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Messages - Acuru

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1
Mods / Re: [WIP] AbyssExpansion
« on: July 23, 2017, 02:21:21 pm »
Damn. My computer crashed and im now on my old, rusty PC, so propably there will be little to no updates for few next days :C

2
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: July 21, 2017, 07:31:56 am »
Yay! I can log to my char again, TY :)

Btw. it's sayis it's on version 2.0.1 mayby update it to 2.0.3?

3
Modding info / Re: How to make item unavaible in shop
« on: July 21, 2017, 07:24:51 am »
Hmm... that shoul solve probblem

4
Mods / Re: [WIP] AbyssExpansion
« on: July 21, 2017, 07:20:26 am »
Guess what? You can still do that :D (as i said in another topic ;)) Still they need some balancing and tweaking but after that...

5
Modding info / How to make item unavaible in shop
« on: July 20, 2017, 09:48:33 am »
I made new ore type with intention that it never be avaible to sell in station. I thought i done it good, but i saw it in one of capitals. Bellow is code for that ore, what im doing wrong?

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>

<root>
<header>
<id>ae_ore_questite</id>
<title>Questite ore</title>
<description>Rare ore found in some asteroids. It has no practical use, but some collectors want it pretty badly.</description>
<enabled>1</enabled>
</header>

<gfx>
<icon>items/ore_and_goods/ae_ore_questite.png</icon>
</gfx>

<data>
<type>200</type>

<shops>
<shops_level>0</shops_level>
<faction_filter></faction_filter>
<faction_only>0</faction_only>
<faction_reputation>0</faction_reputation>
<price>1</price>
</shops>

<flags>
<flag>mineable</flag>
</flags>

<upgrades_max>0</upgrades_max>
<upgrades>
<!-- none -->
</upgrades>

<requirements>
<!-- none -->
</requirements>

<effects>
<!-- none -->
</effects>

<item_data>
<base_quantity_production>0</base_quantity_production>
<base_quantity_neutral>0</base_quantity_neutral>
<base_quantity_consumption>250</base_quantity_consumption>
<production_chance>0</production_chance>
<consumption_chance>0.5</consumption_chance>
</item_data>
</data>
</root>

6
Servers / Re: Suggested (minimal) hardware for server
« on: July 20, 2017, 08:04:20 am »
Oh so vps should be sufficient :)

7
Servers / Suggested (minimal) hardware for server
« on: July 20, 2017, 07:28:11 am »
Hey i want to start server for me and friends (and for anyone who wants to join). I want put it on dedicated server, but want to figure out first how hardware it should have - i just don't want to pay to much for server that will waste it hardware potential. Let say it will be 100 stars big, and max 10 players.

8
Mods / Re: [WIP] AbyssExpansion
« on: July 20, 2017, 07:11:00 am »
UPDATE v0.0.3
Quote
Ore mining quest changed. Now it will spawn new asteroid containing questite ore (new ore type), it can be obtained only from there (it is not selled on any station, and they will consume it pretty quick if selled to them). Now you really need to do some mining instead of just buying required amount from station. Also quantity and reward are not fixed now. [TODO: make that quantity is dependent on skills or level]

  • "I can handle this" skill increasing maximum amount of active quests.
  • Miner devices management skill that decreases mining devices energy consumption.
  • Prospector - modifited Asteria ship hull that gives bonuses to mining. Can be bought in 40+ tech shopsh but in furure will be obtainable only by quest.
  • Auxiliary generator, Auxiliary generator Mk2 - additional small generators that is installed in boosters slots. Adds to main generator.
  • Mining devices energy consumption - new effect that allows to adjust mining energy consumpion, can be obtained by classes, skills and is active on some ships.

9
Modding info / Re: Adding to effect group
« on: July 18, 2017, 06:58:05 am »
Yea, adding new group was a correct way to achive what i wanted :)

10
Modding info / Re: Item/skill icon
« on: July 18, 2017, 05:53:52 am »
I don't want to create another topic so i will ask here.

What font is used in game?

11
Game discussion / Re: Future development of VoidExpanse
« on: July 18, 2017, 05:43:35 am »
I think you will need only correct my grammar :D I'm checking with online vocabulary but there can be some weird sentences :D

And yes, my mod is still pretty early in development so there can be others bugs now.

12
Modding info / Re: Item/skill icon
« on: July 18, 2017, 04:40:55 am »
YEAH, that is exactly what i needed. TY.

13
Game discussion / Re: Future development of VoidExpanse
« on: July 18, 2017, 04:33:04 am »
Well that is understable that u can't make two games at once :)

But how about including some moded content into core game? Like more manufacturing option that i just made? As i read negative comments on steam, people are mainly complaing about lack of content (more quest etc.).

14
Game discussion / Future development of VoidExpanse
« on: July 18, 2017, 02:08:46 am »
I just want to ask if there are any plans to futher develop this game? Another dlc, patches?

15
Modding info / Re: Adding new skill tab
« on: July 18, 2017, 02:07:40 am »
Well i will work with that ;)

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