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Messages - ai_enabled

#1216
Emiraven, the latest server v1.4.6 should print full path of ServerSettings.xml to the server console and to the log file. I'm really curios where is it for you! :)
#1218
Modding info / Re: New Trail Effects
July 05, 2015, 09:47:29 PM
Hello!
We've added a second, much longer trail, which is configured automatically based on the properties of the main trail defined in XML. You could switch trails length in the video options ("short" setting means old behavior without the second trail).
For visual consistency we didn't added any properties to modify the length of the second trail in XML. You could change it together with look of the primary trail by modifying <particle_lifetime>.
Also <particle_speed> is now overridden to 0 value for forward engines active mod. Otherwise the second trail could not be in sync with the primary trail.
So you don't need to modify anything in your XML trails definitions if them looks good. The players who don't like long trails will simply go to video options and make them short as they were before.
Regards!
#1219
Thanks for updating! Is it running fine (CPU/MEM)?
It seems the IP address of the server has been changed. We've marked the new address as "Featured". It will be applied when you restart the server.
#1220
VoidExpanse v1.4.6 is available now! Patch notes updated.
#1221
Emiraven,
the savegames are editable (just unzip them), however they're too heavy to edit... there are a lot of world data!

About the serverconfig.xml - I'm sorry, the right file name is SettingsServer.xml
Some players also reports they doesn't have this file.
In your case it should be there: "D:\games\steam\steamapps\common\VoidExpanse\Server\SettingsServer.xml"... otherwise I doesn't understand how it may work without the settings file. I will check this, perhaps we will add printing of the path to this file to the console.

You could download vanilla SettingsServer.xml v1.4 from there https://drive.google.com/file/d/0B4-tSq-u4CreckxKNmxNYWJFbVE/view?usp=sharing

Regards!
#1222
BTW, if you run server with the proper --dedicated flag, it should write to the console:
29.6.15 17:08:46.4457 [INF] VoidExpanse Game Server Runtime v1.4.4 (running on Windows)
AtomicTorch Studio (c) 2013-2015 | atomictorch.com
All rights reserved.
29.6.15 17:08:46.4457 [IMP] The server is now launched as a dedicated server. All server data will be loaded and pr
ocessed in the current server folder.

Does it work for you now?
#1223
Emiraven, if you could play now than there is nothing to worry about. The game had several savegame-damaging issues in the previous game version, we've fixed them in v1.4. However, old versions of savegames may produce some small issues. And some new content is not available in the old versions savegames - such as new ministations and old terminals for hacking.

About the serverconfig.xml - if you run the server as dedicated (flag "--dedicated" (without quotes), please note there are two minus signs in the start of the flag), it should be created nearby the executable file. If you run the server as non-dedicated, then the serverconfig.xml should appear in the game user data folder:
Windows: <User Documents>/AtomicTorchStudio/VoidExpanse
Linux: /.config/AtomicTorchStudio/VoidExpanse/VoidExpanse
Maс: ~/Library/Application Support/AtomicTorchStudio/VoidExpanse

Regards!
#1224
Servers / Re: Can't connect to master Servers!
June 28, 2015, 08:49:06 AM
The issue is resolved now. Sorry for that - our hoster changed the server configuration without notice...
Enjoy the game!
#1225
The issue is resolved now. Enjoy the game!
#1226
It seems something wrong happens on the master server. We're working on it now.
#1227
Servers / Re: How much of an impact does ping have?
June 28, 2015, 12:21:05 AM
You will not lose any clicks and you will not have any rubberbanding. You will just feel a noticeable input lag on 200 ms ping. If you could play with it - that's ok.
Also if the connection is not stable (with a big network packet drop rate), sometimes the game may stall for a second to resynchronize the physics.
Regards!
#1228
Hello!
I'm glad you and your son like our game!

The savegames from the previous version are compatible with v1.4. The launch problem may happens only because some server executable files or core.cpk are from the previous version. Please be sure you have copied with overwriting all the files of the folders Server_dotNET (or Server_Mono if your server is on Linux) and Core.

If it still not able to load the savegame, please copy-paste the content of latest server log file (the logs folder is nearby the Saves_Multiplayer folder).

Regards!
#1229
loudent, thanks for your feedback. I'm glad you like all the changes!
About the trading experience - you're right and we plan to re-balance it. Maybe we will adjust experience bonus according to the character level (so trading will always provide good amount of experience, not too much for the low level and not too low for the high level).
Regards!
#1230
Modding info / Re: Modding the VoidExpanse
June 26, 2015, 11:23:12 PM
ComVlad, you need to spawn the NPC and then dock him to station. For example:

var ship_id = generator.AddNPCShipToSystem("Npc name goes here", "BaseSitter", 5, "special_human_techship", system_id, 1000, 1000, { class: "order.scientist", unique_id: "scientist.unique_id_goes_here", meta: "human", sex: "male", outfit: "science" });
relations.SetShipFaction(ship_id, "order");
generator.DockShipToBase(ship_id, station_id);

Please note you need to provide the system_id, station_id and fill the name and unique_id (if you need it).
"Dock" means immediately teleporting ship to the station.