Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - frizzank

#16
Modding info / Re: VE Physics Adjuster
September 02, 2015, 11:32:30 AM
Nope, still spitting out this error when I click the open model button
DllNotFoundException: C:/Users/Frizzank/Documents/AtomicTorchStudio/VoidExpanse/Tools/VoidExpansePhysicsAdjuster/VoidExpansePhysicsAdjuster_Data/Plugins/NativeOpenfileProject.dll
  at (wrapper managed-to-native) GUILoader:OpenFileDialog ()

  at GUILoader.OnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)


I also tried putting the rest of the dll's you listed in with the NativeOpenfileProject.dll, still nothing.
I also double checked and made sure the dll files did exist in Windows/System32, and they do.
#17
Mods / Re: Star Trek: TOS
August 29, 2015, 08:49:34 PM
Yorktown, Beefed up version of the Constitution class


#18
Mods / Re: Star Trek: TOS
August 27, 2015, 06:21:45 PM
Next up the Apollo class scout vessel USS Hermes

#19
Modding info / Re: VE Physics Adjuster
August 27, 2015, 05:37:42 PM
I already have the C++ redistribution, but just to be safe I re-installed it. Still doesn't work.

Can someone else try downloading this and running it on their machine just to make sure it's not me.
http://atomictorch.com/Files/PhysicsAdjuster.zip
#20
Modding info / Re: VE Physics Adjuster
August 26, 2015, 03:59:45 PM
I loaded it on two separate machines, one windows 7 another xp.  Same results, output log says the same thing.

Does it have to be placed in a specific directory?
#21
Modding info / Re: VE Physics Adjuster
August 26, 2015, 01:13:08 AM
Yes the file is there, i don't have anti-virus software.
#22
Mods / Star Trek: TOS
August 25, 2015, 11:17:37 PM
TOS: The Original Series
http://steamcommunity.com/sharedfiles/filedetails/?id=507651592 (http://steamcommunity.com/sharedfiles/filedetails/?id=507651592)

For now just has the Constitution class Enterprise, Hermes Apollo class, Phaser, and Photon Torpedo turret. Complete with Sound Fx. The photon torpedo fx needs some work but I though I would share what I have




Turrets have models even though you don't see them on the Enterprise Hull

#23
Modding info / Re: VE Physics Adjuster
August 25, 2015, 11:02:16 PM
Clicking the button just depresses it and nothing happens.

error log

DllNotFoundException: C:/Users/Frizzank/Documents/AtomicTorchStudio/VoidExpanse/Tools/VoidExpansePhysicsAdjuster_Data/Plugins/NativeOpenfileProject.dll
  at (wrapper managed-to-native) GUILoader:OpenFileDialog ()

  at GUILoader.OnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

I tried re-downloading it and same thing.
#24
Modding info / Re: VE Physics Adjuster
August 25, 2015, 10:57:56 PM
clicking on open model does nothing...

This is from the output log
DllNotFoundException: C:/Users/Frizzank/Documents/AtomicTorchStudio/VoidExpanse/Tools/VoidExpansePhysicsAdjuster_Data/Plugins/NativeOpenfileProject.dll
  at (wrapper managed-to-native) GUILoader:OpenFileDialog ()

  at GUILoader.OnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)
#25
Modding info / Re: Star Trek TOS mod
August 25, 2015, 06:10:43 PM
By setting display type to 0 "<display_type>0</display_type>" the turrets do not render.
#26
Modding info / Star Trek TOS mod
August 25, 2015, 02:18:58 PM
So I made a Constitution class Enterprise and stuck it in the game but the turrets look a bit out of place on the top of the saucer.

Putting them under it looks better when your playing but in the hanger you can still see them. 

Any thoughts on where they look best?



#27
Modding info / VE Physics Adjuster
August 25, 2015, 01:57:36 PM
I found this on the wiki but have no idea how it works or even where to install it to work correctly?

VE Physics Adjuster
http://atomictorch.com/Files/PhysicsAdjuster.zip