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Messages - Lurler

#931
Modding info / Re: Turret orientation suggestion
August 05, 2014, 11:54:45 PM
Actually it is already in :)
In the v0.9.5. It was very easy to do, so we implemented it with the last patch.
#932
Bug reports / Re: Bug reports (0.9.5)
August 05, 2014, 11:54:03 PM
I can assume that your save got corrupted after the crash and all these problems steam from it unfortunately...
We will investigate the issue and hopefully think of some solution.
Thank you for letting us know.

Could you please attach your save file and all logs for us to investigate, though?
You can upload them to dropbox, mediafire or any other file sharing service.
#933
To answer your questions:
We'd like to add experience for trading but such system isn't yet possible. But will likely be added in the future.
As for how asteroids are generated, unfortunately I have no idea :)
Maybe someone else from the team can answer that here.
#934
No problem, glad to help! :)
#935
Okay, here's how I would do it.


OnStart:
if (ship has enough energy)
{
    decrease energy as needed
    set duration/cooldown time as normal
    set mining status (create a new variable) as "1" - meaning everything is okay
} else {
    set duration as 1 frame (instant)
    set mining status as "0", meaning fail
}

OnFinished:
if (mining status is "1")
{
    //then everything is okay
    add resources as normal
} else {
    notify user that mining failed because there is not enough energy
}


And that would basically do exactly what you described.

Hope it helps!
#936
Bug reports / Re: 0.9.4 bugs - so far
August 05, 2014, 12:00:04 AM
1. This is a very strange bug. We were trying to find any indications on it, but we can't seem to even reproduce it. But it is on our todo list and we will try to resolve it for sure.

2. Fixed. Thank you! Will be in the next version.

3. They actually do. The station is repopulated with new stock every 5 minutes. Along with changes to goods prices and statuses (sell/buy).

4. About quests. What quest exactly is given twice? It shouldn't happen... As for failing a quest - don't worry, you can actually fail only certain quests, but if you complete all others you can still join the faction. So, it is not possible to completely fail everything and not be able to join.
#937
Maybe it's antivirus removing the file or blocking it?
#938
OnCancel is a function that is executed when the mining cancels externally such as you moving or getting shot.
#939
Game discussion / Re: Offline Mode
August 04, 2014, 05:30:36 AM
Edit: I was ninjad :)
Anyway, below is my original message.

---
No. You don't need an internet connection to play. And there is definitely no DRM!

And again to clarify. You need to run the game at least once with the proper internet connection to download your profile. After than you don't need the internet connection at all.

We have rewritten significant portion of these communication parts, so it really should work even with poor internet connection now.

Could you try and let me know if it works for you now?
#940
VoidExpanse is updated to v0.9.5.

This release is marked as experimental for now, but it really should be okay.
So, we will mark it as stable as soon as you guys try it and report that there isn't anything else that is broken that we missed :)

=== VoidExpanse v0.9.5 ===

New features:
   * Upside-down weapon mounts implemented (will be useful for modders).
   * Random advices on loading screen.

Changes:
   * Asteroid examination - content is cached now (so no need to scan every time) and updated when you mine.
   * Chat is messages now take little longer to disappear making it easier to read.

Fixed:
   * Savegame icons overcompressed.
   * Asteroid examination skill not working.
   * Major UI loading issue.
   * No music in main menu and in game after alt-tab.
   * "Who's online" window not working.
   * Showing players on a station, even though they are offline.
   * Jumpgate telefrag.
   * Shields regeneration mechanics.
   * Game starts on a wrong display.
#941
I think you need to add energy consumption on the device activation.

Basic idea would be:


if (has enough energy) {
    remove energy
    start mining
}


Thus, if the condition is fulfilled then the mining starts and some energy is consumed.

Btw, all API functions are available in our wiki: http://wiki.atomictorch.com/Main_Page but you probably already know that.
#942
Bug reports / Re: Shield power draw inconsistencies
August 03, 2014, 08:01:55 PM
Something is not right here. And calculations in the script file are wrong as well...
Thank you for pointing this out!

All of that should be per second as all other values we use in the game are either fixed or per second.
Thus shield should use X energy per second for as long as it continue to regenerate.

Will be fixed in the new version!
#943
Modding info / Re: Turret orientation suggestion
August 03, 2014, 07:48:14 PM
It is possible according to our specification.
But since we have not added any ship that uses it - it isn't implemented yet.

But the idea is to use weapon display parameter:
0 - not display.
1 - normal.
2 - up side down.

It will be available in one of future versions once we add a ship that uses it.
#944
Bug reports / Re: Corrupt save game :(
August 03, 2014, 07:37:12 PM
Actually it is the same for me as well. If I play for couple of hours the UI starts to visibly lag. The NoesisGui guys are notified about the problem and they expect to have a fix by the end of this week.
#945
A small note:
Not java, but java script. Javascript is much simpler than java and if you have basic concepts of programming you can learn js in a couple of days or so :)