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Messages - ProjectX

#1
Modding info / Re: Exp - learningpoints
February 13, 2019, 10:12:13 AM
Wow never thought it would be that easy thx a lot for all the information
#2
Modding info / Re: Exp - learningpoints
February 13, 2019, 09:32:48 AM
Quote from: ai_enabled on February 12, 2019, 02:18:50 PM
You can override this file completely by making a server-side only mod
Alas, we don't have a proper step-by-step guide how to make mods for CryoFall but it's very similar with VoidExpanse
you cannot change the rate of exp gain yet (we plan to add a multiplier for this) but you can increase the rate of conversion between gained exp->LP. We have a multiplier for this (which is currently set to 0.01) - SkillExperienceToLearningPoin tsConversionMultiplier in C# file "<game>\Core\Core.cpk\Scripts\Technologies\Base\TechConstants.cs". To access it you need to extract Core.cpk with Zip tool (it's a regular Zip archive without compression) or by executing the CMD script you will find in the same folder.


Ok now you got my attention,first question is there any information how to create mpk files for cryofall or is it automatically created by the system (launcher)?.what should i do after the change in Core\Core.cpk\Scripts\Technologies\Base\TechConstants.cs? for example: i changed the conversion rate from 0.01 to 0.03 and i saved ofc,so what are the steps after the change, folder contains core cpk but you said it is not required to pack back im a bit confused very exited to learn new things, but confused hehe.Best regards

Ps: i meant the mpk files for the atomic launcher how were they created?
#3
Modding info / Re: Exp - learningpoints
February 13, 2019, 06:42:53 AM
Awesome , thx a lot.
#4
Modding info / Exp - learningpoints
February 12, 2019, 07:34:31 AM
Hello,

how can i change the rates for exp and LP on my local server? do i need a mod or something.i just want to set up a server with a kind of *happy hour* system (double Exp+double Lp) thx in advance.