AtomicTorch Studio Forums

CryoFall => Ideas and suggestions => Topic started by: Xargt on October 17, 2018, 07:12:24 PM

Title: Log Off Mechanic
Post by: Xargt on October 17, 2018, 07:12:24 PM
Please allow our characters to despawn from the world when we log-off with a one minute time frame before disappearing.

If devs are planning on creating a new machine (game_structure) for that, then that's also fine as long as it's easy to learn (T1) and craft.

If you feel our characters have too much inventory space for that, then how about adding a new structure instead; a 1-limit chest with limited inventory space to store items. Easily crafted and learned as well. This chest will disappear instead of the character after one minute time frame. The chest will reappear again when the owner has logged in.

I know it's devastating when a player got raided, but at least this idea will leave a better reason for that player to continue the game.

I believe this suggestion will encourage some (if not all) players who are busy at work, and at the same time, enjoy the game when a free time is available.


If anyone has a better idea, let's see it.

...
I'm thanking MilesD37 for the idea.




Title: Re: Log Off Mechanic
Post by: MilesD37 on October 17, 2018, 08:52:31 PM
The thing is, I know a lot of players may point to the planned PvE servers as a less worrisome type of play... But I don't want just PvE, the PvP is one of my favorite parts of the game... However, the ability to lose EVERYTHING while you sleep or work could work against PvP players that can only play for 2-4 hours 3-5 days a week.

This was an idea xargt and I bounced back and forth a bit.

Allowing a immediate safe log off won't work, it'll be abused in a fight... Maybe make it so you can only safely log off at your bed, within your own land claim. Or within a cryo chamber. Something like that.

The limited chest idea is like an ender chest in minecraft... Limit to 8 stack spots... You can save some armor, a gun, some ammo, and some tools so that if raided and done for rebuilding isn't the end.

Or, maybe make the only thing safe in log off when you've equiped on you or in access bar...

Yeah, PvE is great for casual players, but some casual players like pvp too...
Title: Re: Log Off Mechanic
Post by: Neoxion on October 18, 2018, 01:48:10 AM
Looking for easy ways to store your loot? Player inventory space is enough to store all extremely valuable stuff (there are not that many hard-to find resources), so it will be abused. Just have several bases and make them not profitable to raid - people will not be pleased if after using 20 modern bombs they will loot some crap. Don't accumulate a lot of stuff - invest into your base (especially early game), dont build wooden/iron doors with brick walls (only temporary).
I personally dont like it, but there can be a mixture of PVE and PVP server: tropical territory is PVE only and when you cross the border you will be flagged as PVP after 5 seconds and anyone can shoot you. If you crossed it flagged as PVP you will loose PVP status after 10 seconds if you didnt take any damage from players during these 10 seconds (in case someone is trying to escape a fight).
Title: Re: Log Off Mechanic
Post by: Xargt on October 18, 2018, 02:31:05 AM
Quote from: Neoxion on October 18, 2018, 01:48:10 AM
Looking for easy ways to store your loot? Player inventory space is enough to store all extremely valuable stuff (there are not that many hard-to find resources), so it will be abused. Just have several bases and make them not profitable to raid - people will not be pleased if after using 20 modern bombs they will loot some crap. Don't accumulate a lot of stuff - invest into your base (especially early game), dont build wooden/iron doors with brick walls (only temporary).

I also agree with this. But what if the chest can only store around four items?

Quote from: Neoxion on October 18, 2018, 01:48:10 AM
but there can be a mixture of PVE and PVP server: tropical territory is PVE only and when you cross the border you will be flagged as PVP after 5 seconds and anyone can shoot you. If you crossed it flagged as PVP you will loose PVP status after 10 seconds if you didnt take any damage from players during these 10 seconds (in case someone is trying to escape a fight).

You have just said "Looking for easy ways to store your loot?"

Then I'll ask the same question.

Are you planning on having a friend in PvE zone to stay there to store your loot?
Title: Re: Log Off Mechanic
Post by: MilesD37 on October 18, 2018, 05:28:21 AM
@neooxion

Thats why you limit what is safe in you inventory to the gear you're wearing + your quick access bar. Or something like that. Or you make a system with a persistent bank that only you can access from some console.


So, maybe it isn't that you log off and your character disappears, but maybe at a t3 land claim you can store items like a large fridge, 8 items and it's persistent to any of your t3 or t4 land claims. This give you max access at 4 locations, you can't just log off and be "safe" but you can save a backup helmet, armor, legs, melee weapon, ranged weapon, bullets, plus two more stacks of something or tools so that when killed, IF you planned ahead and built a secondary base you could rebuild and protect yourself easier.


This idea comes from watching many players before me build up, get wiped out, and never log back on... I can say that as is, my motivation to log in with 1/2 month left till wipe after being wiped out is nil. Granted, my wife and I have some plans to make it so that something like this is less like to be an issue in the next wipe... But my best friend is done with the game for a few updates until he sees how the game handles these things for casual players (that isn't pve, none of my group wants to play pure pve). I've got 2 other friends that haven't started playing because they want similar style options.


Now, I'm not saying these are the only options, but with armor and weapons not being stackable, and being one of the most important things to have to rebuild, some system that allows for the saving of a few slots would go a LOOONG way to ensuring the more casual pvp players stick around.
Title: Re: Log Off Mechanic
Post by: ojosdelcielo on October 18, 2018, 07:56:45 AM
I think nothing can be saved, if you kill you lose everything, if you disconnect and kill you, you also lose everything, here is the grace of the game.
Title: Re: Log Off Mechanic
Post by: MilesD37 on October 18, 2018, 08:37:39 AM
@ojosdelcielo

That's the overall issue, that is the way it is now. The worry is that it'll push away people like me who have limited ability to play but still want to play PvP. Some limited ability to save something will help.

Even if this isn't Fully implemented anytime soon, i'll be playing throughout the entirety of free alpha, using each wipe to try to figure out the best ways to avoid this as is... however, any current in game mechanic that can be used to protect your items will take an immense amount of time and work... that's the primary reason I think a highly limited protection mechanic (like 6-8 slots total maybe) will boost play and sales to the casual crowd.
Title: Re: Log Off Mechanic
Post by: Neoxion on October 18, 2018, 08:55:11 AM
@Xargt

I also agree with this. But what if the chest can only store around four items?

As soon as this chest is implemented with 4 slots - people will cry that its not enough. I am personally against any of these types  of completely safe storage.

You have just said "Looking for easy ways to store your loot?"
Then I'll ask the same question.
Are you planning on having a friend in PvE zone to stay there to store your loot?


What are you talking about? I offered a concept of a mixed server because you said that you like both PVP and PVE but dont want to go full in either. I also mentioned that I dont like this concept, but it exists for people who want to try both but are afraid to loose everything. And you dont need any friends - you can just have a base in PVE zone.

@MilesD37
Then this mixed server I described can be appropriate for you too. Not everyone is suited for, has time or likes pure PVP concepts in this type of games, but you will accept them anyway. PVP rules (except hardcoded) are dictated by players. If someone in Assault Armor and Machine Gun is running around and killing newbies in cloth armor or raiding your wodden base with t3 bombs for whatever reason - you cannot do anything with it, they want to do it and can do it. Find someone who will help you, find a group to play with. If you want to play alone at your own pace and dont want anyone touching you unless you want to PVP yourself, then official PVP server is not for you. Im pretty sure there will be plenty of private servers to play on after release with different rules.

@ojosdelcielo
Exactly.
Title: Re: Log Off Mechanic
Post by: Xargt on October 18, 2018, 09:42:03 AM
@Neoxion

Quote from: Neoxion on October 18, 2018, 08:55:11 AM
What are you talking about? I offered a concept of a mixed server because you said that you like both PVP and PVE but dont want to go full in either.

What are you talking about too? I've never said that I like both PVP and PVE but don't want to go full in either. I also offered a concept, and I've already explained about it.

Quote from: Neoxion on October 18, 2018, 08:55:11 AM
And you dont need any friends - you can just have a base in PVE zone.
In your concept, It's better to have friends to transport the goods. We both know it's way better. I'm just way ahead that I don't need to mention placing a base in PvE zone, and spend a lot of time walking back and forth. It's very obvious. Is this suppose to trigger me?

How about this? Your concept is so bad, and we both know that you didn't even think about it.

Title: Re: Log Off Mechanic
Post by: MilesD37 on October 18, 2018, 10:28:22 AM
@Neoxion

Maybe you're right - there will be a subset of players that want that hardcore mode PvP... and once clans/party/city systems for joint defenses are implemented then it could be absolutely worth it for a more casual player to play.

A mixed PvE/PvP server where there are "zones" of PvE and PvP are there would just turn into a weird mesh and defeat the purpose of wanting to still play in a PvP type server, for a game like this. Maybe a better solution is, in the end, having 3 tiers of servers. "Hardcore" that is pure PvP like we have now, "Softcore" which is just like the current servers but with some sort of limited log off/chest save system, and "Easymode" which is all PvE.

Lastly, I've never been a fan of using the slippery slope logical fallacy argument like you did there "As soon as this chest is implemented with 4 slots - people will cry that it's not enough." Sure, someone will always want more and someone will always want less... Simply choosing NOT to do something because it won't make everyone happy is a silly reason to not do it at all. In the end, we are just helping development to a great team of developers that will institute their vision. This suggest that Xargt and I discussed was not geared to a player like you, at all. It's an idea for the developers that may help them (upon paid-for release) appeal to players more like i described. I think in that, a future plan for a variety of "difficulty" in servers may serve better.
Title: Re: Log Off Mechanic
Post by: MilesD37 on October 18, 2018, 10:37:50 AM
I think the key with an idea like this is to look at it from a more utilitarian standpoint... what options and features will create the maximum amount of good for the maximum amount of players (and ultimately maximum sales)?

I would say some system of "save" mechanic fits that build, whether it's log off or saving within your land claim system, will broaden overall appeal for the game to casual players, even if it's only certain servers in the end.
Title: Re: Log Off Mechanic
Post by: Neoxion on October 18, 2018, 10:50:37 AM
@Xargt
Sorry, actually. Second message was from Miles. You never mentioned anything about not being into PVP. But still, this concept works in other games and will work here as well. Yes it's a mess but it still works for casual players who want to PVP when they want, not when someone else wants.
Title: Re: Log Off Mechanic
Post by: Xargt on October 18, 2018, 11:10:21 AM
@Neoxion
No worries. You are cool.
Title: Re: Log Off Mechanic
Post by: MilesD37 on October 18, 2018, 11:16:40 AM
It's not about "wanting pvp when we want it" i always want PvP... but because I have a full time job, and in law school full time, and have 3 children at home - i can't devote the time necessary to enjoy pvp at the level it is. Others feel the same, so it'd be nice to not lose everything during the 16-22 hours a day I don't have time to play.

Like i said, idea for future, and i concede that you're right that there should be a separate server for it... but watch, if everyone had the option to save 4-8 stacks or not, 95% of players with go to that version of pvp
Title: Re: Log Off Mechanic
Post by: Neoxion on October 18, 2018, 11:50:44 AM
@MilesD37
I didnt say it's bad that you cannot play 12 hours per day (everybody should play as much as they want), but some people can and you will compete with them :) And you are so wrong that 95% will go to these servers. No, because if you can be wiped completely than you can also wipe someone completely. A lot of people like a constant sense of danger in these games as well.
Title: Re: Log Off Mechanic
Post by: MilesD37 on October 18, 2018, 01:31:46 PM
@Neoxion

Oh, i'm not trying to infer that you think it's bad that I can't play 12 hours a day. Maybe my estimate is high, but if there is a choice between a server that allows minimal inventory save and no inventory save, a vast majority will choose the form. It benefits even the most hardcore players too. There's still a constant sense of danger, but also there's the ability to not lose a decent set of armor and a weapon, or tools...

Like i said, i'm sure that in the end there'll be enough people that like it like you to support a server, but i'm talking about long term players. the person looking for a new game on steam, the ongoing income for the game that will support it's continued development... those players are going to prefer either something like my idea, or pve.

The casuals
Title: Re: Log Off Mechanic
Post by: Lurler on October 18, 2018, 09:10:49 PM
I just want to say that we know about this difficulty for new players, who haven't learned the game yet and don't know how to protect themselves.
But the problems is not that they get raided, but the fact that the damage is too great when they do.
So, we are already implrementing several changes in the new version of the game.
Title: Re: Log Off Mechanic
Post by: MilesD37 on October 20, 2018, 01:23:46 PM
I look forward to seeing what you guys do with it, you guys are doing great with the game - obviously I hope that you never take ANY of my suggestions as an offense to your work!
Title: Re: Log Off Mechanic
Post by: Warbot on October 20, 2018, 05:29:16 PM
I've seen this problem in other games, and when you want to do a full, open loot pvp system, you can not have that.

The moment you add the ability to logg out and be safe, you force alt-vaulting and a lot of additional work upon the players while crippling an  integral part of the game.

If there'd be ten-thousands of players and dozens of different server types (mods), then yea, why not offer a PvE-ish, softcore-ish version with logging out and safe inventory,
but we're not there yet, and in my honest opinion, this does not belong to the core game.
Title: Re: Log Off Mechanic
Post by: Xargt on October 21, 2018, 01:27:08 AM
Quote from: Warbot on October 20, 2018, 05:29:16 PM
I've seen this problem in other games, and when you want to do a full, open loot pvp system, you can not have that.

The moment you add the ability to logg out and be safe, you force alt-vaulting and a lot of additional work upon the players while crippling an  integral part of the game.

If there'd be ten-thousands of players and dozens of different server types (mods), then yea, why not offer a PvE-ish, softcore-ish version with logging out and safe inventory...

For this, I have no objection.

Quote from: Warbot on October 20, 2018, 05:29:16 PM
but we're not there yet,

Where exactly are we?

Aren't we welcoming new people?

"Hi. Welcome to CryoFall. Enjoy the game."

(Then later when they sleep...)

(BOOM!)

XD


Quote from: Warbot on October 20, 2018, 05:29:16 PM
and in my honest opinion, this does not belong to the core game.

I just wanna say... I believe the core of the game is wider than most people think.

...
PEACE!
Title: Re: Log Off Mechanic
Post by: Uthred on October 22, 2018, 05:34:55 AM
First sorry for my fatal english :)
I like that idea (inspired by an other game)
By default you char gets logged out with all his equiped and maybe a bit of secure space the rest stays as a lootbag.
If you attack/kill another player or damage structures on claimed land you get a debuff which let your char stay logged in for a set time.
Title: Re: Log Off Mechanic
Post by: Neoxion on October 22, 2018, 01:27:41 PM
I agree with Warbot - anything that allows safe saving will be heavily abused. Newcomers can just learn how to save stuff, and I wonder what severe damage they suffer when they got raided. Everything up to tier 2 (incl.) can be refarmed really fast.

But in some games players are allowed to pincode their storages, so people need to actually destroy them in order to get the loot. Maybe there should also be something like this, but its storage space and construction cost should be appropriate (high cost, very low space - so people will not simply build them instead of usual boxes). But the idea of invincible storage is not good.
Another concept is a hidden stash, that can only be seen by other players with a help of special devices (stash available at low tier, device at high). If you put it inside your base - it will be scanned for sure if attacker has a device because people, who raid your base, will expect a hidden stash and scan your base. Basically this stash will work for low tier PVP, agains low-mid tier raiders. High level players dont really raid newbies because its a waste of time/resources. You can also link an ability to see this stash to Searching skill for example.