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Messages - ai_enabled

#1381
Hello!
Thanks for detailed explanation. Recently we've also already received the same suggestion to relocate all data files to the proper folders on Linux.

Our primary idea behind this choice was ability of the user to easily access his game data - savegames, screenshots, mods and settings - in a one place which is accessible with the default file manager from GUI. We done it for Windows, Mac and Linux in the same way.
I agree with you that we should place configs and other data to the ~/.config/AtomicTorchStudios/VoidExpanse/ folder. But do you really think that we need to put savegames, screenshots and mods (and ModsConfig.xml!) to the ~/.config/AtomicTorchStudios/VoidExpanse/ folder? Or we can ask the user if he allow us to placing them into the ~/Documents folder?

I understand that the game should respect Unix standards, but we also want to deliver a user-friendly game.

Regards!
#1382
Help section / Re: Game stopped saving!
April 04, 2015, 07:02:45 PM
Thanks for the logs!
It seems auto-saving works normally and the savegame data written without any errors.

Client asks:
4.4.15 12:28:10.9033 [IMP] Auto-save requested

Server do:

4.4.15 12:28:10.9199 [IMP] Saving...
4.4.15 12:28:12.0498 [IMP] Saving: world snapshot ready. Writing it on the disk...
4.4.15 12:28:13.2607 [IMP] World successfully saved to slot_0 (path "C:\Users\Troy\Documents\AtomicTorchStudio\VoidExpanse\Saves\slot_0")


This is very strange as you said the savegame reverting to the previous version. When does it happens? Could you try it now please - load savegame, fly to the closest station, go to main menu and load this savegame. Is it reverted to the previous version of savegame?
If it the latest version, could you quit the game, restart it and load the savegame? Is the savegame reverted to the previous version at this time?
#1383
Help section / Re: Party Invite Problems
April 04, 2015, 06:35:09 PM
Great! Will be fixed in the next build.
Regards!

P.S. The chat is funny :-).
#1384
Bug reports / Re: Unable to launch game [OS X 10.9]
April 04, 2015, 06:33:55 PM
The logs gave me some ideas why it may happens. Seems to be related to the music loading. Did you notice when the last time game stuck on the loading screen do the music start playing or not?
Regards!
#1385
Bug reports / Re: Sound Delay
April 04, 2015, 06:27:57 PM
I see. We need the client logs, then we could investigate and resolve it.
Regards!
#1386
Help section / Re: Linux native and wine problems
April 04, 2015, 06:27:15 PM
Meateater, thanks for feedback! Yes, we're working on the Intel GPU's fix and on the 64-bit game build for Linux.
Regards!
#1387
Quote from: Corpser on April 04, 2015, 11:49:10 AM
Good day all,

game won't find any single save games or start a new single player.

WIndows 8.0
Steam version of VE: 1.2.0

The VE starts up, however the program keeps saying: connecting to the game server when creating a new game or opening the saved game list.

Worked find all day yesterday.

Thanks y'all,
Corsper.
Hello! Thanks for reporting.
Have you tried our suggestions from the wiki troubleshooting page (http://wiki.atomictorch.com/VoidExpanse/Troubleshooting)? It seems the firewall blocked the game. But it's strange as you've played yesterday.
If the issue still persist, could you upload all game logs from /Documents/AtomicTorchStudio/VoidExpanse/Logs on Google Drive or Dropbox and provide the link please?
Regards!
#1388
Quote from: optimizificationer on April 04, 2015, 04:17:23 AM
I have the same problem and I also get an exception when VoidExpanse tries to start the server. I'm running arch linux x64. Multiplayer and connecting to a server I started manually (locally) with mono (3.12) works fine. This is with game version 1.1.8 and 1.2.0 over steam.

Latest log: http://pastebin.com/iz126Jev (http://pastebin.com/iz126Jev)

EDIT: added log file
Hello! Thanks for reporting! I'm sorry to say this. It seems that Unity is not fully compatible with Arch Linux. The game should get current process info when launch the local game server for singleplayer, but this method throws exception for this version of Linux (seems to be a broken implementation): "Can't find current process".
I will contact with Unity team but they tends to support only Ubuntu and Fedora, so I'm sure the issue is not going to be fixed soon. So you could play in multiplayer only.
Regards!
#1389
Bug reports / Re: Unable to launch game [OS X 10.9]
April 04, 2015, 06:07:07 PM
Thanks for the logs. It's a really weird issue. Investigating...
#1390
Hello!
There are players on Steam who reported the same issue - http://steamcommunity.com/app/324260/discussions/0/611702631220603884/
Please could you do this and confirm if this helps?
QuoteCould you try to launch the game, then open Tasks manager (Ctrl+Shift+Esc), right click on the VoidExpanse in the list -> Set affinity and select 4 random cores of the available 8 cores of the CPU?

Regards!
#1391
Bug reports / Re: Cannot play it on Linux
April 04, 2015, 05:44:33 PM
Quote from: liamdawe on April 04, 2015, 11:32:19 AM
It would be really helpful to have the game come with mono, or install it for you, or to at least mention that you need to install them and how. I will be sure to note this in GOL's article on it so people don't get too confused.
Yes, we will work on it. However if you run the game it should display the message saying that you need Mono to run the game server. We will include this information into the game requirements on Steam.

I've looked on the logs and unfortunately they're not contain any information regarding the crashes - it seems the logger was closed before it could write the crash report to the log file.
If the crash happens again could you upload the Unity log please? It's located at ~/.config/unity3d/AtomicTorchStudio/VoidExpanse/Player.log

By the way, the NoesisGUI team confirmed they will provide 64-bit Linux libraries of NoesisGUI, so we will be able to publish 64-bit version of the game on Linux and most of these issues will be resolved as well (and there will be no requirement for installation of the 32-bit compatibility libraries).

Regards!
#1392
Bug reports / Re: Game Still wont Run in ubuntu
April 04, 2015, 05:41:08 PM
Hello!
Usually it's a driver-related issue. Could you update on the latest AMD proprietary GPU driver please?
The PC specs is below the minimum game requirements, however it should at least launch and show menus, and you will be able to play on the low resolution with low graphics settings.

Also it seems some libraries may be missing. To determine what libraries are missing please execute:
ldd ./VoidExpanse
and
ldd /VoidExpanse_Data/Plugins/x86/libNoesis.so
and
ldd /VoidExpanse_Data/Plugins/x86/libsteam_api.so And post output of these commands here.

Regards!
#1393
Quote from: GamesOnTheBrain on April 04, 2015, 11:26:06 AM
There was no notification.

For what it's worth, it's possible that I had an old version of Mono already installed and that it simply needed to be updated. (I think I may have installed it quite a while ago.) Perhaps that's why no Mono notification appeared.
Yes, it's possible.
Is the issue resolved after installing latest Mono?
Regards!
#1394
Help section / Re: Game stopped saving!
April 04, 2015, 05:34:48 PM
loudent, thanks for testing!
Could you upload all game logs from /Documents/AtomicTorchStudio/VoidExpanse/Logs on Google Drive or Dropbox and provide the link please?
We will investigate why the save didn't happens automatically. It should always happens when you quit the game and it works very well for most users.
Regards!
#1395
calia, great to know the issue resolved!
Enjoy the game!
Regards!