Raids And Dungeons

Started by boogis, June 03, 2019, 04:58:34 PM

boogis

This game has not enough PVE content. The meaning of MMO is to have a lot of PVE. I can be happy that I work my ass off to climb a TOP and from there spit on all newbies, but this cannot be the only pleasure of sandbox game. I want in this game be more raids, dungeons and bosses cos this will create a healthy PvP. Like fights for Bosses and so on. You can adjust it to your setting, like toxic war bunkers or abandoned underground cities, ancient caves, underground alien base, UFO source, abandoned Metro (subway), you name it. I want that all my games progress that I've achieved wouldn't crush on poor players. Maybe I'm not a bloodthirsty person, and I don't want to raid players, maybe I'm a fair, equitable guy who PK only whose who deserve it. Maybe I wanna only raid MOBs but kill players only when there is a reason for conflict but not cos game told me so.

What was the beauty of Albion and alike games? It was in the fact that if you don't wanna kill players you shouldn't. But for example, if they went greedy and stolen your boss then you crush all your rage on them. So my message is that we cant make PvP in the sake of PvP. It's dumb. Instead, we sort of has to create an environment in which PvP will be born naturally. There are of course bolt players without manners, toxic trolls and so on who kills for fun, but we can't force normal people killing others to avoid being bored. If you are mature and adequate you are not interested in unmotivated aggression, killing in the sake of killing, this is not a shooter, and if you wanna start killing someone you gotta get ready long before it happens so it a not instant piece of entertainment. I'm not a stupid teenager, and if you wanna kill people then go to session games and shooters, sandbox survival its more about household and economy and making alliances. But why to make an alliance if we don't have treeheaded dragon which cant be killed even with 10 people.  but one unfair loot distribution and that's it, peace is over, war starts, and this must be the reason for PvP in MMO and not cos i was told so by DEVs team.

That's why I think the creation of PVE servers isn't very smart. You divide things on black and white, it doesn't work. We cant put players in PvP oriented game in the situation where everything designed for war can only be used either on snakes and wolves or on other players, we are missing huge PvE content here, which not forcing players not to kill others but instead keep them busy while killing monsters and bosses. We need one server or region ones but without PvE or PvP and give more PVE content and let people decide what they want. PvP, in this case, will be an additional bonus. Not everyone wants to be a PK. In such a game I feel empathy and respect for the work of other people done to develop. We need epic dang and raids (not instanced one of course but common ones).

Another thing what players complain about is not enough craft. I think that this idea with total PVE can create more in-depth crafting system when for example the top ingredients for the top weapon you can find only in big bosses loot. This will create a risk vs reward concept when you have to risk your almost top gear in the sake of getting real top one.
Please don't make it 15 minutes boss respawn time and don't make it one entry for all time. Make it random entry so players must search the world to find a dungeon or raid and it won't become like everyday routine and a place where you always meet your enemy who came in the end and take everything while your ammo is finished. Also, dungeon entry time respawn must be random too, for example from 2 hours to two days (just an example)

Giang Nam

"solo leveling" + "I have a Mansion in the Post-apocalyptic World"   8)

4letr

But you do have a mansion in the post apocalyptic world.  ;D