Recent Posts

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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on Today at 03:29:10 am »
It adds a nice effect on everything, i like it.
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on Today at 03:26:18 am »
Very small update this time - AO system is finally in the game.



Read more in our blog: https://atomictorch.com/Post/Id1188/CryoFall-DevBlog-24-Ambient-Occlusion

As you can see we've finally started working on visual effects and presentation in general in preparation for the upcoming public release.
More to come: shader effects, dynamic lighting, dynamic shadows and more.
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Mods / Re: [WIP] AbyssExpansion
« Last post by Lurler on September 18, 2017, 09:30:12 pm »
Unfortunately there aren't that many people who still post here regularly. So I'd say - share your mod also on Steam Workshop, this way you will have better visibility.
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Mods / Re: [WIP] AbyssExpansion
« Last post by Acuru on September 18, 2017, 06:18:14 am »
Damn, i had hard time lately, but hopefully i could get back to moding.

Anyway, anyone tested this mod already?
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on September 13, 2017, 01:52:55 am »
It could be for 1 week or so, to fit the gameplay, or cost a lot to produce, with maybe some side effects, like immune to A but more sensitive to B.

Or not, it just was a quick flash in my mind !
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on September 12, 2017, 11:03:11 pm »
What about Vaccins ?
You mean for diseases? Well... I think it's going a bit too far :)
Sure, we will consider something like that in the future, but certainly not at the moment. There are still a ton of other things we need to implement first for the first public release.
But when the core game is complete, maybe somewhere around beta we will start looking at existing systems and expanding where it makes sense.
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Tchey on September 12, 2017, 06:14:30 am »
Seems good so far !

 The arts are clean and easy to read in a quick look, i think it's important too.

I like the preventive drugs like IRL, for radiation but also some disease.

What about Vaccins ?
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Development discussion / Re: CryoFall - new screenshots & news
« Last post by Lurler on September 12, 2017, 02:34:33 am »
New blogpost!



Read more about that stuff: https://atomictorch.com/Post/Id1186/CryoFall-DevBlog-23-Medical-items

I showed some of those pics before, but now as we finally added the status effects (see the previous blog entry) we also finalized all medical items and added proper effects as you'd expect them to have.
So far it plays amazing in the game! I can't wait for your guys to try the game yourself! :)
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Development discussion / Re: CryoFall - Visual effects research (VFX)
« Last post by ai_enabled on September 05, 2017, 04:14:11 am »
Tchey, we too, honestly.
Most of the post-effects we want to implement will improve the visual feedback of the game. When you receive serious damage or accumulating radiation it will be much more obvious than the simple status effects icons in the corner of the screen, and much more immersive too.
Most of these effects will be configurable (by the way, we recently finished the options system and menu, adding new options is very easy).
Though, some of the post effects will be forced (such as color grading for day-night cycle; I think everyone will agree it's not really good when the (vanilla) game allows to "turn of the night" in the options). But still, the modders are free to customize the existing post effects and even implement their own (yes, everything is implemented in the scriptable part of the game, including shaders code!). So we can expect a lot of crazy stuff and customization for every kind of player.
Regards!
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Development discussion / Re: CryoFall - Visual effects research (VFX)
« Last post by Tchey on September 05, 2017, 03:57:16 am »
I don't know much about it. I know however that i almost always cut the bloom off, in all games i can. Also, moction blur, and other things that actually negate my abilities to read the screen. I don't like shiny, i'm more a raw wood and brut stone guy...
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