First, I have limited exp. with raiding, so some of the questions may just be due to my limited knowledge.
1. Dear Devs, is there a vision/concept how raiding should play out in the finished project? What benefits should the player get by doing it?
2. In the current state, raiding is not cost-effective, mostly due to the fact, that when you have breached several wall rings, you still need to destroy caches with bombs, one of the most expensive items in the game. Am I missing something here? Is this intended? (I tried pickaxe/axe, but the damage was abysmal, could take years to destroy even wood chests)
3. Will the bombs stay that expensive relative to the other items?
Thanks!
1. Dear Devs, is there a vision/concept how raiding should play out in the finished project? What benefits should the player get by doing it?
2. In the current state, raiding is not cost-effective, mostly due to the fact, that when you have breached several wall rings, you still need to destroy caches with bombs, one of the most expensive items in the game. Am I missing something here? Is this intended? (I tried pickaxe/axe, but the damage was abysmal, could take years to destroy even wood chests)
3. Will the bombs stay that expensive relative to the other items?
Thanks!