Automaton.Mod adds some automation to simple tasks, like looting, gathering...
By default all features are disabled.
How to use: Open mod settings gui by pressing 'F6'.
In settings: red tab - means that feature is disabled, press (https://i.imgur.com/jzUYR1K.png) and hit 'Apply' button to save changes (it's only remember changes in current feature tab, so use 'Apply' on every feature settings change).
Toggle all mod features on/off by pressing 'x'.
All buttons configurable in game main settings.
Screenshots:(https://i.imgur.com/7BgKq5U.png) (https://i.imgur.com/KkXn4N3.png) (https://i.imgur.com/NwhyvAP.png)
Mod type: Client-side mod.
Admin edit:
Download patched version compatible with R31 Update: here (https://drive.google.com/file/d/1vVpudrG0r-iqwRCnLBZrW9hjDekHHmo6/view?usp=sharing) (thanks to @Mars)
Latest version: 0.4.1
Supported game version: 0.29.12.6
Download latest version: here (https://github.com/Djekke/Automaton/releases/download/v0.4.1/automaton.mpk)
Bug tracker: here (https://github.com/Djekke/Automaton/issues)
GitHub link: https://github.com/Djekke/Automaton (https://github.com/Djekke/Automaton)
Changelog:0.4.1 (18.02.2021)
- Fix AutoHarvest stop firing after accidental mouse clicking.
0.4.0 (17.02.2021)
- Add dynamic gathering of features.
- Fix OptionTextBox value parsing.
- Various small fixes.
- Add AutoFishing feature.
- Add AutoFishCleaner feature.
- Add ToolPreservation feature.
- Add DroneCommander feature.
0.3.6 (19.01.2021)
- Fix A29 incompatibility.
0.3.5 (25.07.2020)
- Add update checker via rss.
- Refactor addition of features.
0.3.4 (23.04.2020)
- Fix style error for A26.
0.3.3 (31.01.2020)
- Add tree age filter for AutoHarvest.
- Fix A25 incompatibility. (Thanks ai_enabled)
0.3.2 (15.08.2019)
- Fix AutoHarvest aim for some cases. (Should be ok now)
0.3.1 (13.08.2019)
- Fix UI reload failure.
- Fix AutoHarvest aim.
0.3.0 (11.08.2019)
- Add information tab.
- Fix A23 changes compatibility.
0.2.4 (30.07.2019)
- Global code refactor.
- Add full localization support. Add ru_ru translation.
- Add stale water bottle for AutoFill.
- Add global settings.
- Fix A23 changes compatibility.
0.2.3 (10.04.2019)
- Add gui notification for gathered items from loot container.
- AutoPickup ignore items on cursor.
- AutoPickup will not open ground container gui if player inventory is full.
- Fix few problems with AutoGather loot container.
0.2.2 (09.03.2019)
- Fix A19 compatibility.
- Add proper item gathering from loot container.
0.2.1 (22.01.2019)
- Fix A18 compatibility.
- Fix autoharvest whitelisting.
0.2.0 (02.12.2018)
- New GUI.
- More flexibility in settings. (Ability to automate only certain tasks)
- Add AutoFill feature.
0.1.3 (10.10.2018)
- Fix mods setting not saved.
- Fix auto-gather attempt to gather on plants that has not ready yet.
0.1.2 (09.10.2018)
- Change default button for settings, now it's 'F6'.
- Add button to enable/disable mod features. Default button is 'X'.
0.1.1 (05.10.2018)
- Fix 0.16.6.4 incompatibility.
How to install mod:
- If you are using a Steam version:
Here is guide for you. (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333) - If you are using a launcher:
Open mod file "Automaton.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
(Yep, now it's that easy) - If you run game client directly:
Place mod file "Automaton.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
<mod>core_1.0.0</mod>
</mods>
Add following line to enable this mod.
<mod>automaton</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
<mod>core_1.0.0</mod>
<mod>automaton</mod>
</mods>
Save changes. Close file. Run game client.
Enjoy.
Good work!!!
Nice!
Although it feels a bit like an exploit :)
But oh, well. Since it doesn't break or exploit any server rules it is fine, even if we are not happy about it :)
If Sir Lurler won't be happy about it..,
I'm not going to use it..,
but I'm not going to be happy about it...
Hmm... At least I'll try it. 8)
...
@Djekke
Sir, may I suggestion an on/off switch, a binding key to turn on/off, please.
Thanks.
EDIT: I've figured a way for my on/off, switching tools. :P
ok, I've tried it more.
I noticed there are a lot of times that mining minerals or wood cutting is slow. My character pauses from time to time.
Maybe it's because of the game ping that I have?
I'm not sure.
...
EDIT: It's going smooth when this is on for the first few minutes. Problem starts after that which I have to turn it off and on to go smooth again.
Would it be possible to automatically gather water at the beaches when an empty bottle is equipped?
Quote from: gobias on November 23, 2018, 03:28:53 PM
Would it be possible to automatically gather water at the beaches when an empty bottle is equipped?
Yes, I think that it would be relatively easy to add. But I'm not sure when next version would be ready, I hope it will be soon.
Awesome changes :)
I know it's borderline "cheating" in a way but some tasks are just so tedious(those salt water bottles >.<)
Hey when will you update so it works on A22 update??
Quote from: ShadowLucifer on May 16, 2019, 02:39:51 PM
Hey when will you update so it works on A22 update??
It wasn't broken with A22 update, so you can continue to use it.
(I checked that mod loads fine and hear no reports of any errors)
doesnt work for me those changes i put in modconfig file are disappearing after i launch the game and f6 doest work at all. please help
Quote from: boogis on June 08, 2019, 11:03:46 AM
doesnt work for me those changes i put in modconfig file are disappearing after i launch the game and f6 doest work at all. please help
Are you using steam version? Check this guide https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333 (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333)
Is '%userprofile%\documents\AtomicTorchStudio\CryoFall' a proper folder?
In 'Mods' there you should put mods that you downloaded.
Also you can look at last client log from 'Logs' folder and check which folders your game client are checking for mods and did game see any mods there (should be in the beginning of the log).
If after that you still would have troubles with mod installing - you can ask for help in official game discord in #mod section.
p.s. Edited a bit, fixed some folders names.
Quote from: Djekke on June 08, 2019, 01:52:25 PM
Are you using steam version? Check this guide https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333 (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333)
Also you can look at last client log from Data/Logs folder and check which folders your game client are checking for mods and did game see any mods there (should be in the beginning of the log).
If after that you still would have troubles with mod installing - you can ask for help in official game discord in #mod section.
im not exactly sure what is proper path to logs you ve mentioned. anyway, i tried also a steam folder where all games are and there is a special folder for mods and i tried this one too with adding info to modconfig and problem still remains - its disappears.
Mod is updated and ready for upcoming A23. Enjoy!
Pretty sure its working fine. give it a go
I love this mod, huge qol improvement. :)
Some ideas for additional features:
- Watering plants if it detects that water status is e.g. <50 minutes
- Different presets for gathering options (cycle via hotkey) instead of just on/off
- Moving additional empty bottles to the hotbar from the inventory when filling them up
- Select food to eat in order to keep specific buffs up
Hello, I need automatic watering
Mod is updated and ready for A25. Enjoy!
Regarding new features:
- I'm working on AutoWatering for plants for a long time already, but it's not that simple there and I don't like my current solution, so it will be delayed for another release
- Different presets - I'm not sure that it really needed, can you write some examples
- About moving empty bottles while filling - it's possible to do that, but don't be that lazy :D
- About food and buffs - No. It's not an easy task and I don't like that road. (What next? Auto-medicine use? Auto-fire? meh...)
Thank you!
FIY: it works fine with A27 Update.
New release: 0.3.5 (25.07.2020)
Changelog:
Add update checker via rss.
Refactor addition of features.
Now you don't need to override any original mod files to add a new feature via an addon! 8)
Hey, when will you update to make it applicable to the A29 update?
Hello, will that mod be updated to a28?
because it's not working now
@wilk85, do you mean A29? This mod is compatible with A28 but not with the A29 experimental version (yet; we've just provided A29 Editor to help port mods to A29).
Please note that all client mods are disabled for certain PvP servers (including all the official PvP servers) to ensure a fair game for everyone.
Regards!
New release: 0.3.6 (19.01.2021)
Changelog:
Fix A29 incompatibility.
I changed the update interval in settings, but no value seems to work, I get like infinite instant notifications when inventory is full, even with like 3 seconds interval... I can't put back 0.5, my computer is using ',' (0,5). It looks like I have 0s update interval whatever I put.
Edit: if you use French settings, type .5 instead of 0,5
New release: 0.4.0 (17.02.2021)
Changelog:
Add dynamic gathering of features.
Fix OptionTextBox value parsing.
Various small fixes.
Add AutoFishing feature.
Add AutoFishCleaner feature.
Add ToolPreservation feature.
Add DroneCommander feature.
OptionTextBox seems to work now :)
- Add dynamic gathering of features. ?
Remove this line from ModsConfig.xml first if you have ite because Cryofall client will freeze and reset ModsConfig.xml
<mod>automatonDroneCommanderExpansion_0.1.3</mod>
Quote from: Mars on February 17, 2021, 12:44:49 PM
- Add dynamic gathering of features. ?
There is no need to add features via bootstrappers now.
Mod will found any features that implements IProtoFeature interface and add them.
If there is any errors - let me know. :)
The problem I have right now is the last Automaton Fishing Expansion I fixed is switching rod when under the durability, so I had a couple rods on my hotbar and the feature is using all of them.
You have AutomatonManager.AddFeature but you don't have a RemoveFeature. So I would have to rename the Fishing feature I use or maybe you could update your ToolPreservation feature... Add an option "Equip new item" under "Unequip below this level", so when the fishing rod is unequipped, you find a new one and equip it at the same slot.
EDIT: Actually the current AutoFishing proto is FeatureAutoFish and yours is FeatureAutoFishing, so I have both. The problem is that your FeatureDroneCommander proto has the same name as the one from Feuerteufel, so anyone with it and updating Automaton will get a cleaned ModsConfig.xml
Quote from: Mars on February 17, 2021, 01:24:54 PM
The problem I have right now is the last Automaton Fishing Expansion I fixed is switching rod when under the durability, so I had a couple rods on my hotbar and the feature is using all of them.
You have AutomatonManager.AddFeature but you don't have a RemoveFeature. So I would have to rename the Fishing feature I use or maybe you could update your ToolPreservation feature... Add an option "Equip new item" under "Unequip below this level", so when the fishing rod is unequipped, you find a new one and equip it at the same slot.
Why would we need to remove a feature if we can just disable one we don't need? To override existed one? But there would be possible problem with order of the code executions. So to be safer, it would be better to have different names for features.
Also for ToolPreservation feture, you can disable it completely or partially if its functional is hinder your actions.
"Equip new item" option is possible, but for proper installation it need some additional tricky settings (picking order and other stuff), so I was just too lazy to implement it :)
Quote from: Mars on February 17, 2021, 01:24:54 PM
EDIT: Actually the current AutoFishing proto is FeatureAutoFish and yours is FeatureAutoFishing, so I have both. The problem is that your FeatureDroneCommander proto has the same name as the one from Feuerteufel, so anyone with it and updating Automaton will get a cleaned ModsConfig.xml
Yeah, I probably should have used different names for my new features, but its already too late to change them, sorry about that.
Dynamic gathering of feature is working, tested with my Item detector.
I would like to remove the AutoFishing using only 1 rod, but yeah I can disable it.
(https://i.imgur.com/iOBI23O.jpg)
When mining a meteorite, if I hit it up myself 1 hit, then the automaton stops working on it... it wasn't like that before.
New release: 0.4.1 (18.02.2021)
Changelog:
Fix AutoHarvest stop firing after accidental mouse clicking.
Mod doesnt work with A29... RIP. I press F6 and nothing happens...
@awfulcitizen, it does work fine and well supported by its author. The reason why it may not work for you:
0. you're not using the latest mod version
1. you've not added it properly to the mods config file
2. you're playing on a server that forbids client-side modifications (such as all the official PvP servers and most of the community PvP servers)
Regards!
Quote from: ai_enabled on March 04, 2021, 05:28:49 AM
@awfulcitizen, it does work fine and well supported by its author. The reason why it may not work for you:
0. you're not using the latest mod version
1. you've not added it properly to the mods config file
2. you're playing on a server that forbids client-side modifications (such as all the official PvP servers and most of the community PvP servers)
Regards!
nah im pretty sure something is broken. latest game version, latest mod version, official pve server, i know how to edit code.
Remove automatonDroneCommanderExpansion
With the new update is anyone else having to restart the mod regularly witht he "x" button to keep iy working?
yeah there is a bug now in it when you take a pile container like the sulfur
This is the file I use in R31
https://drive.google.com/file/d/1vVpudrG0r-iqwRCnLBZrW9hjDekHHmo6/view?usp=sharing
Thank you, @Mars, I've edited the first post to link it.
does this work with r33?
Quote from: TopAce6 on October 16, 2022, 04:14:24 AM
does this work with r33?
Yes, there were no breaking changes. Please note that some servers (such as official PvP servers) are configured to require a vanilla clientΓÇöall mods are automatically disabled when connecting to such servers, and several integrity checks performed to ensure that everyone are using the vanilla version without any modifications.
Regards!