where it happens. maybe I can find a cause.
#8
Ideas and suggestions / semi-random events?
April 07, 2014, 06:06:03 AM
will there be semi-random events that can happen in a system when you jump in? like.. say.. a meteor is passing through and you could mine some rare minerals.
or perhaps a large solar flare could have reduced shield strength.

I could probably come up with a few more, but these are just examples I have in my head right now.
#9
Game discussion / Re: thoughts on mining
April 07, 2014, 04:02:36 AM
ahh. okay. was starting to suspect something like that. thanks for the quick response by the way!
#10
Game discussion / Re: thoughts on mining
April 07, 2014, 03:50:45 AM
and.. my two questions? do depleted roids regenerate and how do i see their contents once i have the skill? (if the skill bit is implemented yet*
#11
Game discussion / Re: Scott manley
April 06, 2014, 06:05:25 AM
hehe, I found this game through his video too. definately taken a shine to it. loving it already!
#12
Game discussion / Re: Question about Planets
April 06, 2014, 06:03:59 AM
well, there are two things I've seen before that you might want to look at/consider.
I can't remember where, but another game allowed you to put a sattelite in orbit around planets to scan for crashed ships and such to salvage stuff from, and yet another had a planet exploration mechanic, where you went down and slowly uncovered the terrain, also with possible loot and such.

notsure if they'd be the right style for this game, but it might be something to consider.
#13
Game discussion / thoughts on mining
April 05, 2014, 01:15:40 PM
mining seems to give quite extreme experience point gain with a very small investment. (even with a smaller ship, the industrial mining tool gives around 200 exp per mine, even if you have to invest all your points untill level.. 5 ish? I was level 45 in under an hour. might be something to look into?
also, erm. a pair of questions:
a. do depleted asteroids regenerate?
b. is the asteroid contents checking in yet? I haven't been able to figure out how to see what's in what asteroid.