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Messages - Lurler

#1006
Game discussion / Re: Have you joined any faction?
June 06, 2014, 03:36:59 AM
Quote from: BobTheFish on June 06, 2014, 02:37:15 AM
Enjoying Void Expanse a lot so far! Mostly have just been flying around and fighting and doing the occasional basic quest. I haven't joined a faction yet because I was hoping to join Fanatics. I flew to their territory but couldn't enter their station because the default faction (No Faction) has -100 relationship with them. Is there a way I can get favour with Fanatics so I can join them?
Right now you can only join Order and Freedom. We decided to finish these two factions initially since most of the players will be joining these. And later on we will add quests and ability to join Fanatics as well.
So I think you can join one of the two available factions for now. And then when we release the update with fanatics you can join them.
#1007
Game discussion / Re: VE linux client
June 06, 2014, 12:38:18 AM
Quote from: kyokei on June 06, 2014, 12:23:37 AM
Hello again,
When can we expect a linux client version? I really want to ditch windows so I am itching to get my hands on the linux client.
If you need people to test the client, me and Kyentei would be very willing to do this.
We plan to release Mac client fairly soon (but don't hold your breath just yet, though). And then following it with Linux version as well.
Just bear with us, it will happen, eventually :)
#1008
Actually when you download the update using the Launcher, it is only couple of megabytes. No need to download the whole thing again. And then you can just copy server folder.
#1009
Quote from: B.M/F on June 04, 2014, 10:36:47 AM
I vote fore the hold modifier key (ex. shift to turn heading towards mouse cursor).
each mode has it own use, if youre flying with a fast frigate/fighter with forward firing gun, you'll do alot of strafing and that's when you'll need the mouse  flight.
but when you're flying a slow freighter/carrier with lots of turrets or a destroyer with broadside cannon  you'll appriciate the normal control.
Totally agree with you.
We will certainly investigate this feature and I am sure we will add it eventually.
#1010
Game discussion / Have you joined any faction?
June 04, 2014, 03:40:04 AM
Has anyone joined any faction and completed all available quests from them?
Have you tried Order / Freedom?
What is your opinion on the quests we currently have in the game? (there are around 12 faction quests)
Any other thoughts on the quests and dialogues in the game so far?
#1011
Quote from: Turk on June 03, 2014, 04:28:50 PM
Yeah I love the launcher. I'm with RutsDC. Any chance of getting an option to choosing where to install the game at?
Thanks :)
And yes, we plan to add options to choose where the game files will be stored.
#1012
Servers / Server Adding Guide
June 02, 2014, 01:03:32 AM
To make it easier to find a particular server and understand what server is suitable for a particular person we ask that everyone follow a particular format when you add your server here. It would make it much easier for everybody!

Thread name should include server name as well as the game version, it could also include other information such as player limit, pvp status, etc.

The thread should contain the following information:

Server name: The name of your server.
Version: Version of the game you are running.
Server address: ve.example.com
Hosted in: a country, or region such as "EU" or "US" to give a general idea for people of what ping they can expect.

Server settings:
* Mods installed: None
* Whitelist only: No
* Player limit: 100
* PVP: Yes
* EXP penalty: No
* Money penalty: Yes
* Ship penalty: No


Additional information: Any other information you think is important to know.
#1013
Thank you guys! :)

Also to these having problems with bugs: we will fix all reported bugs as soon as we are in the office on monday! And now thanks to the experimental branch we will be able to test the updates better before releasing them. But since this is the first release and there is simply no stable version yet we released the current version as is. It will not be the case in the future and we will make sure that it is properly tested before the release as stable!
#1014
VoidExpanse v0.8.0 Update patch notes.

Please read the original blog post with information about the update first: https://atomictorch.com/Post/Id1063

New game launcher:
Now you don't need to bother with downloading each update, unpacking the archive, transferring the saves, etc. Just download one executable file on your desktop, run it and it will take care of everything for you. It will download each new version, patch the game for you and keep track of all new updates. You can also opt-in to receive early experimental versions to the game if you want to be the first to try out the new changes.

New features:
  • Completely overhauled quest system. Added more than 20 quests into the game. These include quests to join different factions as well as randomly generated quests from different NPC.
  • Different areas on the station instead of just the canteen. Now there may be different areas depending on the type of station.
  • New station types have been added to the game. Now there are five station types: outpost, military, mining, business and science.
  • New icons for stations on the system map and on the galaxy map. Now you can actually see what type the station is.
  • Added mine slot to some ships and mines to equip. It is still work in progress, but you can now use mines to your advantage.
  • New ship - Orca. A heavy cruiser with missiles, mine and energy hardpoints.
  • New weapons: machinegun, particle discharger and several others. Whole lot of new misc items as well.
  • Access level to different NPC on stations. Now you can't just go and barge in to a Faction leader without earning some respect first.
  • Destruction of your ship now actually has consequences. You can choose the difficulty setting when you create a new world.
  • Upon your ships destruction you will see a notification informing you as to what you have lost, if anything.
  • Whole bunch of topics to discuss with different NPC's and depending on who you talk to the answers will be completely different.
  • Persuade skill is now implemented and can be used in quests to make people more inclined to your demands.
  • New icons for a whole lot of different items.
  • Difficulty settings are now properly implemented. You can choose between: normal, semi-hardcore and hardcore modes.
  • Fuel, speed, cruise and warp recharge indicators are added to the game.
  • You actions now have consequences - killing a faction member or helping him in a fight will have a direct effect on the faction standing towards you.
  • New model for heretic ship (properly optimized low poly model).
  • A whole lot of other new features!

Changes:
  • Rebalanced several ships including heretic, freighter and others.
  • Drop/loot lists are changed for all ships and include many more items than before.
  • Custom thread pool for background tasks. Should improve performance and loading time quite significantly for some people.
  • Relationship change after killing or attacking someone.
  • Improved ship overview control in the inventory.
  • Changed color coding scheme for different items. It is much easier to understand and more consistent.
  • Crates left in space will now disappear after some time to reduce the load on multiplayer server.
  • You can now see the total price when buying more than one item.
  • Rebalanced ships maneuvering bonuses. General rule now is as follows: Light frigates have full maneuverability, Heavy frigates -10%, Light cruisers -25%, Heavy cruisers -45%.
  • Changes to object spawning in the game. It is more consistent now, for example; there will be less objects very close to the stars and more logical placement of space stations and other structures.
  • You can now see the number of different utility slots in the ship information tooltip.
  • Better presentation of action buttons, for example; pick up cargo, dock to station and others.
  • Changes to internal structure of some game mechanics. It should make it less prone to bugs as well as allow us to extend it further with less effort.
  • A whole lot of other changes!

Fixes:
  • Improvements to local game server. Including fixes to freezing when quitting the game.
  • Replaced unreliable multithreading library with custom solution which is much more reliable.
  • Fixed: can't pick item in shop.
  • Fixed: loading of icons while "Loading" splash screen present.
  • Fixed: memory leak in the client.
  • Fixed: tooltips positioning.
  • Fixed: models loader bug.
  • Fixed: long text overflow at some action buttons.
  • Safeguard: the game now checks if it is run from archive and notifies user that it's not the way to do it.
  • Safeguard: If the game cannot start singleplayer it gives a link a to a wiki page with troubleshooting information.
  • A whole lot of other fixes and stability improvements!

Download the game in "My games & items" on the AtomicTorch (https://atomictorch.com/) website!
#1015
Game discussion / Re: Before we update
May 29, 2014, 09:14:38 AM
Quote from: Tibarn on May 29, 2014, 07:18:40 AM
Well as i said just the group up and then sharing exp and all my friends will buy the game, the only aspect that we miss :)
Yup, that is planned for the next release.
#1016
Game discussion / Re: Before we update
May 29, 2014, 06:00:25 AM
Quote from: Tibarn on May 29, 2014, 05:35:34 AM
Still sounds pretty good, do you think the next update will include a teamup/party option for multiplayer and share exp when killing npc's/players? :)
I think you have done an amazing job with the game so far, ive played the Escape Velocity serie since they got released and even if this is a different game its the best and closest successor ever. You are here to axle the mantle probobly for all us EV fans, keep the good work up :)
Thank you :)
Hopefully we can sucessfully release tomorrow and meet your expectations and continue meeting them in the future :)
#1017
Game discussion / Re: Before we update
May 29, 2014, 05:03:35 AM
Well, there were a multitude of problems actually :)

First, we couldn't finish one feature last friday, so we pushed it till next week and finished it on monday. Then we did some testing and, surprise-surprise, there were more than 30 bugs in total. We have fixed all of these already except one. But we will release this friday anyway, as an experimental version.

But now, after upgrading our build server we have lost the unity license key! Perfect timing :) So, tomorrow we have to do *something* to be able to build the final version. We will think of *something* for sure, but still.

And lastly we need to prepare some stuff for press release. This is quite a significan update for us, so we want other people to be notified about it.

So, that's our story so far!
#1018
Game discussion / Re: Before we update
May 28, 2014, 02:07:08 AM
Quote from: Ixby on May 25, 2014, 01:41:03 AM
Fuel display on the HUD!
Unless I missed it...  :o
Done :)

Quote from: Delcien on May 28, 2014, 01:25:06 AM
Just wondering if i'll be having a VoidExpanse weekend :)
Weekend for sure. And it will take you at least couple of days to go through all new content and quests.
#1019
Game discussion / Re: Before we update
May 23, 2014, 08:10:42 AM
Quote from: kyokei on May 23, 2014, 08:05:50 AM
Is adding shared xp for people in de same sector doable? For me this would help multiplayer enormously.
It might be possible, but I cannot promise this particular feature.
The feature itself is not that difficult to implement, but implementing UI for it might take a good half of the day at least, or more.
So, we will see!

Quote from: kyokei on May 23, 2014, 08:05:50 AM
Could you post a list of fixes which are going in so it helps of thinking of new smaller things?
I don't want to spoil the big release by giving away details too soon. So, please wait just a bit longer :)
#1020
Game discussion / Before we update
May 23, 2014, 06:55:46 AM
I just wanted to give you an update regarding the release.

I know you guys are really waiting for the next update and we were really trying to push the experimental version today, but alas, there were some issues that made it impossible to finish today.

But what that means is that we will be able to release the update next week for certain! And while we are at it we could also sneak in some more changes. So if you guys have some requests about really small features you'd like to see implemented please let us know!

But aside from that the update is huge. We were able to  pretty much overhaul everything within the game!