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Messages - kyokei

#46
Servers / Re: [EU][kG]kunix.org -PVE- / community server
December 16, 2015, 04:06:52 AM
The savegame is heavily compressed - thanks to AI_Enabled.
Anyways enjoy! - let me know if anything needs to change...

Btw the US server will not be coming back :(
#47
Servers / Re: [EU][kG]kunix.org -PVE- / community server
December 16, 2015, 03:09:02 AM
Server has been updated and has been wiped.

Enjoy the clean server.

Link to the old save: https://cloud.ion-box.org/index.php/s/fEmreoI85O10fra -- pw kunix

The link will only be available for 2 days.
#48
Servers / Re: [EU][kG]kunix.org -PVE- / community server
December 14, 2015, 06:19:57 AM
I can wipe the save

Poll up:
http://strawpoll.me/6264474

I'll check back in a few days
#49
Servers / Re: [EU][kG]kunix.org -PVE- / community server
December 13, 2015, 02:54:30 AM
And how would I do that? :)
#50
Game discussion / Re: Back in timer
December 09, 2015, 11:22:22 PM
I agree I'm not a huge fan of the timer either, I would have rather had lives but hey, I get why you went with this and I think a lot of people will enjoy it.
A casual mode is something that you will have to make, pre or post launch, whichever. I'm sure you have some post launch ideas and could just bundle this with it.
#51
Game discussion / Re: Dinocide - Discussion
November 26, 2015, 11:29:28 PM
Congratulations!! I wish you the best of luck with this game
#52
Servers / Re: [EU][kG]kunix.org -PVE- / community server
November 24, 2015, 11:00:48 AM
Updated to 1.6
#53
Wow tons of server fixed and optimizations! I like!

I'll update Kunix when I get home.
#54
Game discussion / Re: Dinocide - Demo Version
November 18, 2015, 09:33:41 AM
Linux version runs perfectly but I have 3 comments:

- Controller keys are not taken correctly in the keybindings menu - trying to rebind keys with the Steam Controller and it wouldn't work
- The game really needs vsync because I get tearing and sometimes textures seem to shift
- Ledges and stuff still act weird, you get stuck, or it's not acting like it's supposed to.

Other than that it's awesome, I'll test the Mac version tomorrow

*edit* linked the demo in GamingOnLinux irc chat, they liked it - only positive feedback :)
#55
Game discussion / Re: Dinocide - Demo Version
November 18, 2015, 05:13:50 AM
Quote from: Lurler on November 18, 2015, 03:44:18 AM
Linux and Mac builds are now available!

http://dinocide.com/Pages/Dinocide-Download-Demo-Version
Will test this tonight

Re the price - 10 euros should be fine but when I look at the demo people might find it overpriced. It's very difficult to set a price for it right now. 5 euros seems too little, 7,99 might be better... I think it may also depend on the replay-ability or the length?
#56
Game discussion / Re: Dinocide - Demo Version
November 16, 2015, 11:00:11 PM
I think maybe the issue that I have with the jumping is that it's too riggid  - maybe some small added animation and a slight curve once you reach you max jumping height will make it feel less (can't find the word) and a bit more flowing. Maybe check how they did it with the first Mario. It's quite similar to the jumping in Dinocide but less riggid. Then again - this is my opinion ;)

For the levels, I would leave them as they are in the demo, the demo needs to represent the full games difficulty else people won't buy it because it's too easy, or faceroll as they call it.

As for the weapons go, I think you changed something there? The little chugs the arrow as if he is superman :D creating a nice difficulty curve btw.
I also saw you fixed the sky at the part where you get the arrow, that seemed to work fine now.
#57
Game discussion / Re: Dinocide - Demo Version
November 16, 2015, 01:44:03 PM
Got it working in a VM without graphical issues or slowness :) let the testing continue - tested the latest version, it's a lot more difficult.
Thing that I still see is when you move something the screen moves a bit and I find the jumping still very odd
#58
Game discussion / Re: Dinocide - Demo Version
November 16, 2015, 07:47:21 AM
And I may have a solution.... I will build a Windows VM (/shivers) - not sure how the performance will be.
Keep you updated - hate the fact I can't test for you guys
#59
Game discussion / Re: Dinocide - Demo Version
November 14, 2015, 02:33:44 PM
Bad news Lurler, GF's PC got buggy, she didn't want to use Windows anymore so she's on Linux too... no more Windows here so can't help you test anymore :(
#60
Game discussion / Re: Dinocide - Demo Version
November 14, 2015, 01:20:27 AM
Does not run in wine since I think you guys are using d3d11