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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on April 21, 2017, 03:31:32 am »
Hm... I wonder what could that be? ;)

Hm, let me guess...

the gems that you can find in the game

Some of the gems that you can find in the game ?
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on April 20, 2017, 09:56:49 pm »
Hm... I wonder what could that be? ;)



Initially I was hoping we could finish farming today, but it doesn't look like we will be able to, so I will post that next week in our blog. So for now here's a small pic of the gems that you can find in the game. And yes, they will be equally as rare as in reality. Forget other games where you can find gems like dirt everywhere. Here it will be an item of luxury that rarely anyone can afford! :)

PS - as always props to our artist for the amazing art :)
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on April 17, 2017, 04:17:14 am »
Can we display body parts too ? I have a nice and joyfull idea, "My Enemies Museum".
That's an... unexpected question :)
Well, we did plan for you to be able to put animal trophies in there (like wolf head and such) but certainly not body parts :)
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on April 17, 2017, 01:22:54 am »
Can we display body parts too ? I have a nice and joyfull idea, "My Enemies Museum".
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on April 16, 2017, 11:45:30 pm »
This is not enough for a separate blogpost, but I wanted to still share it. So, here it is on the forums!

Images (click on the images to enlarge):


Basically what it is - is a display case. You can put any items inside to display them in your house. Or you can create a museum with paid admission with some rare stuff :)
Yes, paid admission will be possible with a special device like in subways where you have to pay to pass through.
But it's a bit early for that, of course. For now just what you see above :)
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Development discussion / Re: Our new game
« Last post by Tchey on April 07, 2017, 05:15:52 am »
Alright then !
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on April 07, 2017, 02:36:10 am »
Blog post: CryoFall Dev.Blog #17 - Character Skills

Images (click on the images to enlarge):
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Development discussion / Re: Our new game
« Last post by Lurler on April 07, 2017, 02:34:12 am »
Well, to put it simply, we can change that stuff literally in seconds.
Here's what ai_enabled just did as an example:


(click to enlarge)

As you can see it is much more compact. Something like this could be an option, for example.

So, no worries, we got it covered! We will do everything as best as we can and we will listen to all feedback from the players :)
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Development discussion / Re: Our new game
« Last post by Tchey on April 07, 2017, 02:26:04 am »
Everything i read so far seems nice, keep doing it !

A small concern about the GUI, on this picture the list of skills on the left is fine, as there are only a few skills.

However when i will now the dozen more you want to add, i will have to scroll to view them all. I think the GUI could easily fit a much longer list, with less vertically-stretched skill tabs. Too much empty space up and down each skill's name, it could be 50% smaller.

Sure you can say it's pre-alpha, but from my gaming experienc over the past 30+ years, the final product is very often similar to the screen shown during alpha. Simply too much add and to do, to redo stuff over that.

So, it's about this picture, but also about all the other i have not seen yet.

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Bug reports / Re: NPC miners mine depleted asteroids [2.0.3] [SP]
« Last post by shazdeh on March 31, 2017, 01:50:18 am »
Well played  ;D
But now I want that device  :P
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