AtomicTorch Studio Forums

VoidExpanse => Modding info => Topic started by: Nico on December 01, 2014, 07:07:07 PM

Title: Hulls and textures
Post by: Nico on December 01, 2014, 07:07:07 PM
Hello everyone!

Ive been having a ton of fun "dissecting" this thing and starting to come up with new content. My first trial implementing a new trader ship was a success and I've now moved into new designs.

And this is where I'm getting stuck. I've created several new hulls. I have the objects ready to go, but I'm having a hard time applying textures in-game. Usually I get an all-black ship.

Can anyone be so kind as to give me a hand here on how to bypass this difficulty?

Cheers!
Title: Re: Hulls and textures
Post by: Hammish on December 01, 2014, 07:20:06 PM
If I remember correctly it's issue with the .OBJ format and how the UV layer is applied in your modeling program.  Blender in particular seems to have large issues with it, and I never managed a workaround myself.  Hopefully Flessen can give you some better info on how to fix it up, though, as he's done multiple unique models for the game by this point.
Title: Re: Hulls and textures
Post by: ai_enabled on December 01, 2014, 09:21:57 PM
Hello!
We're using Blender and export to OBJ with this preset:
(http://i61.tinypic.com/znjya8.jpg)

Also your model need to be properly oriented, to do so you can import any game hull OBJ, and then rotate and align your hull according to it.

Regards!
Title: Re: Hulls and textures
Post by: FlessenGreendart on December 02, 2014, 10:03:34 AM
Yeah, ai_enabled has you covered.
I had the same issue, but checking the "Include Normals" checkbox did the trick.
Title: Re: Hulls and textures
Post by: Hammish on December 02, 2014, 11:56:12 AM
Good for me to know as well, if I ever adventure outside of number/code-land and decide to do more on the art style.  But lots of people around here seem to have that covered. :)

Though, Flessen, I have a gift coming up for you once we have a stable steam candidate: I actually finally worked up some of those custom muzzle flashes, so both the dual turret and the artillery turret have some decent effects to go with them.  The dual turret in particular ended up looking really nice, since I always make it a two-shot combo of some sort and thus allow for a different left and right animation... as well as making the projectiles and the trails appear to come from the proper barrel as well.
Title: Re: Hulls and textures
Post by: FlessenGreendart on December 03, 2014, 02:17:54 AM
Brilliant! I look forward to seeing how that's come out  :)