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Messages - ai_enabled

#1351
Bug reports / Re: [1.2.1] Local Server Fatal Error
April 06, 2015, 10:10:43 PM
If you still have this issue even without mods, could you upload all game logs from /Documents/AtomicTorchStudio/VoidExpanse/Logs on Google Drive or Dropbox and provide the link please?
#1352
Bug reports / Re: [1.2.0] kunix linux server crash
April 06, 2015, 09:20:07 PM
Will try to fix it in the next patch. However, I'm not sure if the fix will work properly and the issue is fully fixed. We will need your feedback.
Regards!
#1353
Bug reports / Re: [1.2.0] kunix linux server crash
April 06, 2015, 09:12:51 PM
Thanks for the logs, sorry about the crashes.
Investigating now...
#1354
Help section / Re: Problem Creating server
April 06, 2015, 08:52:50 PM
Hello!
Glad it works now.
We've even implemented the UPnP feature for auto-forwarding, but some routers don't have the proper implementation of this feature. Sometimes update of the router firmware helps.

Regards!
#1355
Bug reports / Re: Unable to launch game [OS X 10.9]
April 06, 2015, 04:38:57 AM
Please could you try 1.2.1? We need to verify that the issue is still not fixed.
#1356
v1.2.1 is available now.
#1357
Bug reports / Re: [1.2.0] kunix linux server crash
April 06, 2015, 04:16:33 AM
We've fixed several issues which may lead to the crash in v1.2.1.
#1358
Uploading VoidExpanse v1.2.1 version.
#1359
Modding info / Re: Creating MPK file on Mac
April 05, 2015, 10:20:27 PM
Quote from: chromed on April 05, 2015, 10:04:36 PM
OK. Well.... Then I'm doing something else wrong. Do I have the right file path? The game is obviously reading it there because it runs without it and fails if my mod is in that folder, but should it be somewhere else?
Could you run the game until it fails and then upload the latest client log from /Documents/AtomicTorchStudio/VoidExpanse/Logs ? I will check what the problem is.
#1360
Bug reports / Re: [1.2.0] kunix linux server crash
April 05, 2015, 06:43:48 PM
Thanks! There are some small issues we will fix, but unfortunately there are no crash information. Is the server application just suddenly stop by unknown reason?
#1361
Yes we could do it this way. It's not an ideal solution as the server speed may be limited or the other players will notice network lags, but seems to be ok for most servers.
Will consider implementation of this option after patching all reported issues.
Regards!
#1362
Hello!
Not yet, we could improve it later :-).
Regards!
#1363
Bug reports / Re: Unable to launch game [OS X 10.9]
April 05, 2015, 06:17:34 PM
Yes, I was able to reproduce it on my Macbook with GPU auto selection mode - I'm using MBP Retina 15" with two GPU's and if I select with gfxCardStatus app "Integrated only" or "Discrete only" (which I always do) the issue is unreproducible, but in auto mode it sometimes happens. I think the issue happens when the GPU is switched by OS X when the game was launched and loading assets.

Do you also have MBP with two GPUs? If so, could you try gfxCardStatus (https://gfx.io/) with forced "Discrete only" mode before launching the game please?

Regards!
#1364
Hello!
Press Z key to turn it on/off. Also you can do it in Inventory, there are buttons for it.
Regards!
#1365
Bug reports / Re: Game Still wont Run in ubuntu
April 05, 2015, 08:55:38 AM
Thanks guys!
We're going to provide 64-bit version of the game and also resolve dependency with Mono in the future releases. I can't say exact date when we will be able to do it as the game uses NoesisGUI for UI which is currently 32-bit only (on Linux), but the developers tell us they're working on 64-bit version
We're really excited about the reception of the game within Linux players (we was in Steam top sellers on Linux for some time), so we do our best on resolving these issues as soon as possible.
Regards!