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Messages - prodrunk

#1
Game discussion / items get removed
November 06, 2019, 10:23:25 PM
why is it that now when a claim gets destroyed by timer all items in chests get removed
only the items from the claim drop on the ground.

but all items in containers disappear

this was not the case before
#2
Ideas and suggestions / Re: Trading
December 14, 2018, 07:38:13 AM
the problem with the trading is certain demands for goods.

first the good things:
The trading system is unique and good. Keep it mostly that way, maybe add some upgrades possible to the trading machine like the land claim tier.
better machine is more room, more hp, more slots

possible to click the trading icon on the map which gives you a message which can be set on the trading machine like a list of cost of items and such.

I am now setting up a trading system so players actually can get the stuff they need to mine at my trading station, so they dont have to go back, that helps but not ideal.

I have made several pages full of data with prices and everything.
depending on the price I give for resources, thats how much a product would cost
this means if I lower my prices then the price of the end product is lower aswell.

so base prices I ask
5 ore = 1 coin
10, potassium or sulfur or pyrite all 1 coin
10 natural rubber = 1 coin
12 logs = 1 coin
20 sand = 1 coin
8 coal = 1 coin
3 leaves = 1 coin
1 mineral oil = 5 coins
1 lithium salts = 3 coins

here are the prices at what I should sell to break even
handgun = 141 coins
military shotgun = 279 coins
submachine gun = 340 coins
heavy machinegun = 715 coins

standard 10m ammo = 13,35 coins
10m AP ammo = 15,65 coins
10m HP Ammo = 13,5 coins
12 gauge slug ammo = 24,4 coins
.300 AP ammo = 54,75 coins
.300 incendiary ammo = 58,25 coins

iron mace = 23,35 coins
steel pickaxe = 36,35 coins
steel axe = 36,35 coins

10 mining charges = 33,5 coins

military armor 1 part = 73,5 coins
assault armor 1 part = 207,4 coins
hazmat suit = 401,5 coins
APART suit = 608,4 coins

night vsision = 242 coins

large power bank = 451,5 coins
standard power bank = 248,25 coins

this at first glance looks okay, the hazmat and apart are expensive, but thats my choice coss of putting mineral oil and lithium salts that price.

for the armor the prices are fantastic, the guns on the other hand are slightly too expensive, this mainly due to the requirments of rubber

to make rubber it costs 5 natural rubber and 20 sulfur
to make 1 mechanical component it costs 15 steel, 20 rubber and 10 flux

no matter what i try in changing prices its the amount of sulfur for making rubber and the amount of rubber for making mechanical parts which offsets the balance.
all the rest is fine.

My suggestion is to lower the demands of sulfur and rubber for making mechanical parts.  this would improve trading as now i get pyrite plenty and other resources to but always in demand for sulfur.  Which everyone else needs to.

I suggest:
1 rubber = 5 natural rubber, 12 sulfur
5 mechanical parts = 15 steel, 12 natural rubber, 10 flux
bumb up the amount of ammo you get by double for same amount of resources

or
you could bump up the amount of sulfur mined by 60%

I have not added energy weapons since I have not researched those yet.