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Messages - Lurler

#1021
Modding info / Re: Effects help
May 22, 2014, 05:05:08 AM
Quote from: Ixby on May 22, 2014, 04:15:13 AM
See what I mean about 'new'?  :P
:)
Then I would suggest searching for any "javascript beginners tuttorial" on google. It's been a long time since I learned that stuff myself, so I can't point to any specific one unfortunately.
#1022
Modding info / Re: Effects help
May 21, 2014, 11:18:38 PM
Also want to add something: we will have a proper wiki article for that system once it is ready for use.
And the game uses JavaScript for scripting, not Java, as these two are very different things :)
#1023
Game discussion / Re: Ship movement
May 15, 2014, 07:36:02 PM
Quote from: daft73 on May 15, 2014, 09:35:38 AM
This is an important point. The community can start to devise new ideas, once these start...the exchange of ideas will blossom into new game concepts, taking some of the load off. All for it.
That was the idea! We wanted to create not only a game, but a framework upon which anyone can create almost anything else, or even a completely new game.
#1024
General Discussions / Re: Non-paypal purchase
May 15, 2014, 03:21:48 AM
Well, morepeople are slowly getting the game, so in terms of feedback it's okay :)
Plus it makes it a bit easier on us like that.
#1025
General Discussions / Re: Non-paypal purchase
May 14, 2014, 10:36:43 PM
Quote from: kyokei on May 14, 2014, 04:09:32 AM
@Lurler, maybe an idea... can you not talk to humblebundle and get your game sold via them?
That's in the plans also, but it's too early. We want to make sure that the game is more or less finished first. At least when it is in beta.
#1026
Game discussion / Re: Party in multiplayer?
May 14, 2014, 10:32:10 PM
Certainly not in the next patch unless you are okay to wait another month :)
#1027
Game discussion / Re: Ship movement
May 14, 2014, 10:30:19 PM
You are flying light ships and they have gravitational dapmening allowing them to perform such maneuvers.
But when you buy a bigger ship, let's say a Hammer (heavy cruiser) you will feel the full power of the enertia :)
#1028
Game discussion / Re: Next update
May 13, 2014, 10:04:59 AM
This time we don't want to rush it. We want to make sure that with this new update there would be actually something big, a reason to replay the game from the beginning :) There will be tons of new stuff!
And to make the wait easier we will continue to post sneak peeks every couple of days. You can always see what we are working on in the news, like for example this http://atomictorch.com/Post/Id1059 we have added mines to the game :)
#1029
Quote from: kyokei on May 12, 2014, 09:14:45 AM
- when you download the game via the launcher, I take you will have some sort of progress bar which tells you how much time is remaining and how far in % the download is?
Yes, of course. And you can pause and resume downloading at any time.

Quote from: kyokei on May 12, 2014, 09:14:45 AM
- I see you have a tab for news, is it not a better idea to have the news on the frontpage, make smaller buttons at the side or bottom to launch a game and have tabs for the games itself. That way you can go to the tab for VE, and there you can select if you want the stable build, exp build, etc etc.
I am not exactly sure what you mean.
#1030
Well, I've gotta say that if anyone does decide to make a big mod they can be sure we will try to help. And if they need some extra functions implemented for that - sure.
As for a wiki, we do have a wiki http://wiki.atomictorch.com/Main_Page but we need your help in filling it with content.
#1031
Game discussion / Re: Steam greenlight
May 12, 2014, 07:05:53 PM
We are actually on steam concepts. We won't go to greenlight, though, until we have a much stronger community, as otherwise our chances are very low.
#1032
Game discussion / Re: Party in multiplayer?
May 12, 2014, 03:34:31 AM
Quote from: Tibarn on May 12, 2014, 03:32:57 AM
You really should it would make it alot more fun to actually play together with your friends, and share exp atleast for killing :)
We will at least try implementing it and see how it plays :)
If it's fun and balanced then sure.
#1033
Quote from: Delcien on May 12, 2014, 02:17:21 AM
1) Have it automatically capture screenshots (by detecting ctrl+prnt scrn key-presses in-game) and storing them in a screenshot folder.
2) Have a screenshot tab so you can view your in-game screen captures
3) Have a troubleshooting tab to help with common issues, like mulitplayer problems, etc. and to send a dxdiag dump from our pc's down to you by the click on a button.
Great ideas. We will implement all of that in some way (not exactly as you described, though).

Quote from: Delcien on May 12, 2014, 02:17:21 AM
Also When is this coming out btw?
We will have a test version for you to try by the end of the week most likely.
#1034
We are working on making a launcher application for our games. We want to really simplify everything and make it as easy as possible to download and play the game.

So far it looks something like that, but it is still work in progress.


How it works:
1. Get that launcher and put anywhere, such as on your desktop. It is just one executable file, no extra folders, config files, etc., nothing. Maximum simplicity.
2. When you run it for the first time you need enter your login and password (one time only) and it automatically downloads the latest version of the game from our server.
3. Play the game! :)
It will also check for new versions and you can update your game at any time just by clicking "update" button. It also checks integrity of your installation and can fix it if something (or someone ;) ) messed up the game files.
You can also apt in to download experimental versions (or wait for stable versions only).
And finally you can get a zipped archive of all log files with single click of a button because, frankly, we are tired of asking for logs all the time. Now it is automatic! :)

Basically it makes EVERYTHING that you had to do by hand automatic.
And it also has auto updater so if we add new features you won't have to redownload the launcher, it will update itself.

And you can also use it to select what mod files you would like for your game to be active. Kind of like a plugin selector for Morrowind/Oblivion/Skyrim.

And it works for all games, and not just VoidExpanse. So when we release a new game you would be able to use single launcher for all games. And you don't have to worry about anything. Just download a single file, and run any of your games.

That pretty much sums it up.

Note: Of course you don't have to use it if you don't want to and you will still be able to just download games from our site.

Now before we release it for testing I would really like to hear your opinion and possibly some ideas that you think we should implement or generally any feedback. We are making it for you and we would like to hear what you think! :)
#1035
Game discussion / Re: Party in multiplayer?
May 11, 2014, 07:13:53 PM
Well, it is not a MMORPG :) So, we had no plans of implementing party in the way you described.
Although if there is a good reason for it we can of course do it.