Recent Posts

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Modding info / Re: Adding custom effect
« Last post by Lurler on Today at 12:44:40 am »
I can not imagine what I would have come across, but it was good.
Um... what? :)
I thought you are a spam bot, but you don't have any links in your profile, so it seems like a legitimate message, but then what does that even mean? :)
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Modding info / Re: Adding custom effect
« Last post by Sanhumaner on Yesterday at 10:28:02 pm »
I can not imagine what I would have come across, but it was good.
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on Yesterday at 03:29:10 am »
It adds a nice effect on everything, i like it.
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on Yesterday at 03:26:18 am »
Very small update this time - AO system is finally in the game.



Read more in our blog: https://atomictorch.com/Post/Id1188/CryoFall-DevBlog-24-Ambient-Occlusion

As you can see we've finally started working on visual effects and presentation in general in preparation for the upcoming public release.
More to come: shader effects, dynamic lighting, dynamic shadows and more.
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Mods / Re: [WIP] AbyssExpansion
« Last post by Lurler on September 18, 2017, 09:30:12 pm »
Unfortunately there aren't that many people who still post here regularly. So I'd say - share your mod also on Steam Workshop, this way you will have better visibility.
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Mods / Re: [WIP] AbyssExpansion
« Last post by Acuru on September 18, 2017, 06:18:14 am »
Damn, i had hard time lately, but hopefully i could get back to moding.

Anyway, anyone tested this mod already?
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on September 13, 2017, 01:52:55 am »
It could be for 1 week or so, to fit the gameplay, or cost a lot to produce, with maybe some side effects, like immune to A but more sensitive to B.

Or not, it just was a quick flash in my mind !
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on September 12, 2017, 11:03:11 pm »
What about Vaccins ?
You mean for diseases? Well... I think it's going a bit too far :)
Sure, we will consider something like that in the future, but certainly not at the moment. There are still a ton of other things we need to implement first for the first public release.
But when the core game is complete, maybe somewhere around beta we will start looking at existing systems and expanding where it makes sense.
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on September 12, 2017, 06:14:30 am »
Seems good so far !

 The arts are clean and easy to read in a quick look, i think it's important too.

I like the preventive drugs like IRL, for radiation but also some disease.

What about Vaccins ?
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on September 12, 2017, 02:34:33 am »
New blogpost!



Read more about that stuff: https://atomictorch.com/Post/Id1186/CryoFall-DevBlog-23-Medical-items

I showed some of those pics before, but now as we finally added the status effects (see the previous blog entry) we also finalized all medical items and added proper effects as you'd expect them to have.
So far it plays amazing in the game! I can't wait for your guys to try the game yourself! :)
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