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Show posts MenuQuote from: Hammish on June 22, 2014, 05:53:30 AMLooks cool, I would love to try it
Figured I'd give a show of stuff I've been working on as time allows.
Quote from: Tibarn on June 19, 2014, 12:18:31 PMIf I did I would have said already
Do you have a estimated time?
Quote from: Tibarn on June 19, 2014, 05:30:19 AMWhen it is done
When will party and shared exp be released?
Quote from: wormywyrm on June 13, 2014, 09:15:25 PMThat's what we will probably end up with as an alternative control scheme. Not now though
You can still have astroid-like physics while also having the ship automatically rotate towards the cursor.
Quote from: wormywyrm on June 13, 2014, 09:15:25 PMAh, another Dreamcast fan! These were a good times indeed. I still play some RE:CV and Soul calibur from time to time
I found this game while looking for a spiritual successor to Armada for Dreamcast. I am really impressed by it
Quote from: wormywyrm on June 13, 2014, 09:15:25 PMThis was done on purpose as there are several reasons why it shouldn't be infinite.
I noticed that ships don't maintain their momentum very well
Quote from: wormywyrm on June 13, 2014, 09:15:25 PMThank you
I haven't played a lot of the game yet but the only other thing I can really say is, it would be fun to have more enemies or to fight multiple weaker enemies at a time. I might just not be at that part of the game yet though, so I will hold off on commenting Amazing job.
Quote from: Hammish on June 16, 2014, 12:57:49 AMWell, I can tell you what we have so far at least.
Any chance you could list out what modding tools you might eventually be releasing? Just a bit of curiosity on my part.
Quote from: Hammish on June 16, 2014, 12:57:49 AMNo problem, you can just ask any particular questions and I will either answer here or create a separate wiki article.
Without them, and this seems something that would go well on the wiki, it would be grand if we could get a list of what some of the more obscure variables mean and the settings for each.
Quote from: Hammish on June 16, 2014, 12:57:49 AMThe fourth one is alpha, so it is the standard RGBA notation.
One specific one, though: for particle effects in some places it seems to list out four variables. I figure three have to be RGB values; fourth might be luminosity or something? Any information on this would be handy as I do a bit of my tinkering.
Quote from: Hammish on June 16, 2014, 12:57:49 AMTracking is defined in the ships slots and is not linked to weapons themselves.
First, for homing weapons, is the listed value for homing under projectiles degrees per second of tracking?
Quote from: Hammish on June 16, 2014, 12:57:49 AMAs far as I know - yes, it will be available in shops automatically
And second, if I create an entirely new item will it automatically populate into station stores by itself or do I need to add it to a list of 'shop gear'?
Quote from: zonemaster60 on June 16, 2014, 10:57:35 AMPlease check our dev blog at http://atomictorch.com we are posting all updates there. There are more interesting stuff there too.
Hello I just bought the game a few days ago and would also like to be informed when the linux version is available for download.
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