AtomicTorch Studio Forums

VoidExpanse => Mods => Topic started by: FlessenGreendart on February 04, 2015, 11:08:59 AM

Title: Co-Pilot Voices v1
Post by: FlessenGreendart on February 04, 2015, 11:08:59 AM
Title: Co-Pilot Voices
Author: Flessen

It can get lonely in the vast expanses of space.

Here at Voidspace Recruiting, we offer a well trained team of professional co-pilots for you to take on your journeys through the star-systems of the Far Colonies!

Meet the Team





Private Stryker
(http://static-1.nexusmods.com/15/mods/612/images/8-1-1423072455.png)

A young recruit of the Order faction,
Private Rick Stryker is an enthusiastic
guy, eager to impress. Just don't excite
him.
Gavick
(http://static-1.nexusmods.com/15/mods/612/images/8-2-1423072456.png)

Gavick is a reformed pirate, and willing
to sit by your side; for the right price.
Although not the sharpest tool in the
shed, he probably does own it.
Victoria Glensdale
(http://static-1.nexusmods.com/15/mods/612/images/8-3-1423072456.png)

Once a member of the Far Colonies
Council. After the war, the council
became obsolete, leaving her no
choice but to go renegade.

Description:
This mod changes the computer voice into a co-pilot voice, giving you prompts in a slightly different way.


Mod version: 1.0.0
Game version:1.0.x - 1.1.x
Game mode: Any.
Download: http://www.nexusmods.com/voidexpanse/mods/8/?
https://www.dropbox.com/sh/srkkv7041fcd5fv/AADDNyyDryKlBRJ_RAzi6r78a?dl=0
Title: Re: Co-Pilot Voices v1
Post by: Lurler on February 04, 2015, 09:13:43 PM
Wow, that is something! It is officially my favorite mod now.
I would like to feature it on the website if you don't mind.

"look out! we are about to crash... nevermind" - LOL :)

How did you manage to record all that? Seems like a professional voice actors to me.
Title: Re: Co-Pilot Voices v1
Post by: FlessenGreendart on February 05, 2015, 02:30:03 AM
Thanks, I didn't expect such a positive response!
I'd be honoured if you featured this :D

Honestly, this is my first attempt at anything like this. I just used a basic mic, and cleaned it with Audacity.
Title: Re: Co-Pilot Voices v1
Post by: Lurler on February 05, 2015, 03:35:46 AM
Well, it's just sounds pretty fun when it's actually in the game :)
Plus, it's a completely different take on the basic idea of the game. Just gives a new life to the comms system.

Here, I've added a spotlight to the blog:
https://atomictorch.com/Post/Id1093

Let me know if I need to change anything.
Title: Re: Co-Pilot Voices v1
Post by: FlessenGreendart on February 05, 2015, 06:26:38 AM
Awesome, thanks!

Out of curiosity, I've got to ask, which character's your favourite?
Title: Re: Co-Pilot Voices v1
Post by: InVasMani on February 05, 2015, 09:14:19 AM
Curious as to how this mod works does it basically switch controls and perhaps ships from you to one of these other pilots from a hot key button or is it more like hireling that joins your party and tags along with you and is it just 1 at a time or a fleet of all 3?
Title: Re: Co-Pilot Voices v1
Post by: DLirry on February 06, 2015, 01:26:39 AM
That's a great idea for mod! And in general too. These default robotic co-pilots are so booring.
Pity that it's impossible to add additional voiced dialogs and quests with these characters -
I'm sure that'd be a lot of fun.
Keep up good work
Title: Re: Co-Pilot Voices v1
Post by: FlessenGreendart on February 06, 2015, 03:29:44 AM
@InVasMani
I think you're giving this mod more complexity than it actually is. All it does is replace the computer voice with a human voice ;)

@DLirry
Thanks :)
I wonder if it is possible to set voice playback in the quest script? such as co-pilot comments when an objective is completed..
Title: Re: Co-Pilot Voices v1
Post by: InVasMani on February 06, 2015, 11:55:44 AM
Oops not sure how I even misinterpreted that must have been the Co-Pilot part I guess. I was thinking more a long the lines of Co-Party of sorts, but yeah oh well hell maybe someone will make that kind of mod eventually I could see that being cool like tag team ship pilots let their shields/energy recharge ;) Marvel vs Capcom type thing it would be kinda sweet.
Title: Re: Co-Pilot Voices v1
Post by: ai_enabled on February 06, 2015, 10:34:51 PM
Quote from: FlessenGreendart on February 06, 2015, 03:29:44 AM
@DLirry
Thanks :)
I wonder if it is possible to set voice playback in the quest script? such as co-pilot comments when an objective is completed..
You can play any sound from script with ship.PlaySound() API method http://wiki.atomictorch.com/VoidExpanse/scope-game
BTW, I think you're joking when saying it's your first attempt :-). For me it sounds very professional: the recording is clear, voices are nice and text is much more funny also! Thanks for this mod!
Title: Re: Co-Pilot Voices v1
Post by: Lurler on February 08, 2015, 11:31:43 PM
Quote from: ai_enabled on February 06, 2015, 10:34:51 PM
You can play any sound from script with ship.PlaySound() API method http://wiki.atomictorch.com/VoidExpanse/scope-game
Yeah, it's a great idea to add more phrases to the game.

FlessenGreendart, as ai mintioned you can add a phrase to almost every interaction in the game. Not that you have to, though, just an idea.
For example if you are mining an asteroid your co-pilot might say something like "We are gonna get rich!" or something similar to that.
Title: Re: Co-Pilot Voices v1
Post by: FlessenGreendart on February 14, 2015, 04:36:31 AM
ai_enabled, thanks for the pointer. Is it possible, with the current setup, to play a sound based on what system you're in? For example when you enter a black hole system, or even a faction capital.
I have to admit, it took a lot of takes to get it right, and even alone in a room, it still gets embarassing shouting at a mic  :P

Lurler, I like that thought. Another way to add more life to the co-pilots might be to have more than one quote per interaction, and have it randomise.
Title: Re: Co-Pilot Voices v1
Post by: Lurler on February 23, 2015, 09:07:38 PM
Quote from: FlessenGreendart on February 14, 2015, 04:36:31 AM
Is it possible, with the current setup, to play a sound based on what system you're in? For example when you enter a black hole system, or even a faction capital.
I think yes, using the API you can get a type of a system and then based of that you can do something.

Quote from: FlessenGreendart on February 14, 2015, 04:36:31 AM
I have to admit, it took a lot of takes to get it right, and even alone in a room, it still gets embarassing shouting at a mic  :P
Nah, it's cool :)
Title: Re: Co-Pilot Voices v1
Post by: Creat on March 30, 2015, 09:15:18 AM
Oh, I'm incredibly happy that I've found this. To be honest, I really dislike the "stock" voice from the game. It's much too robotic and harsh. I understand that it is supposed to sound robotic, but it's just way too much.

Is there any chance this could be actually integrated into the base-game? Maybe you could work out a deal for that, so everyone wins?
It really would be nice to get some "official" options for voices, especially for new players who also find the computer voice a bit over the top. In general, options for subjective things are probably always a good idea. (Could be swapped either from the options, or somehow on a per-save/per-character basis).
Title: Re: Co-Pilot Voices v1
Post by: FlessenGreendart on March 30, 2015, 10:23:40 AM
Thanks, I'm glad you like the mod, but I'm not sure about it being in the base game. That's the whole purpose of mods, so you an add and change features you like (or don't).
Title: Re: Co-Pilot Voices v1
Post by: Lurler on March 30, 2015, 08:50:12 PM
I only wish the mod added more phrases to different actions of the game such as mining :)
Title: Re: Co-Pilot Voices v1
Post by: FlessenGreendart on March 31, 2015, 03:39:46 AM
That's in the works ;)
Although it's surprisingly hard to re-create the same voice
Title: Re: Co-Pilot Voices v1
Post by: Creat on April 03, 2015, 08:35:29 AM
Quote from: FlessenGreendart on March 30, 2015, 10:23:40 AM
Thanks, I'm glad you like the mod, but I'm not sure about it being in the base game. That's the whole purpose of mods, so you an add and change features you like (or don't).

Fair enough ;)

Also thanks for quickly putting it in the steam workshop for everyone's convenience (auto updates and such, should there ever be any update necessary).

Side note: You should update the mod description. It still says "Game version:1.0.x", but seems to work perfectly fine with 1.1.x as well (as far as I can tell).
Title: Re: Co-Pilot Voices v1
Post by: FlessenGreendart on April 04, 2015, 02:24:09 AM
 
Quote from: Creat on April 03, 2015, 08:35:29 AM
Also thanks for quickly putting it in the steam workshop

Thank the AT team, they uploaded it on my behalf pre-release :)

Also, thanks for the pointer, I've changed it now.
Title: Re: Co-Pilot Voices v1
Post by: kyokei on April 06, 2015, 08:23:34 AM
Victoria Glensdale is the best ever <3
Title: Re: Co-Pilot Voices v1
Post by: samuellawless on April 30, 2015, 03:04:49 PM
These 3 mods are the best thing. Ever. Thank you so much for these!