One of the mods I'm planning to work on are some tileset replacements to give it a more 16 bit console RPG look. The test case I've started with as a sort of "Hello World" is simply to replace the main forest texture with a pink texture just as a proof.
I created my project with the Studio project tool, so it does include the usual text files and project files, but I won't detail the stuff that I didn't change or add.
In %\CryoFall Editor\Data\Mods, I have a directory called "FooTile.mpk." Inside that, I have a sub-directory ".\Content\Textures\Terrain\ForestTemperate\". In this folder, I have a 2048x2048 pink JPEG called "TileForest3.jpg".
When I run the editor, the image override doesn't seem to be taking place. If I instead replace the same image in the extracted "Core.cpk" directory, then it DOES show the new image.
The issue is reliably reproducible based on the above information. Am I doing something wrong?
Hello!
It should work fine. Please add the mod ID into the "%\CryoFall Editor\Data\ModsConfig.xml" file so the Editor will use the mod. If it still doesn't work, please use in-game console or open the client log file in %\CryoFall Editor\Data\Logs and ensure the mod is actually used (the core/mods information is logged in the first 10-20 log entries).
Regards!
None of the files you're talking about exist anywhere in the editor. No ModsConfig.xml anywhere, after running the editor, there's no Logs directory. Near as I can tell, the editor that is delivered via Steam is broken without a lot of extra effort that includes knowing things that are not mentioned anywhere as near as I can tell.
You guys really need to at least provide documentation on how to fix the editor's setup and configuration so that we can actually expect it to DO anything. I don't even know where to freaking BEGIN to get it to where the editor is working properly, but apparently it involves a whole ton of missing files.
Hello!
Indeed, we're currently not providing any documentation or guides other than this page http://forums.atomictorch.com/index.php?topic=1027.0
The path to data that I've provided is for portable editor installation, sorry. If you're using Steam version, the actual path is "Documents\AtomicTorchStudio\CryoFall Editor"
Regards!
Ah, yeah, that helps a lot. However, it seems more like it wants to find it all in AppData/Local rather than Documents.
Thanks!
Yes, if the game was restricted to access the Documents folder by the antivirus/Windows Defender, it will use "%LocalAppData%/AtomicTorchStudio/CryoFall Editor" path instead.
Enjoy!
My hello world-like works now, so I can proceed ahead. Thanks again!