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Messages - Lurler

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1
Development discussion / Re: CryoFall - new screenshots & news
« on: May 18, 2017, 02:03:58 am »
APART ? Environmental Protection Armor Requiring Trisloted.
GPS ? Green Padded Suit
Void Armor ?
The first one is funny, I like it :)
That's literally what it is!
Not sure if we will actually use it, but it's a decent candidate :)

2
Development discussion / Re: CryoFall - new screenshots & news
« on: May 18, 2017, 12:01:24 am »


We've just finished adding this new suit!
But frankly we aren't entirely sure what to even call it now :)
It is supposed to be a good combination of conventional armored suit as well as environmental protection suit (aka hazmat).
As you can see in the screenshot below we are currently just calling it "Environmental Protection Armor", but I don't really like that name. Not to mention it's too long.
Maybe you guys have some better ideas what to call it?



PS - another interesting thing about this armor is that it occupies all three slots (head+chest+legs) unlike all other armor sets.

3
Bug reports / Re: Void Expanse - A Deal with a Priate
« on: May 15, 2017, 09:15:47 pm »
Hm... which quest is that?

4
Development discussion / Re: CryoFall - new screenshots & news
« on: May 05, 2017, 10:20:24 pm »
New blogpost!

Blog post: CryoFall Dev.Blog #19 - Cooking

Images (click on the images to enlarge):

5
Development discussion / Re: CryoFall - new screenshots & news
« on: April 28, 2017, 01:26:05 am »
No worries, we aren't blindly following what's considered "the norm", even for the most trivial things we are trying to find some new ideas that would make the game a bit more interesting and engaging :)
Same applies here, depending on what you are after you might use different types of the same item.

6
Development discussion / Re: CryoFall - new screenshots & news
« on: April 27, 2017, 11:32:46 pm »
Just wanted to share it for no particular reason :)



The art was finished yesterday, so I added that stuff into the game today. Now we are officially finished with farming implementation.

7
Development discussion / Re: CryoFall - new screenshots & news
« on: April 26, 2017, 03:35:57 am »
Certainly not for the time being, as we didn't want to overcomplicate the system from the very beginning. But we are absolutely open to such things in the future when we have better idea of how it all plays together and how people use what we already have.

As for having more meaning in using different food - there will be a system that will track what your character eats and give you different effects accordingly (either positive or negative). This will be implemented during beta phase most likely.

Either way, I personally think what we have now is quite fun as-is. Hopefully we can launch the next closed test soon, so people can give in a try finally! :)

8
Development discussion / Re: CryoFall - new screenshots & news
« on: April 26, 2017, 02:09:50 am »
And in addition to my previous message - here is a full blogpost with more info about farming!

Blog post: CryoFall Dev.Blog #18 - Farming

Images (click on the images to enlarge):


9
Development discussion / Re: CryoFall - new screenshots & news
« on: April 26, 2017, 12:05:06 am »


I wonder what you guys think of this approach to farming mechanics. Specifically, as you see above - making seeds craftable and requiring additional resources depending on the amount that is possible to harvest from a single plant, number of harvests and how difficult it is to raise a particular plant.
The tomato plant in the example above gives quite a lot of tomatoes, so to offset the ease at which you receive them - I decided to make the recipe for actual seeds a bit more difficult and requiring you to have fertilizer. Other plants also have different recipes depending on particular plant properties.

The way I try to design that stuff it to completely ignore other games and their mechanics and just try to think how it would be most fun while being most balanced. Hopefully you guys share this approach, even if it is a bit unorthodox :)

Anyway, I'd like to hear your opinion on that :)

10
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: April 25, 2017, 09:13:48 pm »
From what I understand the server application can be compiles to be linux compatible even now. It's the client side that we want to have some extra work done on before releasing the linux and mac versions, but don't quote me on this. ai_enabled would be able to explain this better :)

11
Game discussion / Re: Saving the game
« on: April 25, 2017, 09:12:07 pm »
Well, in that case just imagine that you are playing Diablo 2 :)
It also autosaves constantly :)

12
Game discussion / Re: Saving the game
« on: April 25, 2017, 03:52:00 am »
Yes, the game autosaves whenever you see a loading screen of any kind (like jumping or entering/exiting a station). And it also saves in space if the last save was some minutes ago. No need to worry about it :)

13
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: April 24, 2017, 02:20:34 am »
I just wanted to say thank you for keeping the server online for such a long time and allowing thousands of players to be a part of MP! :)
And sure, we cannot ask you to keep supporting the server after such a long time since the release.

Instead, we'd like you be one of the hosters of our new game - CryoFall when the time comes and if you enjoy it as well!

14
Development discussion / Re: CryoFall - new screenshots & news
« on: April 20, 2017, 09:56:49 pm »
Hm... I wonder what could that be? ;)



Initially I was hoping we could finish farming today, but it doesn't look like we will be able to, so I will post that next week in our blog. So for now here's a small pic of the gems that you can find in the game. And yes, they will be equally as rare as in reality. Forget other games where you can find gems like dirt everywhere. Here it will be an item of luxury that rarely anyone can afford! :)

PS - as always props to our artist for the amazing art :)

15
Development discussion / Re: CryoFall - new screenshots & news
« on: April 17, 2017, 04:17:14 am »
Can we display body parts too ? I have a nice and joyfull idea, "My Enemies Museum".
That's an... unexpected question :)
Well, we did plan for you to be able to put animal trophies in there (like wolf head and such) but certainly not body parts :)

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