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Messages - Djekke

#31
Ideas and suggestions / Re: Trading
October 05, 2018, 10:07:24 AM
After reading you post, I have another good idea that give you all that you ask here.
Add NPC trading stations, that can not be destroyed, with automatic price adjustments (if the item is often bought ΓÇö the price is up, often sell ΓÇö the price is down) Add 2 of them on the map with marks (May be later move this marks do discover from datalogs from rad-towns). It would be a nice pvp-zone with pros and cons. (Ofc no landclaims allowed near this)
#32
Ideas and suggestions / Re: UWoP
October 04, 2018, 01:38:47 PM
You can add it as mod to you own server, but i'm that is a bad idea for standard servers. It's a game, not real life, so if anyone build this weapon - I pretty sure they use it immediately. But for team-pvp server it's can be good - it can be used as ultimate victory tool. (Just add server-wipe option, when other team surrender, and go again)
#33
Ideas and suggestions / Re: Building and Raiding.
October 03, 2018, 04:16:10 AM
There no need of an actual roof let's just pretend that we have it.
Room definition would be great: automatic and manual definition like how it done in RimWorld, DF, etc.
Dynamic Field of View would be awesome, that there is no way to look over walls, and over solid objects. But as it a really complex system, that is hard to control from server code - at least do it the way, that it can hide fully enclosed room contents.
#34
Mods / [Client] Automaton Mod
September 29, 2018, 03:10:27 PM
Automaton.

Mod adds some automation to simple tasks, like looting, gathering...
By default all features are disabled.

How to use: Open mod settings gui by pressing 'F6'.
In settings: red tab - means that feature is disabled, press and hit 'Apply' button to save changes (it's only remember changes in current feature tab, so use 'Apply' on every feature settings change).
Toggle all mod features on/off by pressing 'x'.
All buttons configurable in game main settings.

Screenshots:


Mod type: Client-side mod.

Admin edit:
Download patched version compatible with R31 Update: here (https://drive.google.com/file/d/1vVpudrG0r-iqwRCnLBZrW9hjDekHHmo6/view?usp=sharing) (thanks to @Mars)

Latest version: 0.4.1
Supported game version: 0.29.12.6
Download latest version: here (https://github.com/Djekke/Automaton/releases/download/v0.4.1/automaton.mpk)

Bug tracker: here (https://github.com/Djekke/Automaton/issues)

GitHub link: https://github.com/Djekke/Automaton (https://github.com/Djekke/Automaton)

Changelog:
0.4.1 (18.02.2021)
- Fix AutoHarvest stop firing after accidental mouse clicking.
0.4.0 (17.02.2021)
- Add dynamic gathering of features.
- Fix OptionTextBox value parsing.
- Various small fixes.
- Add AutoFishing feature.
- Add AutoFishCleaner feature.
- Add ToolPreservation feature.
- Add DroneCommander feature.
0.3.6 (19.01.2021)
- Fix A29 incompatibility.
0.3.5 (25.07.2020)
- Add update checker via rss.
- Refactor addition of features.
0.3.4 (23.04.2020)
- Fix style error for A26.
0.3.3 (31.01.2020)
- Add tree age filter for AutoHarvest.
- Fix A25 incompatibility. (Thanks ai_enabled)
0.3.2 (15.08.2019)
- Fix AutoHarvest aim for some cases. (Should be ok now)
0.3.1 (13.08.2019)
- Fix UI reload failure.
- Fix AutoHarvest aim.
0.3.0 (11.08.2019)
- Add information tab.
- Fix A23 changes compatibility.
0.2.4 (30.07.2019)
- Global code refactor.
- Add full localization support. Add ru_ru translation.
- Add stale water bottle for AutoFill.
- Add global settings.
- Fix A23 changes compatibility.
0.2.3 (10.04.2019)
- Add gui notification for gathered items from loot container.
- AutoPickup ignore items on cursor.
- AutoPickup will not open ground container gui if player inventory is full.
- Fix few problems with AutoGather loot container.
0.2.2 (09.03.2019)
- Fix A19 compatibility.
- Add proper item gathering from loot container.
0.2.1 (22.01.2019)
- Fix A18 compatibility.
- Fix autoharvest whitelisting.
0.2.0 (02.12.2018)
- New GUI.
- More flexibility in settings. (Ability to automate only certain tasks)
- Add AutoFill feature.
0.1.3 (10.10.2018)
- Fix mods setting not saved.
- Fix auto-gather attempt to gather on plants that has not ready yet.
0.1.2 (09.10.2018)
- Change default button for settings, now it's 'F6'.
- Add button to enable/disable mod features. Default button is 'X'.
0.1.1 (05.10.2018)
- Fix 0.16.6.4 incompatibility.


How to install mod:

  • If you are using a Steam version:
    Here is guide for you. (https://steamcommunity.com/sharedfiles/filedetails/?id=1704026333)
  • If you are using a launcher:
    Open mod file "Automaton.mpk" with launcher. Press 'Yes' to overwrite (if you updating mod). Press yes to activate. Done. Enjoy!
    (Yep, now it's that easy)
  • If you run game client directly:
    Place mod file "Automaton.mpk" in your "Data" -> "Mods" folder. Then go back in "Data" folder and open "ModsConfig.xml"
File "ModsConfig.xml" looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>

Add following line to enable this mod.
<mod>automaton</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton</mod>
</mods>

Save changes. Close file. Run game client.
Enjoy.
#35
Ideas and suggestions / Re: Thoughts on Vehicles
August 30, 2018, 11:04:21 PM
The problem with vehicles is how to not make them pvp-safe or even abuse them in pvp. The same happens with teleportation. If the price of teleportation is too low, it will deny the danger of bring valuable loot on foot to the main base.
#36
Bug reports / Re: directX problem
August 25, 2018, 11:02:29 AM
As i thought, your video card does not support dx11, only dx10.

https://www.nvidia.ru/object/product_geforce_9600gt_ru.html

You can see it in dxdiag output 'DDI Version: 10'

You can try to emulate dx11 (just google for dxcpl) but you cant get high fps with that.
#37
Bug reports / Live re-compile crash
August 25, 2018, 08:55:08 AM
Just tryed in a fresh environment (download game, unpack content of Core.cpk in the folder with same name, run sln via MSVS 2017, try to change smthg)
Change was: add new hotkey in Scripts\ClientComponents\Input\GameButton.cs
compiler log: https://pastebin.com/pZ8md5VT
client log: https://pastebin.com/yv3uxu81

Error:
25.8.18 18:31:01.631 [ERR] CRITICAL ERROR at CryoFall_Client.exe! Unhandled exception. Terminating the process!
System.NullReferenceException: Object reference not set to an instance of an object.
   _____________________________________stack trace_____________________________________

   at ComponentGroundTileRenderer.RefreshFull()
   at ComponentCameraGroundTilesManager.RefreshActiveTiles()
   at ProtoOption`2.Apply()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\ClientOptions\Base\ProtoOption.cs line: 59)

   at ProtoOptionsCategory.LoadOptionsFromStorage()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\ClientOptions\Base\ProtoOptionsCategory.cs line: 142)

   at BootstrapperClientOptions.ClientInitialize()
      (file: D:\Projects\CryoFall\CleanEnvironment\Core\Core.cpk\Scripts\Bootstrappers\BootstrapperClientOptions.cs line: 12)

   at ClientScriptsDataReloadHelper.InitializeClientBoostrappers()
   at ClientScriptsDataReloadHelper.RefreshScriptingData()
   at CBNDMonoGameApplication.OnUpdate(gameTime)
   at Game.DoUpdate(gameTime)
   at Game.Tick()
   at WinFormsGameWindow.TickOnIdle(sender, e)
   at ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(grfidlef)
   at ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(dwComponentID, reason, pvLoopData)
   at ThreadContext.RunMessageLoopInner(reason, context)
   at ThreadContext.RunMessageLoop(reason, context)
   at WinFormsGameWindow.RunLoop()
   at Game.Run(runBehavior)
   at CBNDClientLauncher.Launch(isEditor, getServerLoggerProviderFunc)
   at #=zj1AQTV7w68H5hg2X54FyroZD756Ef4ERbg==.Main()
   _____________________________________________________________________________________


p.s. If no one can reproduce that, then there is a high probability that its crashed because i use dxcpl.
#38
Bug reports / Re: directX problem
August 25, 2018, 08:39:51 AM
Can you Run 'dxdiag' command (Win + R, and type 'dxdiag')
Then use 'Save All information' and upload result txt file via https://pastebin.com/ or google disk or some other method.
p.s. There is a posibility, that you have dx11, but you video card is supporting only dx10.1 features)
#39
Bug reports / Re: Crash
August 20, 2018, 12:47:09 AM
You can post it here via http://pastebin.com
p.s. Also write here some additional information about how you get this crash.