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Messages - Victus

#1
Game discussion / The Nuke
December 24, 2014, 10:16:53 AM
I've noticed that the nuclear missile is distance based which isn't a problem until you consider the destructive force of the weapon, and you've accidentally fired it as a reaction to 12 pirates while in cruise with a ship full of precious organs  :P. It probably wouldn't hurt to change the weapon so that it detonates after a given time (5 seconds perhaps?) and/or on impact, optionally a warning that it detonates based on distance traveled in the description so you don't have to use trial and error to figure it out.

I do enjoy the weapon greatly as it is now, I just don't know if anyone else is willing to sacrifice themselves in the name of science as many times to figure out how to use it properly. I know the first part of this is more of a suggestion but I wanted to let others who hadn't tinkered with it know how the nuke operates so they save themselves getting blown up.

Remember: Stop. Launch. Move.
#2
Game discussion / Re: Is VoidExpanse ready for gold?
December 24, 2014, 09:50:36 AM
Personally I've greatly enjoyed this game so far but it does have some quirks that need to be worked out before any kind of major release. +1 to Zer0Glitch and kyokei's posts, they touched on a lot of what I feel as well.

You probably could release it within the next year but not too soon and not without better multiplayer and modding API. Modding can make or break games nowadays, look at how Starbound went when the devs didn't release any new content for a year, the community took over and made the content they wanted because the game was easy to mod. While I'm not saying you should do with VoidExpanse what they did with their game (it angered a LOT of people) but having a game that is easy to mod means that years after you complete the game it may still have a dedicated community of modders adding more content and keeping it relevant to the users.