Author Topic: Dinocide - internet reviews  (Read 1435 times)

Tchey

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Dinocide - internet reviews
« on: January 24, 2016, 01:21:52 pm »
Hello,

From what i've seen, internet reviews are pretty bad. Mostly, it's said Dinocide gives nothing new, and only surf on the retro-nostalgic wave, in a lazy way.

I'm sad to agree in some extend. I still quite like it, but i'm also disappointed by the lack of depth and audacity. It's simply a medium 8bits games, even if it was released 20 years ago.

It's not a bad game, just... a game.

What personaly disturbed me, is some parts of the game i thought in Alpha were placeholders, are in the Release version. For example that stupid pig-zombi-pirate mob. It's completly out of place.

Also, Dino choices are not relevent, because each stage only has one dino to fit with. It would have been better to have different options depending on the dino i pick for a given stage. For example a lava way in a desert stage could lead to some special places and bonuses, but it's not really like this.

It's good to keep inventory and dinos, but it's not "enough". I kind of enjoy it, but i won't play it more than one or two completed runs, i guess.

I'm curious to see what others think, and what you will do about your game now it's out (patch, DLC, free addition, nothing, etc).

Lurler

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Re: Dinocide - internet reviews
« Reply #1 on: February 01, 2016, 03:40:52 am »
Well, there are quite a lot of new things. As for media reviews, well... they just like their "innovations" and completely ignore the product at hand.

We never intended for this game to be a groundbreaking novelty. We wanted to create a simple and super fun game in the old-school style.

And I honestly believe we achieved that quite well. If you watch let's plays on YouTube you will see that people have a blast playing the game :)

And not only that, but we are continuing to work on the game, in fact we just released a new update that introduces a new boss and a few other things - https://atomictorch.com/Post/Id1135/Dinocide-update-v11x-is-ready

kyokei

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Re: Dinocide - internet reviews
« Reply #2 on: February 01, 2016, 09:35:07 am »
I'm sadly still waiting for the unity fix so that I can finally play it on my PC...
Silly side question: you made this game to get some extra influx of cash so that you can go on with your next big project... has or do you think Dinocide will give you enough so that you can stay alive?

Lurler

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Re: Dinocide - internet reviews
« Reply #3 on: February 01, 2016, 09:46:59 pm »
I'm sadly still waiting for the unity fix so that I can finally play it on my PC...
Hm, is there a problem? Why can't you play on Linux?
edit: Ah, I see. This must be related to Unity v5.3 bug that makes all unity games unplayable on Linux. Sigh... That's why we don't use Unity for our next project. 99% of all bugs in VoidExpanse are all related to how horrible unity is :( Same applies to Dinocide I guess...

Silly side question: you made this game to get some extra influx of cash so that you can go on with your next big project... has or do you think Dinocide will give you enough so that you can stay alive?
Not really. We didn't expect this project to make much profits. We just wanted to work on something smaller while our software architect guy (ai_enabled) is working on the engine for the new game. It takes surprising amount of time if we want to make something serious, so rather than waste it we decided to work on that smaller project in the mean time. But surprisingly this game turned out to be very fun and a great project in itself :)
« Last Edit: February 01, 2016, 09:52:43 pm by Lurler »

kyokei

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Re: Dinocide - internet reviews
« Reply #4 on: February 01, 2016, 11:47:17 pm »
Hm, is there a problem? Why can't you play on Linux?
edit: Ah, I see. This must be related to Unity v5.3 bug that makes all unity games unplayable on Linux. Sigh... That's why we don't use Unity for our next project. 99% of all bugs in VoidExpanse are all related to how horrible unity is :( Same applies to Dinocide I guess...
Not really. We didn't expect this project to make much profits. We just wanted to work on something smaller while our software architect guy (ai_enabled) is working on the engine for the new game. It takes surprising amount of time if we want to make something serious, so rather than waste it we decided to work on that smaller project in the mean time. But surprisingly this game turned out to be very fun and a great project in itself :)
Very good to hear! I would suggest stop updating the games to the latest unity - or do some more extensive testing before releasing a new patch.
I'm still waiting to be able to play Dinocide on my TV via the link - It will be good fun.

ai_enabled

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Re: Dinocide - internet reviews
« Reply #5 on: February 02, 2016, 12:10:32 am »
We will stop switching on next Unity versions as soon as we get stable build for all platforms.
Unity 5.2 was also very broken for some Linux players. Unity 5.3 promised (finally!) proper support for OpenGL 4+ on Mac & Linux - and we got sluggish gameplay on Mac (but we was able to fallback on OpenGL 2) and a lot of headache with Linux versions (it works fine for me, but for most people it produces black/pink screen with OpenGL 2 and artifacts with OpenGL 4, but open-source GPU drivers could be used as workaround as reported by several players).

We decided to release Dinocide on Unity 5.3 because there were a bunch of critical issues with 5.2 (including all patch releases) - crashes, physics bugs and other gameplay-critical issues.
I only regret we used Unity 5 for Dinocide. Unity 4.6 was good enough for this kind of game and it was solid enough in terms of stability and performance.

Regards!