I just wanted to give you an update regarding the release.
I know you guys are really waiting for the next update and we were really trying to push the experimental version today, but alas, there were some issues that made it impossible to finish today.
But what that means is that we will be able to release the update next week for certain! And while we are at it we could also sneak in some more changes. So if you guys have some requests about really small features you'd like to see implemented please let us know!
But aside from that the update is huge. We were able to pretty much overhaul everything within the game!
Is adding shared xp for people in de same sector doable? For me this would help multiplayer enormously.
Could you post a list of fixes which are going in so it helps of thinking of new smaller things?
Quote from: kyokei on May 23, 2014, 08:05:50 AM
Is adding shared xp for people in de same sector doable? For me this would help multiplayer enormously.
It might be possible, but I cannot promise this particular feature.
The feature itself is not that difficult to implement, but implementing UI for it might take a good half of the day at least, or more.
So, we will see!
Quote from: kyokei on May 23, 2014, 08:05:50 AM
Could you post a list of fixes which are going in so it helps of thinking of new smaller things?
I don't want to spoil the big release by giving away details too soon. So, please wait just a bit longer :)
QuoteIt might be possible, but I cannot promise this particular feature.
The feature itself is not that difficult to implement, but implementing UI for it might take a good half of the day at least, or more.
So, we will see!
What I even meant was doing this without a UI change.
So if there is another player in the sector and I kill an enemy then we both get the XP. Might be a little overpowered but it beats fighting over kills or trying to let your co-op friend have the kill.
Quote from: kyokei on May 23, 2014, 09:32:22 AM
What I even meant was doing this without a UI change.
So if there is another player in the sector and I kill an enemy then we both get the XP. Might be a little overpowered but it beats fighting over kills or trying to let your co-op friend have the kill.
Just make a "party" option for us fellow space friends :D
it would make the multiplayer part a real success
Maybe add an option where you can upgrade your ship to add more mount points?
I find it really saddening when I have a big ship and it can't even fire missiles :P
Fuel display on the HUD!
Unless I missed it... :o
Quote from: Ixby on May 25, 2014, 01:41:03 AM
Fuel display on the HUD!
Unless I missed it... :o
THIS!
Speed indicator! and throttled speeds so can like set your ship to go at half your max speed without having to press "W".
Oh yeah!
Will the update or wiki (soon) include the The 'VE Physics Adjuster' for ship adding? ::)
Hi Lurler,
Just checking what day 'this week' you are planning on releasing the next update?
Just wondering if i'll be having a VoidExpanse weekend :)
Delcien
Quote from: Ixby on May 25, 2014, 01:41:03 AM
Fuel display on the HUD!
Unless I missed it... :o
Done :)
Quote from: Delcien on May 28, 2014, 01:25:06 AM
Just wondering if i'll be having a VoidExpanse weekend :)
Weekend for sure. And it will take you at least couple of days to go through all new content and quests.
It's a holiday tomorrow and I have a bridge day on Friday... Satisfy my Void Expanse urge Lurler!
Quote from: kyokei on May 28, 2014, 03:55:21 AM
It's a holiday tomorrow and I have a bridge day on Friday... Satisfy my Void Expanse urge Lurler!
Mine too! It'll -definitely- take me a lot longer to get through any content.. :)
I though the patch would come early after the previous weekend :/ is it any problems with it or do you plan to launch it today/tomorrow? :)
Kinda looking forward to play some VE with my friends, and yes we can wait for a party option/sharing exp for the next patch ;)
Well, there were a multitude of problems actually :)
First, we couldn't finish one feature last friday, so we pushed it till next week and finished it on monday. Then we did some testing and, surprise-surprise, there were more than 30 bugs in total. We have fixed all of these already except one. But we will release this friday anyway, as an experimental version.
But now, after upgrading our build server we have lost the unity license key! Perfect timing :) So, tomorrow we have to do *something* to be able to build the final version. We will think of *something* for sure, but still.
And lastly we need to prepare some stuff for press release. This is quite a significan update for us, so we want other people to be notified about it.
So, that's our story so far!
Quote from: Lurler on May 29, 2014, 05:03:35 AM
Well, there were a multitude of problems actually :)
First, we couldn't finish one feature last friday, so we pushed it till next week and finished it on monday. Then we did some testing and, surprise-surprise, there were more than 30 bugs in total. We have fixed all of these already except one. But we will release this friday anyway, as an experimental version.
But now, after upgrading our build server we have lost the unity license key! Perfect timing :) So, tomorrow we have to do *something* to be able to build the final version. We will think of *something* for sure, but still.
And lastly we need to prepare some stuff for press release. This is quite a significan update for us, so we want other people to be notified about it.
So, that's our story so far!
Still sounds pretty good, do you think the next update will include a teamup/party option for multiplayer and share exp when killing npc's/players? :)
I think you have done an amazing job with the game so far, ive played the Escape Velocity serie since they got released and even if this is a different game its the best and closest successor ever. You are here to axle the mantle probobly for all us EV fans, keep the good work up :)
Quote from: Tibarn on May 29, 2014, 05:35:34 AM
Still sounds pretty good, do you think the next update will include a teamup/party option for multiplayer and share exp when killing npc's/players? :)
I think you have done an amazing job with the game so far, ive played the Escape Velocity serie since they got released and even if this is a different game its the best and closest successor ever. You are here to axle the mantle probobly for all us EV fans, keep the good work up :)
Thank you :)
Hopefully we can sucessfully release tomorrow and meet your expectations and continue meeting them in the future :)
Quote from: Lurler on May 29, 2014, 06:00:25 AM
Thank you :)
Hopefully we can sucessfully release tomorrow and meet your expectations and continue meeting them in the future :)
Well as i said just the group up and then sharing exp and all my friends will buy the game, the only aspect that we miss :)
Quote from: Tibarn on May 29, 2014, 07:18:40 AM
Well as i said just the group up and then sharing exp and all my friends will buy the game, the only aspect that we miss :)
Yup, that is planned for the next release.
Quote from: Lurler on May 29, 2014, 09:14:38 AM
Yup, that is planned for the next release.
Did you get the chance to add shared XP without a party frame in this current release?
When will party and shared exp be released? :)
Quote from: Tibarn on June 19, 2014, 05:30:19 AM
When will party and shared exp be released? :)
When it is done :)
Quote from: Lurler on June 19, 2014, 06:34:29 AM
When it is done :)
Do you have a estimated time? :)
Quote from: Tibarn on June 19, 2014, 12:18:31 PM
Do you have a estimated time? :)
If I did I would have said already :)
Sorry, can't say now. Maybe in the next big update? But don't quote me on this :)
Quote from: Lurler on June 19, 2014, 06:16:43 PM
If I did I would have said already :)
Sorry, can't say now. Maybe in the next big update? But don't quote me on this :)
QUOTED FOR TRUTH!
Last weekend I worked together with AI to try to get VE to work in wine but no luck... I can get the intros to load, and I hear the main menu music but don't get any screen.
Tibarn, if you are handy with wine/etc then maybe you can give it a try too?
kyokei, we made a big progress with Mac version this week, so Linux version should work as well (native, not Wine). Stay tuned!
Quote from: ai_enabled on June 20, 2014, 09:29:25 PM
kyokei, we made a big progress with Mac version this week, so Linux version should work as well (native, not Wine). Stay tuned!
My my my! HERO! seriously you guys rock