Starting a server

Started by Tabuto, April 04, 2014, 05:32:47 PM

Tabuto

So guys i have been looking in to starting a server and am unsure how to go about it.

i guess i have to sort out server settings

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version="10">
  <misc>
    <language>en-en</language>
    <!--Relative path to log folder-->
    <log_folder>Logs/</log_folder>
    <!--Min logging level: Debug, Info, Important, Error-->
    <min_log_severity>Important</min_log_severity>
    <!--Relative path to mods configuration file-->
    <mods_configuration_file_relative_path>../</mods_configuration_file_relative_path>
    <!--Relative path to mods folder-->
    <mods_folder_relative_path>../Mods</mods_folder_relative_path>
  </misc>
  <network>
    <buffer_size>65535</buffer_size>
    <compression>none</compression>
    <connection_retry_milliseconds>500</connection_retry_milliseconds>
    <max_connections_count>1000</max_connections_count>
    <max_data_packet_size>65535</max_data_packet_size>
    <port>5000</port>
    <!--Network protocol (TCP or UDP)-->
    <protocol>UDP</protocol>
  </network>
  <server>
    <!--How often (in minutes) server should do autosave-->
    <autosave_delay>5</autosave_delay>
    <!--How often server should do a backup of savegame (in minutes)-->
    <backup_save_delay>1440</backup_save_delay>
    <!--Comma-separated list of blacklisted users (gametag-names)-->
    <blacklist />
    <!--Description of this server.-->
    <description>Server description text.</description>
    <!--Framerate for processing physics and networking. Best value: 60.-->
    <fps>60</fps>
    <!--Is EXP penalty applied on death. (0/1)-->
    <lose_exp_on_death>1</lose_exp_on_death>
    <!--Is money penalty applied on death. (0/1)-->
    <lose_money_on_death>1</lose_money_on_death>
    <!--If the player dies what happens to the ship, is it destroyed(1) or is the player just respawns(0). (0/1)-->
    <lose_ship_on_death>1</lose_ship_on_death>
    <!--Name of this server.-->
    <name>Tabuto game server</name>
    <!--Framerate for sending physics updates to clients. Best values: 20 for internet server, 60 for LAN. Do not set it more than Fps setting and less than 10!-->
    <physics_updates_per_second>20</physics_updates_per_second>
    <players_max_count>32</players_max_count>
    <!--Is monster spawn enabled(1) or is it a pure PVP server(0). (0/1)-->
    <pve>1</pve>
    <!--Is PvP enabled at all. (0/1)-->
    <pvp>1</pvp>
    <!--Diameter of scope. Usually it 33 game coordinates. Bigger value is useless because player display size is usually limited to 25-to-15 game coords.-->
    <scope_distance>33</scope_distance>
    <!--Comma-separated list of whitelisted users (gametag-names)-->
    <white_list />
    <!--Is is the server open(0) or private(1)? (0/1)-->
    <white_list_enabled>0</white_list_enabled>
  </server>
</settings>

how do i know about this? has anyone done this before? help ...

many thanks
Tabuto

Lurler

There is a guide on our wiki on how to setup a server.

http://wiki.atomictorch.com/VoidExpanse/Server_setup

I hope it helps!

As for config - you don't really need to edit anything actually. But you could change some settings if you'd like.