Author Topic: [EU][kG]kunix.org -PVE- / community server  (Read 31538 times)

ai_enabled

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Re: [EU][kG]kunix.org -PVE- / community server
« Reply #195 on: November 18, 2016, 01:07:14 am »
kyokei, well, I've already done it for the next version :-).
It will also improve the servers list by displaying the public server domain names instead of IP addresses (if the server domain name is set in the settings file). Will be helpful for CryoFall as well.

kyokei

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Re: [EU][kG]kunix.org -PVE- / community server
« Reply #196 on: November 23, 2016, 07:27:25 am »
Some stats of kunix:

World initialized with 577 players, 290 star systems, 33754 asteroids, 9269 ships, 53 bases, 799 jumpgates, 32154 spaceObjects, 908 specialObjects, 1633 containers, 290 stars, 742 planets.

kyokei

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Re: [EU][kG]kunix.org -PVE- / community server
« Reply #197 on: April 24, 2017, 02:02:37 am »
Is anyone still playing on my server? If not I am thinking of shutting it down for now as it's using quite some ressources

Lurler

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Re: [EU][kG]kunix.org -PVE- / community server
« Reply #198 on: April 24, 2017, 02:20:34 am »
I just wanted to say thank you for keeping the server online for such a long time and allowing thousands of players to be a part of MP! :)
And sure, we cannot ask you to keep supporting the server after such a long time since the release.

Instead, we'd like you be one of the hosters of our new game - CryoFall when the time comes and if you enjoy it as well!

kyokei

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Re: [EU][kG]kunix.org -PVE- / community server
« Reply #199 on: April 25, 2017, 11:51:21 am »
Well I managed to cut down resources so it's ok for now.

For Cryofall - I would be honored to host a server for you guys but I need a Linux version :D /tease

Lurler

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Re: [EU][kG]kunix.org -PVE- / community server
« Reply #200 on: April 25, 2017, 09:13:48 pm »
From what I understand the server application can be compiles to be linux compatible even now. It's the client side that we want to have some extra work done on before releasing the linux and mac versions, but don't quote me on this. ai_enabled would be able to explain this better :)