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Messages - Samui

#16
Ключи будут рассылать нам разработчики когда игра выйдет в стиме.
На многие ваши вопросы разработчиками уже были даны ответы в других темах.
С наилучшими пожеланиями ;)

Кстати, форум пока только английский, так что необходимо предоствалять перевод к текстам на других языках.

Dev's will send us keys ufter game release in Steam.
There already is dev's answers on many of your questions in another topics.
Best wishes to you ;)
#17
Mods / Re: USS Enterprise Hull (2009 Movie Version)
September 16, 2014, 11:56:08 AM
Great work! Can't wait to see Normandy ;)

You want to make separate mods to every ship? I think they all will be added to BTC, but may be somebody wants to have only all of you models without BTC(there is many wierd crazy people around the world ;)).
#18
Mods / Re: Breaching the Core Full Mod Discussion
September 16, 2014, 11:39:04 AM
1.2.0 translated and optimized size like in main mod. https://www.dropbox.com/s/gqbaa639eqwhz4e/0.1.2rubtc.rar?dl=0
#19
Mods / Re: Breaching the Core Full Mod Discussion
September 15, 2014, 10:49:04 AM
Quote from: Hole_in_Head on September 15, 2014, 08:42:18 AM
On the pirate bug, if I were to guess, the BTC files just contain the older version of the file.  I have 0.9.9d, and only saw the behavior once I started using BTC.  The script had a typo so that the pirates were told to go to an undefined coordinate, which just results in going to the center of the map.

I think Hammish can deal with it if you right ;)
#20
Mods / Re: Breaching the Core Full Mod
September 15, 2014, 07:44:55 AM
Quote from: Hole_in_Head on September 15, 2014, 07:24:35 AM
Hi Samui,

Here's a small mod that will give bounties for destroyed pirates.  It's a single file edited, so it can be used standalone.  To use it with other mods, it should have the highes priority, otherwise it might not have any effect. 
https://drive.google.com/file/d/0B9IgYXhKrGk0Rk94THBXUThsNkk/edit?usp=sharing

Thanks, I'll test it as soon as posible.

Quote from: Hole_in_Head on September 15, 2014, 07:24:35 AM
Also, found a small typo that was causing the pirates to want to all group up at the star in the middle of the map.  This should fix that. Just make sure it has a higher priority than the BTC mod.
https://drive.google.com/file/d/0B9IgYXhKrGk0Q19nS0hZMlJQa1U/edit?usp=sharing

Note that the bug above can actually just be fixed by removing the StickToPointAggr.js file from the BTC mod, but figure the mod pack might be easier for some to use.

This bug was already reported, and I didn't saw it in 0.9.9d version. Strange.


2Hammish: open your PM box plz :)
#21
Mods / Re: YT-1300 Light Freighter (Millenium Falcon)
September 13, 2014, 05:36:08 AM
Quote from: FlessenGreendart on September 12, 2014, 07:51:10 AM
Awesome! Keep 'em coming! :)
Aye Aye, Captain!

Added widest complilation with more universes(Farscape and even Wall-E ;D) and some useful links.
I'll try to find more specialized compilations for better orientation in ships universes.
#22
Mods / Re: Breaching the Core Full Mod Discussion
September 13, 2014, 05:16:02 AM
Zag! Zag! =)

Great work, Hammish, as always ;)

About Ru BTC:
Here is complete russian localization of 1.1.0 BTC. https://www.dropbox.com/s/1klx0sivugjmnao/0.1.1%20stable.rar?dl=0

Becouse of font problems there is no Characters translation, and you will see "? ? ? ?..." in pop up messages receiving quest items. This will be fixed when localization system will be released.

I must clarify that it is just mod localization, not full game translate.

Ru BTC will be updated shortly after every BTC update and every time when I need to correct grammatical errors and/or change some descriptions.

#23
General Discussions / Re: Favorite Sci-Fi series?
September 13, 2014, 02:17:37 AM
When I was a child/teen my favorites was Farscape and Shadow Raiders.
Later I addet to my list Stargate and Star Wars.

Between Sci-Fi games best for me was: Warhummer 40k, Star Craft, Homeworld 2, X(2&3, rebirth awful for me), Space Rangers(1&2), Freelancer and Mass Effect 1,2,3.
#24
Mods / Re: What ship should I build next?
September 12, 2014, 11:10:10 AM
There is some people extracting models from SC2, so, I think, it will be not so hard to make Hyperion, or other SC ships ;) But I may be wrong.
#25
Mods / Re: What ship should I build next?
September 12, 2014, 08:18:22 AM
#26
Mods / Re: What ship should I build next?
September 12, 2014, 05:58:56 AM
How about Hyperion?

(http://img.chaos-online.ru/rAW)
#27
Mods / Re: YT-1300 Light Freighter (Millenium Falcon)
September 12, 2014, 05:56:35 AM
Added new post update with Star Craft universe.
#28
Bug reports / Re: New bugged launcher 0.7.1.0???
September 12, 2014, 01:13:52 AM
Quote from: ai_enabled on September 11, 2014, 08:35:24 PM
Hello! I thought we can add some extra validation of broken ModsConfig.xml file. What exactly was broken? How did you solved this problem?

Problem was inside my mod. Item's wasn't mutch to Itemlist so game can't create new world or load saved game. I falsely assumed  that problem was in core.cpk (stupid me). 
#29
Bug reports / New bugged launcher 0.7.1.0???
September 11, 2014, 06:55:06 AM
UPD. That was problem with my mod configs. Sorry for bothering, pls delete/close this topic ;)

Today I was finally got to my computer to test some VE mods. When I started your launcher it autoupdated to 0.7.1 version.

What was my surprise when I saw that I can't use base mod(core). I simply can't activate it via launcher. I tryed to reinstall game, delete every mod, reinstall everething, download new launcher - no results.

(http://img.chaos-online.ru/rAP)
(http://img.chaos-online.ru/rAq)
(http://img.chaos-online.ru/rAr)
(http://img.chaos-online.ru/rA2)

I can try to make mod with everething from core archive but it is not a right solution.
#30
Mods / Re: YT-1300 Light Freighter (Millenium Falcon)
September 08, 2014, 12:54:13 PM
You can add 2 versions: as a background "mysterious ancient alien ship" and as small scalled replica "maden by ancient technology wich obtained by studying an ancient alien ship." =)