Author Topic: CryoFall - new screenshots & news  (Read 1805 times)

Lurler

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CryoFall - new screenshots & news
« on: March 30, 2017, 09:32:08 pm »


I decided to create a new topic for this, as the old ones have somewhat outdated information, so rather than adding a ton of disclaimers and corrections everywhere, here's a new topic!

But if you still would like to read other topics with the old info - you can find them here:
About CryoFall in general and some images - http://forums.atomictorch.com/index.php?topic=884.0
Art and screenshots - http://forums.atomictorch.com/index.php?topic=886.0
« Last Edit: March 30, 2017, 09:38:02 pm by Lurler »

Lurler

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Re: CryoFall - new screenshots & news
« Reply #1 on: March 30, 2017, 09:36:37 pm »
Anyway, here's the first bit of new info:

Blog post: CryoFall Dev.Blog #15 - Oil Industry

Images (click on the images to enlarge):



Lurler

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Re: CryoFall - new screenshots & news
« Reply #2 on: March 30, 2017, 09:39:14 pm »
Blog post: CryoFall Dev.Blog #16 - Buildings

Images (click on the images to enlarge):

Tchey

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Re: CryoFall - new screenshots & news
« Reply #3 on: March 31, 2017, 12:19:25 am »
The buildings remind me of VoidExpanse stations "style", and i like them.

Lurler

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Re: CryoFall - new screenshots & news
« Reply #4 on: March 31, 2017, 01:49:43 am »
The buildings remind me of VoidExpanse stations "style", and i like them.
You know... now that you mention it - it really does look similar :)
I guess that's inevitable considering that it's the same people making both games (us).

Lurler

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Re: CryoFall - new screenshots & news
« Reply #5 on: April 07, 2017, 02:36:10 am »
Blog post: CryoFall Dev.Blog #17 - Character Skills

Images (click on the images to enlarge):

Lurler

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Re: CryoFall - new screenshots & news
« Reply #6 on: April 16, 2017, 11:45:30 pm »
This is not enough for a separate blogpost, but I wanted to still share it. So, here it is on the forums!

Images (click on the images to enlarge):


Basically what it is - is a display case. You can put any items inside to display them in your house. Or you can create a museum with paid admission with some rare stuff :)
Yes, paid admission will be possible with a special device like in subways where you have to pay to pass through.
But it's a bit early for that, of course. For now just what you see above :)

Tchey

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Re: CryoFall - new screenshots & news
« Reply #7 on: April 17, 2017, 01:22:54 am »
Can we display body parts too ? I have a nice and joyfull idea, "My Enemies Museum".

Lurler

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Re: CryoFall - new screenshots & news
« Reply #8 on: April 17, 2017, 04:17:14 am »
Can we display body parts too ? I have a nice and joyfull idea, "My Enemies Museum".
That's an... unexpected question :)
Well, we did plan for you to be able to put animal trophies in there (like wolf head and such) but certainly not body parts :)

Lurler

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Re: CryoFall - new screenshots & news
« Reply #9 on: April 20, 2017, 09:56:49 pm »
Hm... I wonder what could that be? ;)



Initially I was hoping we could finish farming today, but it doesn't look like we will be able to, so I will post that next week in our blog. So for now here's a small pic of the gems that you can find in the game. And yes, they will be equally as rare as in reality. Forget other games where you can find gems like dirt everywhere. Here it will be an item of luxury that rarely anyone can afford! :)

PS - as always props to our artist for the amazing art :)

Tchey

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Re: CryoFall - new screenshots & news
« Reply #10 on: April 21, 2017, 03:31:32 am »
Hm... I wonder what could that be? ;)

Hm, let me guess...

the gems that you can find in the game

Some of the gems that you can find in the game ?

Lurler

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Re: CryoFall - new screenshots & news
« Reply #11 on: April 26, 2017, 12:05:06 am »


I wonder what you guys think of this approach to farming mechanics. Specifically, as you see above - making seeds craftable and requiring additional resources depending on the amount that is possible to harvest from a single plant, number of harvests and how difficult it is to raise a particular plant.
The tomato plant in the example above gives quite a lot of tomatoes, so to offset the ease at which you receive them - I decided to make the recipe for actual seeds a bit more difficult and requiring you to have fertilizer. Other plants also have different recipes depending on particular plant properties.

The way I try to design that stuff it to completely ignore other games and their mechanics and just try to think how it would be most fun while being most balanced. Hopefully you guys share this approach, even if it is a bit unorthodox :)

Anyway, I'd like to hear your opinion on that :)

Lurler

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Re: CryoFall - new screenshots & news
« Reply #12 on: April 26, 2017, 02:09:50 am »
And in addition to my previous message - here is a full blogpost with more info about farming!

Blog post: CryoFall Dev.Blog #18 - Farming

Images (click on the images to enlarge):


Tchey

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Re: CryoFall - new screenshots & news
« Reply #13 on: April 26, 2017, 03:12:56 am »
Hi,

Is there a quality system ?

I'd like one day to see a game with quality vegetables are not the ones made with chemical and machine, but the ones planted by hand with selected seed from the best breed... Just like in real life, i you eat one "real hand made" apple, tomatoe or basically any kind of food, you can't ignore the difference with the "industrial" apple... More taste, better nutriement, need to eat less to fill full and well...

Lurler

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Re: CryoFall - new screenshots & news
« Reply #14 on: April 26, 2017, 03:35:57 am »
Certainly not for the time being, as we didn't want to overcomplicate the system from the very beginning. But we are absolutely open to such things in the future when we have better idea of how it all plays together and how people use what we already have.

As for having more meaning in using different food - there will be a system that will track what your character eats and give you different effects accordingly (either positive or negative). This will be implemented during beta phase most likely.

Either way, I personally think what we have now is quite fun as-is. Hopefully we can launch the next closed test soon, so people can give in a try finally! :)