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VoidExpanse => Ideas and suggestions => Topic started by: shepard1707 on July 20, 2015, 02:52:46 AM

Title: Re-Suggesting Auto-Tracking Turrets
Post by: shepard1707 on July 20, 2015, 02:52:46 AM
I've already made this suggestion quite a while ago, but I figured I would reiterate what I had already said.

QuoteTo put it simply, if I had to choose between fine control of my ship's maneuvering, or fine control of my ship's weapons, I would choose maneuvering every time. As it is, I often find myself loosing track of what direction my ship is facing because I'm too busy trying to keep my cursor pointed at the enemy. Much like we have 'follow the cursor' mode for flight control, I'd like to see a mode that detaches the cursor and has turrets automatically try to follow whatever ship is targeted. In this mode, the fire buttons would be put somewhere on the keyboard, and clicking would instead target the ship you've clicked on. If I don't have to worry about pointing my guns the right direction, I can instead worry about pointing my SHIP in the right direction. Again, this would probably be best as a simple additional mode (And, of course, would be limited by the targeting radius).

This is the feature that I feel would most bring me into the game. Piloting my ship right now feels like a mess, because I often lose track of where I'm pointed, where my guns are pointed, and where the enemy ship is

An alternative fix for this might also be more options for fixed weapons, or to lock my turrets into a forward firing arc.
Title: Re: Re-Suggesting Auto-Tracking Turrets
Post by: jeeplaw on July 20, 2015, 06:11:51 AM
I second that. Star Sector has a similar mechanic and it works wonderfully.

But I fear it'll be up to the modders to put this function in the game as they've already stated they're not looking to build out the game other than content at this point.
Title: Re: Re-Suggesting Auto-Tracking Turrets
Post by: Silberspeer on July 21, 2015, 09:08:31 PM
As I know, Star Sector has absolutely different controls and they are kinda more complicated than VE's.
Title: Re: Re-Suggesting Auto-Tracking Turrets
Post by: Lurler on July 21, 2015, 10:55:43 PM
Quote from: Silberspeer on July 21, 2015, 09:08:31 PM
VC
what's VC? :)
Title: Re: Re-Suggesting Auto-Tracking Turrets
Post by: Silberspeer on July 21, 2015, 11:38:49 PM
Ah, c'mon, typo
Title: Re: Re-Suggesting Auto-Tracking Turrets
Post by: shepard1707 on July 22, 2015, 12:41:28 PM
Not familiar with Star Sector. For me, it's mostly coming from the Escape Velocity series that draws the desire for such controls out. Like I said, I find it difficult to maneuver to the degree I enjoy and aim at the same time. Even the most basic degree of target tracking (or fixed weapons with fire spread) would free up my concentration towards maneuvering.
Title: Re: Re-Suggesting Auto-Tracking Turrets
Post by: Silberspeer on July 22, 2015, 08:26:15 PM
I wouldn't say that this is an unnecessary difficulty. Yes, these controls need some time to master. The same is when you learn how to drive a car.