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#901
Hello!

The game has an items desync issue which happens sometimes if you're playing with a significant latency and managing some items while their count might change by the server (like in the crafting scenario).
Unfortunately, it's hard to reproduce (even with the simulated latency) so we're still figuring out the best way to fix it.

Regards!
#902
=== CryoFall v0.16.6===

New feature:
   - Performance indicators (detailed information for general game performance and network connection quality).

Changes:
   - Added shortcuts menu button to the container window (thanks @BobTheFish).
   - Added support for two extra mouse buttons (total 5 buttons are supported now, including the scroll wheel).
   - Seeds droprate increased from radtown supply crates.
   - No point in watering plant if it's the last harvest.
   - Ambient occlusion video option is disabled by default now as it's very GPU heavy and the effect is too subtle to be noticed by the most players.

Fixes:
   - "Black map" (missing world chunks) on respawn.
   - Trading station didn't report out of stock if the lot quantity was > 1 and there is < than the lot quantity (thanks @Heffernan).
   - Cannot upgrade the land claim if there are more than two intersections (thanks @Heffernan).
   - A newly built land claim area was displayed in red color (as if not owned) to the land claim founder player.
   - Bones and fat have organic content now (could be dropped into the mulchbox).
   - Proper tooltip resizing/refreshing implemented.

Important:
   - No wipe with this update. Enjoy the game!
   - If you host the game server - please update it (the savegame from <game root>/Data folder should be deleted manually as the game will be unable to load it due to incompatibilities between the versions).
#903
Druidily, something is preventing you from connecting to both game servers and it might be a good idea to check your firewall/antivirus settings for CryoFall_Client.exe.
We don't see any issues on our side and other players are connecting without any issues.
#904
Druidily,
thanks for reporting!
Can you post the screenshot of the error window please?
#905
=== CryoFall v0.16.4 ===

Changes:
   - Only the owner/founder of the land claim can upgrade it.
   - Disallowed building around animals/monsters to prevent players from trapping them inside blueprints or structures.
   - Removed physics colliders from mushrooms, green and red herbs to make it easier to traverse dense forests.
   - Now you cannot damage any vegetation with bare hands, to prevent accidentally destroying berries or other plants.
   - Forums section in Main Menu will display all the subforums for CryoFall including new sections which will already have or will add in the future

Fixes:
   - Bomb planting speed bonus was applied in reverse (increased the planting duration), now it works as intended.
   - Local chat sound was received across the entire map (thanks @BobTheFish).
   - Player could apply mulch from the other side of the screen, not it has the same range as any other farming actions (thanks @Daitallica).
   - Regular grass can now be hit/damaged the same as any other vegetation.

Important:
   - No wipe with this update. Enjoy the game!
   - If you host the game server - please update it (the savegame from <game root>/Data folder should be deleted manually as the game will be unable to load it due to incompatibilities between the versions).

=== CryoFall v0.16.5 ===

Fixes:
   - Cannot add owners to the doors and trading stations (thanks @IndignoPlay).

Important:
   - No wipe with this update. Enjoy the game!
   - If you host the game server - please update it (the savegame from <game root>/Data folder should be deleted manually as the game will be unable to load it due to incompatibilities between the versions).
#906
Thanks for reporting,
fixed for the upcoming small update.

Regards!
#907
Bug reports / Re: Game fails to boot after update
September 26, 2018, 03:32:12 PM
Great to hear :-)
#908
Bug reports / Re: Game fails to boot after update
September 26, 2018, 12:02:07 AM
Jpeasy, thanks for reporting!
That's very unusual. Could you try deleting the game folder completely from the Launcher Data folder, please? See "Settings" tab, there is a path to the "Data" folder.
#909
New CryoFall update is finally live now!

We are looking forward to your YouTube videos and specifically let's plays as well as Twitch streams!

Don't forget to join and follow our social channels and websites:
   - Discord server: https://discord.gg/pRMGjRz
   - Forums: http://forums.atomictorch.com/ (this forum)
   - Reddit: https://www.reddit.com/r/cryofall/
   - Twitter list: https://twitter.com/Lurlerrr/lists/atomictorch-studio
   - Official website: http://cryofall.com/
   - Development blog: https://atomictorch.com/

Now, without further ado, let's see what's new in this version.

=== CryoFall v0.16.1 ===

New features:
   - "Unstuck!" button added to inventory. It can help in the case when you're trapped in a house or simply want to respawn without dying and losing your items (takes 5 minutes countdown and you should stay still otherwise the request will be cancelled).
   - Structures decay is finally implemented! It has 24 hours delay after which decay starts and in 24 hours the structure will decay completely (taking damage every 5 minutes). Buildings inside the land claim area are protected from the decay. The land claim building itself will start decaying if the land owner doesn't visit the land claim area for 24 hours. The timer is reset whenever you enter your claimed area. After this land claim decay timer starts (with duration depending on the land claim tier). If it's not repaired it will decay completely and all the buildings in the destroyed land claim area will start decaying in 24 hours as usual. This should help with abandoned bases and structures significantly!
   - Now it's possible to deconstruct blueprints and get all the spent resources back. Hold the interact button (right mouse button by default). No crowbar or any tool is required. Only possible on blueprints in your land claim or in the non-claimed area. Very useful if you accidentally place the blueprint in incorrect position.
   - Destroyed walls now display as such. So you can see that they have been actually destroyed. Destroyed wall can be quickly deconstructed with the crowbar tool (even if they're located in another player's land claim area). It's possible to build over the destroyed walls without the deconstruction.

New content:
   - New tropical biome with all new content! New plants (e.g. pineapple), trees (e.g. banana tree),  new animals (tropical boar), etc.
   - Wall system has been completely rewritten from scratch!
   - New wall tier - reinforced bricks.
   - New oil-berry bush. You can extract petroleum from its fruits!
   - New plants in the desert biome (cactus).
   - You can get cactus flesh and craft cactus drink or eat it as-is.
   - Several new quests and updated existing quests.
   - New neural implant that gives 50 LP upon usage. It's quite expensive though.
   - Added world map icons for important resources (petroleum and lithium).
   - Added tobacco farming, drying and production of several cigar types.
   - Many other additions, recipes, items, objects, etc.

Changes:
   - Significantly expanded the world map. Main change is the introduction of tropical areas, but other areas have been expanded as well.
   - Crowbar tool moved to Tier 1 technologies (Industry group) as players requested to get access to it as early as possible in the game.
   - Rebalanced radtowns to make their loot be a bit more reasonable.
   - Rebalanced several recipes resource requirements (especially cloth items).
   - Updated certain visuals (e.g. walls, several trees, grass, etc.).
   - All walls now have proper physical colliders (depending on the actual shape of the wall).
   - Saplings cannot be planted right next to other trees/saplings anymore, one tile padding is required now (to prevent "impenetrable forests" and "tree walls" :) ).
   - Now it's impossible to remove yourself from the owners list of the land claim building, door, etc. Ask another owner to remove you.
   - Plantings a plant (from seed) will repair the farm plot automatically (if it's damaged; for free).
   - Tooltip for the technology node is improved to display the reason why it cannot be unlocked (such as not enough LP or requires another technology as a prerequisite).
   - Respawn window redesigned to make it more straightforward.
   - Increased LP award for the first dozen of quests from 2 to 3 LP.
   - Completed quests (awaiting the LP claim) will be much more noticeable in the quest tracking UI.
   - Added heavy weapon experience for bomb planting.
   - Heavy weapon skill now offers "bomb installation speed increase".
   - Removed damage bonus from heavy weapon skill (it was never actually used).
   - Better error notification when you attempt to edit the sign text in another player's land claim area.
   - Added recipe to produce fibers from plastic so late game players have access to more fibers at the cost of resources.
   - Removed intermediary levels for land claims.
   - Big strength boosters now have more benefits (e.g. time, price) compared to small boosters, as small boosters are currently more convenient due to their short duration.
   - Rebalanced toxin drop rate and recipe prices.
   - Rebalanced all 10mm bullets to make sure that different bullet types actually have different effects.
   - Changed coin recipe to make penny coin more valuable.
   - Lithium sources are now relatively far away from oil sources to prevent players from claiming both.

Fixes:
   - Multiple spelling errors and typos.
   - The "Official" server tag sometimes disappeared until server list refresh.
   - Fixed an issue when the game client is unable to connect to the server with the different mods configuration (thanks @Djekke).
   - The game will display a proper error message when it's launched on 32-bit Windows (which is not supported).
   - Game stuck on the loading screen for particular Windows Region settings due to unability to parse the shader by the MonoGame Effect compiler (thanks @alsvartr).
   - Fixed inaccessible mining area in the desert region (thanks @Daitalica).



=== CryoFall v0.16.2 ===

Changes:
   - Land claims now have an "access" list instead of owners list. Now there can only be one "owner" - the player who constructed the claim.
   - The above change now allows land claims intersection during building and upgrading if the land claim owner is the same player (it's possible now because the owner cannot be changed).
   - Introduced land claim limit. Each land claim technology tier will raise the limit up by one more land claim (so you can have max 4 land claims at any one time).
   - Land claim structure points rebalanced (1k, 5k, 15k, 30k for T1-T4 respectively, armor value increased for T3, T4).
   - Updated map (there were multiple issues with hill slopes, as well as  some incorrect spawning for certain objects).
   - Updated radtown spawn balance (some of the values were incorrect resulting in excessive spawn rates).

Fixes:
   - Fixed bug when the dropped player loot disappeared in 0-5 minutes instead of 1 hour (it was related to the building decay system).
   - Fixed raycast bug when characters can hit other players and objects through the walls and doors.
   - Door physics adjusted to match visuals. Also fixed door rendering offset (it was a little bit off).


Important:
   - The world has been wiped. Enjoy a fresh start!
   - If you host the game server - please update it (the savegame from <game root>/Data folder should be deleted manually as the game will be unable to load it due to incompatibilities between the versions).



=== CryoFall v0.16.3 ===

Changes:
   - Implemented a cooldown for the bed respawn to address the respawn exploit. Bedroll have 4 minute respawn cooldown and beds 2 minutes.
   - Rebalanced pickaxes & axes in regards to using them for purposes other than they were designed to (basically they shouldn't be used as weapons or raiding tools).
   - Increased wall protection for all tiers to make it more difficult to raid with melee attacks.
   - Crafting system will attempt to spawn the crafted item to an existing stack in the hotbar (if any).
   - Herbal remedy is also craftable in the Medical Laboratory now.
   - Server description now can be selected and copy-pasted (useful for links and other data).
   - Adding custom server by public GUID now supported (you can copy public guid by clicking on it in the servers menu, you can also find it in the ServerSettings.xml file after the server started). Useful for sharing private servers.

Fixes:
   - When adding a new owner to the landclaim, it was listed twice for this player only (until reconnected).

Important:
   - No wipe with this update. Enjoy the game!
   - If you host the game server - please update it (the savegame from <game root>/Data folder should be deleted manually as the game will be unable to load it due to incompatibilities between the versions).
#910
Bug reports / Re: Stucked On Login Screen
September 24, 2018, 09:46:50 AM
The bug is reported to MonoGame https://github.com/MonoGame/MonoGame/issues/6435
And I've fixed it locally so the upcoming update will already include a fix. Thanks for reporting!

Regards!
#911
Mods / Re: Big Bad Wolves Mod
September 24, 2018, 04:37:01 AM
Awesome!
Important note - this mod should be installed on both client and server as the server is responsible for their spawn :-).
#912
Game discussion / Re: Recommended specs for server
September 23, 2018, 03:21:37 AM
When you run the server it will print the mini-profiler stats every 10 seconds into the console. The most important stat is the total update duration.
The default server tickrate is 60 updates per second. It means the frame duration should be consistent below 1/60 of a second (16.7 ms). If in the log you see that the frame takes longer than 16 ms at max, then the hardware is definitely not enough to handle the load. You can reduce the tickrate in that case (to 40 or even 20 updates per second, below creates too high input lag to my opinion) - for example, with 30 updates per second the server has a budget of 1/30 of a second (33.3 ms) per frame.

The game performance scales pretty well with many players online. The reason is that the most game CPU load is player-independent such as game systems update (spawn, AI, vegetation growth, food spoilage, etc). So if you can run the server for the first time (with 0 players) and it reports in the log that it's not using more than 50% of the frame budget total on the update tick, it should be good to play with a few dozens of players online.
#913
Game discussion / Re: Recommended specs for server
September 22, 2018, 12:37:13 PM
We have no more than about 60 players online on any of our servers yet... and it works fine on Intel 2-core CPU with about 2 GHz clock speed, using not more than 600 MB of RAM usually.
Please note that the game server writes a lot of info in the log so it might hog a few GB of free space even if there are no players online. I'm not sure if we've implemented a sliding log mechanism yet (creating a new log file every day and deleting older log files). If not, we will finish it soon as it was already done for VoidExpanse years ago.
#914
Modding info / Re: Mob height/scale/size
September 22, 2018, 12:33:05 PM
Yes, the world scale is for both physics and visuals (skeleton). They should be scaled simultaneously anyway as otherwise physics will not match the visuals.
#915
Modding info / Re: Mob height/scale/size
September 21, 2018, 12:38:47 PM
The first one is used to define the offset (in world units) of the character healthbar and (other UI stuff we displaying over the character, for example - player nickname in case of PlayerCharacter).

The world scale is the world scale and affects both visual (skeleton) scale and 2D physical world character's appearance.