Recent Posts

Pages: [1] 2 3 ... 10
1
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« Last post by kyokei on October 09, 2017, 06:45:30 am »
After being online for many years it's time to retire the VoidExpanse kunix server.
I'm going to decommission my server so I won't be able to host anything anymore.

I will post again with the final date once I have it!

Thanks to everyone who played on the server and enjoyed it.

*edit* The decommission date will be end of October.
If anyone wants the savegame file of the server let me know!
2
Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on October 04, 2017, 03:52:52 am »
Lighting system is in!



More screenshots and all additional information is in our blog: https://atomictorch.com/Post/Id1189/CryoFall-DevBlog-25-Lighting-system
3
Modding info / Re: Adding custom effect
« Last post by Lurler on September 21, 2017, 12:44:40 am »
I can not imagine what I would have come across, but it was good.
Um... what? :)
I thought you are a spam bot, but you don't have any links in your profile, so it seems like a legitimate message, but then what does that even mean? :)
4
Modding info / Re: Adding custom effect
« Last post by Sanhumaner on September 20, 2017, 10:28:02 pm »
I can not imagine what I would have come across, but it was good.
5
Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on September 20, 2017, 03:29:10 am »
It adds a nice effect on everything, i like it.
6
Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on September 20, 2017, 03:26:18 am »
Very small update this time - AO system is finally in the game.



Read more in our blog: https://atomictorch.com/Post/Id1188/CryoFall-DevBlog-24-Ambient-Occlusion

As you can see we've finally started working on visual effects and presentation in general in preparation for the upcoming public release.
More to come: shader effects, dynamic lighting, dynamic shadows and more.
7
Mods / Re: [WIP] AbyssExpansion
« Last post by Lurler on September 18, 2017, 09:30:12 pm »
Unfortunately there aren't that many people who still post here regularly. So I'd say - share your mod also on Steam Workshop, this way you will have better visibility.
8
Mods / Re: [WIP] AbyssExpansion
« Last post by Acuru on September 18, 2017, 06:18:14 am »
Damn, i had hard time lately, but hopefully i could get back to moding.

Anyway, anyone tested this mod already?
9
Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on September 13, 2017, 01:52:55 am »
It could be for 1 week or so, to fit the gameplay, or cost a lot to produce, with maybe some side effects, like immune to A but more sensitive to B.

Or not, it just was a quick flash in my mind !
10
Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on September 12, 2017, 11:03:11 pm »
What about Vaccins ?
You mean for diseases? Well... I think it's going a bit too far :)
Sure, we will consider something like that in the future, but certainly not at the moment. There are still a ton of other things we need to implement first for the first public release.
But when the core game is complete, maybe somewhere around beta we will start looking at existing systems and expanding where it makes sense.
Pages: [1] 2 3 ... 10