AtomicTorch Studio Forums

CryoFall => Ideas and suggestions => Topic started by: Swiur_Yngwi on September 05, 2018, 12:25:25 PM

Title: Miscellaneous
Post by: Swiur_Yngwi on September 05, 2018, 12:25:25 PM
Some ideas of different sort:

more decorative structures - armor rack, bench, bulletproof windows, fountain, electric wires with lightbulbs, electric power generator

It would be great to have an option to harvest and plant seeds of water berries and glowing mushrooms. Can be done by some high tier farming/chemistry technology. I already imagine a base made in late 70's disco - funk style, with blue and pink glowing walls.

Picking sand and clay by pickaxe is not a best solution in real life. A SHOVEL does this job much better. So it should do in the game.

Land mines and cautionary signs as passive base defence to be set in area of landclaimer

A game should have an end game purpose/danger - like alien/rad mutated monsters swarm that will destroy all life on it. Survivors main mission would be to prepare for that danger and beat it. Raiding/scouting randomly groups of agressive rad monsters should be included. The later the gameplay, the more agressive/ the bigger the groups.

Baloons/Airships with stations/docks for traveling between locations.

More mellee weapons/armor options - maybe samurai style?

edit: Does trading station have a built in refrigerator? Because food spoils quite fast in it.

More to come if you want to. Cheers  8)





Title: Re: Miscellaneous
Post by: Lurler on September 05, 2018, 09:28:09 PM
Quote from: Swiur_Yngwi on September 05, 2018, 12:25:25 PM
more decorative structures - armor rack, bench, bulletproof windows, fountain,
100% agree with this one. We are hoping to continue adding more and more features like that with each version of the game.

Quote from: Swiur_Yngwi on September 05, 2018, 12:25:25 PM
electric wires with lightbulbs, electric power generator
Yup, we are planning to introduce advanced electricity system in one of the future updates.

Quote from: Swiur_Yngwi on September 05, 2018, 12:25:25 PM
Picking sand and clay by pickaxe is not a best solution in real life. A SHOVEL does this job much better. So it should do in the game.
We want to avoid introducing 999 different tools that would only clutter the hot bar, so we will leave it as is, even if it's less realistic.

Quote from: Swiur_Yngwi on September 05, 2018, 12:25:25 PM
Land mines and cautionary signs as passive base defence to be set in area of landclaimer
Again, this is something already planned and we have all of the assets for mines and grenades ready!
We will introduce it in one of the future updates!

Quote from: Swiur_Yngwi on September 05, 2018, 12:25:25 PM
A game should have an end game purpose/danger - like alien/rad mutated monsters swarm that will destroy all life on it. Survivors main mission would be to prepare for that danger and beat it. Raiding/scouting randomly groups of agressive rad monsters should be included. The later the gameplay, the more agressive/ the bigger the groups.
We are planning to introduce more complex points of interests with interriors (e.g. abandoned laboratories where you can explore inside, caves, etc.) when we have interrior system ready. This will also come together with story elements where you will be able to find logs of the previous colonists.

Quote from: Swiur_Yngwi on September 05, 2018, 12:25:25 PM
More mellee weapons/armor options - maybe samurai style?
I think we have quite a few different armor options right now :)
But we will certainly introduce more in the future. Including power armor and more decorative armor options!


Thanks for your suggestions! It is very much welcome! :)