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Messages - ai_enabled

#931
Please update the game client too and restart the game :-).
#932
The hotfix patch is live now.
#933
@Kadafich,
thanks for reporting!
There was a small possibility of this to happen. We will take immediate measures to hotfix the issue!

Regards!
#934
v0.15.5 released and the release notes above are updated.
#935
Ideas and suggestions / Re: Cry of All - punishment
August 30, 2018, 03:02:58 AM
The article about UO is a chapter from the book https://www.raphkoster.com/2018/05/31/new-book-postmortems/ which is a brilliant book for any game designer. Raph Koster proved himself as a talented game designer and he provides a comprehensive description of various game systems, exploits, and solutions (not only in this book but in the free articles on his website). The history of murder in UO (and other MMO games) suggests there is no viable solution to PK as there are always ways to abuse the rules and many players are super smart and share their ideas quickly (personally, I found some exploits described there surprising and hilarious!).


I understand the purpose of the proposed change is to discourage PK.
However, the proposed solution feels too artificial - it's hard to justify why PK loses skill points or getting any kind of status effect (a "disorder"). We try to be logical and keep everything simple and don't want to implement extra rules when we don't feel it fits the game naturally. CryoFall is also a sandbox survival game - which means we don't want to break the established genre rules such as full freedom to act as you wish and only reasonable common-used limitations (such as the land claims system) are implemented to ensure the better gameplay for everyone.

I believe the proposed solution of punishing PK will also lead to abuse and unfair frustrating moments. For example, the proposed system will discourage players from self-defending as killing other players might mark you as a PK. The game might have some sophisticated algorithms to determine who is the victim but smart players will always determine how to exploit the system as "History of murder in UO" describes how all their attempts to fix the situation were abused and innocent players suffered. So developers of UO settled with PvE when players are unable to hurt each other.

For now, we've already decided to implement PvE and release the server software - the community will be able to host custom servers and configure them as necessary. The modding support is also coming so every game mechanic (such as what you've suggested) could be implemented as a mod and installed on the server (and it also could gain popularity and be widely adopted!). Basically, we're thinking to make PvE mode as a mod to the game server to also demonstrate how to implement mods to the game.

PvP mode will be left as is and it always will be a harsh survival simulation for people who prefer this kind of gameplay (as other popular multiplayer survival games proved).

Regards!
#936
Bug reports / Re: Can't move after offline death
August 28, 2018, 05:57:37 AM
Unfortunately, we cannot reproduce the issue.
But at least we've implemented some code improvements which might resolve the issue completely or at least provide us with the more debug info in the game logs.
The hotfix update is coming very soon (no wipe).

Regards!
#937
Bug reports / Re: Live re-compile crash
August 28, 2018, 05:53:47 AM
Thanks for reporting!
Should be fixed in the next hotfix update coming very soon.
#938
Bug reports / Re: directX problem
August 25, 2018, 01:14:47 PM
That's correct. The game requires DirectX 11 to play. Emulation with dxcpl can help but indeed the FPS will be below tolerable...
Thanks for your help, @Djekke.
#939
Bug reports / Re: directX problem
August 25, 2018, 04:04:46 AM
Thanks for reporting!
Could you post the screenshot please?
To run the game also requires .NET Framework 4.7.1 - please try (re)installing it https://www.microsoft.com/en-us/download/details.aspx?id=56115

Regards!
#940
Bug reports / Re: Can't move after offline death
August 23, 2018, 11:20:45 AM
Thanks for reporting, adding this to our tasks list for the next patch (or maybe even a hotfix).
#941
@ninekorn,
I see. So that's a simple crash.
Can you upload the mod folder (on Google Drive or Dropbox) which you're drag'n'dropping into the window? I will have a look on it and maybe notice something obvious.
Unfortunately I cannot debug in the next few days as I'm on a vacation.

Regards!
#942
@ninekorn,
thanks for reporting. It was never reported before so I suppose you have some kind of a unique usecase. Maybe a malformed header.xml file.
Are you doing everything step-by-step as explained in wiki http://wiki.atomictorch.com/VoidExpanse/mod_uploader ?
I'm not sure where the log folder is but maybe you can simply screenshot or copy-paste the error information (if any).

Regards!
#943
Bug reports / Re: Crash
August 11, 2018, 10:59:15 AM
Hello @AlphaCyborg,
Thanks for reporting. Currently the game is available only for 64-bit operating systems. The error you've posted suggest that the game was unable to start on 32-bit system. We will add a proper error message in that case with the next big update.

Unfortunately, there is no estimation date when the 32-bit version will be available - or whether we will certainly support 32-bit systems. The reason is that 32-bits are quickly lose popularity now as you can see here https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam less than 2% of players are still using 32-bit OS.

If you have 64-bit Windows but still experience the issue - please let us know and we will investigate.

Regards!
#944
v0.15.3 released and the release notes above are updated.
#945
@Xorimek, it should work fine as now there are two dozens of players online and nobody else report the connection problems.
Have you tried rebooting your router and PC?