AtomicTorch Studio Forums

VoidExpanse => Modding info => Topic started by: [FSM]Chefkoch on November 06, 2015, 02:36:04 AM

Title: Need help exporting my ship from Maya2013
Post by: [FSM]Chefkoch on November 06, 2015, 02:36:04 AM
Hi,

i rebuild the Cobra MK2 from the Classic Elite Game just for testing but i can┬┤t export it correctly to OBJ :(
(http://abload.de/thumb/cobra27aul9.jpg) (http://abload.de/image.php?img=cobra27aul9.jpg)
I┬┤m using Maya2013 for my models.
When i export it to OBJ and try to load it into VE Physics Tool, it doesn┬┤t show up  :-\

In the wiki i found some settings for blender to export to OBJ but i can┬┤t use them for Maya.
Anyone has an idear how to setup maya to export OBJ correctly?

thx and cu
Cheffe

P.S. Sorry for my english, i┬┤m out of school for years :D
Title: Re: Need help exporting my ship from Maya2013
Post by: Lurler on November 06, 2015, 03:03:46 AM
There is a wiki article with that information.
http://wiki.atomictorch.com/VoidExpanse/Adding_Ships

Specifically it has a section with export configuration.
Title: Re: Need help exporting my ship from Maya2013
Post by: [FSM]Chefkoch on November 06, 2015, 03:26:50 AM
Yes, thats what i found at the wiki.
But that did not help me because i don┬┤t have most of the options in the maya exporter :(

Thats all i got in maya:
(http://abload.de/thumb/optionsi2pyx.jpg) (http://abload.de/image.php?img=optionsi2pyx.jpg)
With this settings, it does not work  :-\
Title: Re: Need help exporting my ship from Maya2013
Post by: ai_enabled on November 06, 2015, 10:03:08 AM

Hello!

This may be just a scale issue. Also the common issue is that the Mayb OBJ exporter produce quads, not triangles. The game cannot load OBJ built with quads properly.

I think it would be easier if you export to FBX from Maya, import from FBX to Blender and then export with the recommended settings.

Regards!
Title: Re: Need help exporting my ship from Maya2013
Post by: [FSM]Chefkoch on November 06, 2015, 11:33:14 AM
Hi,

yes, i think i┬┤ll make it that way  :-\
Thx ;)