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Topics - Ohfive30

#1
Ideas and suggestions / A few thoughts on the game.
January 22, 2017, 12:11:35 AM
Hi folks, just a few thoughts after spending a few hours playing now, some of the things i note down I think are already planned to be addressed/changed, and may have already been changed, as this is based on v0.9, i haven't played 0.9b as yet.

Bugs:
Not too many of these, and I think all the ones I've got below are already known about.
- Some sort of lag issue, after a while playing all of a sudden i suffer pretty bad lag with my character stopping and jumping from point to point as things update. it seems to be solved with a simple restart of the game
- Seen a couple of mobs stuck on the rock walls.
- On two occasions I've been able to mine/chop 2 things at once if they're close enough together, screenshot below of one of the occasions, i turned on collision boxes for the screenshot also. https://dl.dropboxusercontent.com/u/65656346/CryoFall%20Closed%20Alpha/cryofall_doubledipmining.jpg
- Invisible melee weapons after switching from a ranged weapon. I switched from both the military shotgun and the submachine gun to my axe and the axe doesn't show up until i chop something

Look and Feel:
I really like the look and feel of the game, I so far haven't spotted any graphical glitches or bugs, and everything seems to tie in together nicely.
I do however think the tufts of grass that you can pick for fibers blend in a little too well with the grass ground texture, sometimes they're hard to spot, but this of course may just be my monitor contrast etc. etc.

Gameplay:
I'll probably list a bunch of stuff here, I understand that balance related issues will be addressed at a later date, and also the tech system will no doubt switch the whole balance up too. I think also that there'll be things here that others have already noted or suggested, apologies for any repeats.

- Walls are expensive! a minimum of 5 trees to make a single wooden wall piece just seems a bit much to me.
- I think it should be possible to move something that you've constructed and also to get some materials refunded when you destroy it.
- if a static object like a wall or oven or workbench needs repairs, it'd be nice to get little icons showing the materials needed, a bit like when you're building something.
- It'd be nice to have an option to show shortcut numbers on the tool bar, just a little number showing 1 to 0 next to the icons.
- Emotes or chat bubbles or something for quickly communicating with nearby players. maybe some shortcut keys that will show a customisable message as a chat bubble so you can quickly communicate with other players, messages like "Hi" "Friendly" "Don't kill me" and "Give me all your resources" are handy in pvp survival game, to be able to communicate them quickly without broadcasting over global chat would be good.
- expand the chat system to allow people to create groups, this would also show members of your group on the map.
- For crafting, and more specifically, for complex recipes requiring intermediate items, perhaps it would be good to have a tree style view. for example, nitrocellulose powder requires 2 other items crafted at the same table, when you click on it, it would be nice for those 2 sub-recipes to show up also so you can get a total count of materials needed


I think that's all my comments for the moment, I'll add some more later if i think of any.
#2
Hi

I have a problem on login at the moment, I started the game today and logged in, as soon as I was in my health started to decrease eventually killing me, i was then presented with the option to "respawn" or "respawn at bed", after clicking on respawn and waiting nothing happened. I eventually restarted, and now whenever i log in I'm presented with that same screen, however, clicking on respawn doesn't seem to do anything.

I can't respawn at bed as i didn't build one yesterday while playing.

I'm not 100% sure if this is a bug or just a poor internet connection on my side. I've attached a link to the logs from today so you can have a look.

https://www.dropbox.com/sh/sm8zvid8aiftz74/AADvjlirP9PQQ7u1M5VIIT5wa?dl=0 (https://www.dropbox.com/sh/sm8zvid8aiftz74/AADvjlirP9PQQ7u1M5VIIT5wa?dl=0)
#3
Bug reports / [Resolved] Unable to login
January 19, 2017, 05:35:06 AM
Hi Folks,

I'm getting a message saying "Login Failed, You don't own the game on your account" which is a bit odd as I've just added the test key to my account to be able to download the game.

I've put log files on my dropbox in case they'll help
https://www.dropbox.com/sh/sm8zvid8aiftz74/AADvjlirP9PQQ7u1M5VIIT5wa?dl=0 (https://www.dropbox.com/sh/sm8zvid8aiftz74/AADvjlirP9PQQ7u1M5VIIT5wa?dl=0)
#4
I was thinking it'd be interesting if there was another station, perhaps an engineering station or shipyard,
that would work in a similar way to the research station in that it would give you hulls for gathering some specific
blueprints/schematics that could drop from enemies.

At the moment, ships are available as soon as you have the money and the skill,
I think that having that sort of "epic loot" drop would be kinda cool
#5
Please note, this is only a really small bug and doesn't really affect gameplay at all. I only noticed it because i was trying to fine tune the rcs effects on a modded ship.

OS Version: Windows 8.1 Pro, 64bit
Graphics Card: Nvidia GeForce GTX 760
Graphics Driver Version: 347.52

Game version: 1.1.18, 1.2.0, 1.2.1 on steam
Game mode: Single Player (not tested on multiplayer)
Bug Location: Immediately after exiting a station
Steps to Reproduce: load a game and exit a station, BEFORE pressing any other controls, press the strafe key.
Reproduction Rate: 100%
Bug Description: If you exit a station and try to strafe without pressing any other key the ship won't strafe. Once forward is pressed (possibly reverse too) then the strafe starts to operate normally. this happens in both "auto" & "manual" control modes, weather the ship turns to face the mouse pointer in auto mode or not doesn't affect the bug, you still can't strafe until you've either gone forward or back.
Logs: Available if required.
#6
OS Version: Windows 8.1 Pro, 64bit
Graphics Card: Nvidia GeForce GTX 760
Graphics Driver Version: 347.52

Game version: 1.2.0 & 1.2.1 on steam.
Game mode: Single Player
Bug Location: When loading an existing game.
Steps to Reproduce: Start Void Expanse, exit void expanse, restart the game and then load an existing single player game
Reproduction Rate: 20% ? maybe, I've had it happen a few times in both 1.2.0 and 1.2.1 but it's not a regular occurence anymore.
Bug Description: When Loading an existing game the game will stop working bringing up a windows dialog saying "VoidExpanse.exe is not responding" with the description "A problem caused this program to stop interacting with windows" This is the same as the major problem i had in 1.1.18 except that it has now improved and is not a regular thing, I've found that when it happens I can exit steam, restart steam and then the next game I load in void expanse will load fine without any problems.

logs: below is a dropbox link to a zip file with 1.2.1 logs. logs number 21 & 22 were definitely a crash, however out of the other logs, I only had one more crash and i'm not sure which one it was. if it happens again I'll be sure to copy the logs as soon as it does.
https://www.dropbox.com/s/st5njipzjbtqmzb/voidexpanselogs-2015-04-07.zip?dl=0 (https://www.dropbox.com/s/st5njipzjbtqmzb/voidexpanselogs-2015-04-07.zip?dl=0)

P.S. Just want to say you've done a great job improving stabiility in the last couple of days, so thankyou. I'm enjoying the game alot.
#7
I was just wondering if there's a maximum number of turrets for a ship? the most I've seen so far is 4.

#8
Title:Kite Hull

Available on the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=419283645 (http://steamcommunity.com/sharedfiles/filedetails/?id=419283645)

Or

Direct Download: https://www.dropbox.com/s/anpxqy00ghl20h4/kite_hull.mpk?dl=0 (https://www.dropbox.com/s/anpxqy00ghl20h4/kite_hull.mpk?dl=0)

Author(s): Ohfive30
Description:This is a light frigate hull with 2 x level 1 Omni weapon slots allowing the use of ballistic or energy weapons in each slot.
Mod version: 1.0.1
Game version: 1.2.5
Game mode: Single and Multiplayer
About: While the Kite doesn't have as much structure as the banshee, it does have extra cargo space and like the banshee carrys two weapon slots. The slots allow the use of either energy or ballistic weapons giving it great flexability. Its twin consumable slots also give it extra survivability in extended combat engagements.

-----------------------------------

This is my first mod for Void Expanse, I hope you enjoy. Once i'm able to play the game a bit more and get to a level where I can actually test bigger ships I might make some more.

#9
Please note: the game was working yesterday when it was the non-steam 1.1.17 version

OS Version: Windows 8.1 Pro, 64bit
Graphics Card: Nvidia GeForce GTX 760
Graphics Driver Version: 347.52

Game version: 1.1.18 on both steam and non-steam
Game mode: Single Player
Bug Location: When loading a game (both existing save files and newly created games)
Steps to Reproduce: Start Void Expanse, either start a new single player game, or load an existing single player game
Reproduction Rate: 100%
Screenshot: https://www.dropbox.com/s/enwguk5juea1qc9/crash.jpg?dl=0
Bug Description: When Loading an existing game or on the laoding section of a new game (after the world creation screen) the game will stop working bringing up a windows dialog saying "VoidExpanse.exe is not responding" with the description "A problem caused this program to stop interacting with windows"
Logs:
https://www.dropbox.com/s/c6wjw70k3dljmls/Log_VoidExpanse_Client_2015-04-03_11-30.log?dl=0
https://www.dropbox.com/s/prxyf2zc1ydrnnj/Log_VoidExpanse_Server_2015-04-03_11-30.log?dl=0