AtomicTorch Studio Forums

VoidExpanse => Ideas and suggestions => Topic started by: Ophidios on April 11, 2014, 11:44:57 AM

Title: Big list of ideas
Post by: Ophidios on April 11, 2014, 11:44:57 AM
So, I avoided initially posting a big list of ideas, because I first wanted to have the capability to play the game extensively.  Also, I know there's probably a great deal of planned capability coming down the pipe.

After spending some time thinking about it, this is the list of features that I personally would really dig.  Some have been mentioned in other threads, or even by other posters, but this is pretty much my own personal wish list.


To me, I think VoidExpanse's greatest power would lie in it's ability to simulate an entire universe.  If this is just based upon scripted events and a few linear quests, then despite the enormity of the universe, people's interest will wane.  When I look at games like Minecraft, Dwarf Fortress, or even space games like X3, the reason people dump hundreds or even thousands of hours into them is not necessarily because they are complicated or full of features, but because of the emergent gameplay that is inherently created by a simulated universe.  Design the systems, plan how they work, and let the story tell itself.  Not that quests and storyline shouldn't be included - they should.  But when I look at a game like Freelancer (which was cool, by the way), once the story was over, the universe felt vast and empty.  Sure you could "trade", but there was no real profit in it.  And it didn't feel like doing so built toward anything.  People will spend dozens of hours mining if there's a sense of accomplishment tied to that.  Filling your account with credits doesn't give that feeling.  Constructing a station filled with a fleet of your own manufactured ships and weapons that sweep Xengatarn space clean?  Now you're talking.  If I could spend 40+ hours coloring the entire galaxy map into my faction's control?  Yeah, now we're talking a damn fun game.