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Topics - WelshPixie

#1
Bug reports / Crash when deleting navpoint
March 19, 2015, 02:11:47 PM
Version 1.1.0, single player, Terkalenn system. Upon loading the game again the navpoint had actually deleted. The navpoint was on top of an asteroid and my ship was in the same location when deleting it.

{{{
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

  at System.Collections.Generic.Dictionary`2[System.UInt32,Assets.UI.Game.StarSystemMap.SystemMapControl+MapObjectControl].get_Item (UInt32 key) [0x00000] in <filename unknown>:0

  at Assets.UI.Game.StarSystemMap.SystemMapControl.PopulateObjects (UInt32 newStarSystemId, .BaseObjectOnMap[] objectsFromServerArray) [0x00000] in <filename unknown>:0

  at Assets.UI.Game.StarSystemMap.SystemMapControl.Update (U
}}}
{{{
[ 0] [0x53944851] Noesis.dll!Boxed_String_GetStaticType + 0x27e1 bytes
}}}


Logs: https://www.dropbox.com/s/50u18zxnl7sedqk/Log_VoidExpanse_Client_2015-03-19_22-48.log?dl=0&s=sl
#2
Bug reports / Repeating background noise
March 19, 2015, 03:27:18 AM
Updated to 1.1.0 - sound is back but it seems I have a 'stuck' background noise now that won't go away. I noticed it after entering a station and it persists after leaving the station.

Log file;

https://www.dropbox.com/s/fro5o5fjoe622z4/Log_VoidExpanse_Client_2015-03-19_11-44.log?dl=0&s=sl
#3


Not sure if this is possible, but it would be nice if the dialogue responded to your gender choice when you create your character - here he's calling me a 'man' when my character is female :) Or, if that's not possible to do, maybe take out gender-specific terms and replace them with more generalised ones? Like here, 'If you help me, I'll make you one rich pilot!' or even just 'I'll make you rich!'. *bats lashes*
#4
Hallo!

Had the game for a few days now and really enjoying it. It's like X-Universe 'Lite', which isn't a bad thing :D I've gone down the prospector route, and have a few suggestions for things that would make that path, I feel, more interesting, viable and fun (and being a fan of X-Universe, these ideas will be influenced from things I've experienced in that game - it's not my intention for this game to be something it isn't, but they're things I feel could be incorporated into this game well). If not things to be added to the base game, then things I'd like to see modded. :D

Going down the prospector path I've of course been concentrating the majority of my skill points into engineering, and to a lesser extent into piloting (for the cargo space) and social (for the  commerce). This leaves me a bit weak in the combat department, not to mention that the current ship in the game with the biggest cargo hold is very sub-par compared to the fighting-class ships. There are a few ways I can think of to compensate (while keeping the skill trees specialised). Being able to own multiple ships, and either controlling the others via A.I. or via hiring pilots, would open up a few fun things - assigning ships to 'guard' me while I mine (and I should point out at this point that I know drones are a possible planned feature), but also being able to send them off to mine/trade themselves.

(Speaking of drones - will there be a variety of drones? Mining drones, maybe?)

Ships with bigger cargo holds is something I'd very much like. I'm currently in a freighter, which has the biggest cargo hold of any ship in-game and only costs some 7,000d and is easily attainable at low level - which leaves me nothing to upgrade into, because all the more expensive, fancier ships have smaller cargo holds. This makes the prospector class (and trader, I'd imagine) a bit stunted compared to the fighting classes - I can increase my cargo capacity a bit more with skill allocation, but can't upgrade my ship hull any further without sacrificing cargo space. I got the freighter as soon as the skill point unlocked (level 15?), and that's me done now as far as ship hulls are concerned - so it'd be really nice to still have some bigger, better hulls to aim for that are suited for large-scale mining operations ^.^

Edit - oh, and I knew there was something I'd forgotten :D The ability to place multiple waypoints on the map would be sweet. I'd love to be able to mark the better quality asteroids on the map for example, so that I can quickly see where they are when returning to systems. :)