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Messages - kyokei

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1
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: December 05, 2017, 11:22:16 pm »
Link to savegame:

https://cloud.ion-box.org/s/2nPpoQRtXKZOsfT

pw: $ve$h1

You have until 31st of Dec to fetch it :)

And you are most welcome

2
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: November 07, 2017, 06:07:44 am »
I'm ready to decommission the server totally, is there anyone who would still want the savegame?

3
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: October 09, 2017, 06:45:30 am »
After being online for many years it's time to retire the VoidExpanse kunix server.
I'm going to decommission my server so I won't be able to host anything anymore.

I will post again with the final date once I have it!

Thanks to everyone who played on the server and enjoyed it.

*edit* The decommission date will be end of October.
If anyone wants the savegame file of the server let me know!

4
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: July 21, 2017, 04:37:39 am »
Server is up on new hardware

5
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: July 20, 2017, 02:36:50 pm »
Server will up be again after migration to new hardware - cpu was spiking up to 80C with VE on :S

6
Development discussion / Re: CryoFall - new screenshots & news
« on: June 02, 2017, 09:49:01 am »
I completely agree with the Linux client - but once you guys do a more public launch then I have to say that you really need to support the 3 OS's. Games with early Linux support are highly appreciated by the community.

I sadly don't run Windows anymore so I won't be able to help out on these tests.

btw Lurler, Kunix is ready to host a dedicated server for Cryofall

7
Development discussion / Re: CryoFall - new screenshots & news
« on: May 31, 2017, 09:34:29 am »
More I look at the updates, more I want to try the game - and this a good feeling to have - so AI, hurry up with the linux client <3

8
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: April 25, 2017, 11:51:21 am »
Well I managed to cut down resources so it's ok for now.

For Cryofall - I would be honored to host a server for you guys but I need a Linux version :D /tease

9
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: April 24, 2017, 02:02:37 am »
Is anyone still playing on my server? If not I am thinking of shutting it down for now as it's using quite some ressources

10
Development discussion / Re: Our new game
« on: January 21, 2017, 06:11:49 am »
and then it hit me - this game sounds like a mix between factorio and a survival game.

Goodluck to you Atomictorch guys with the Alpha

11
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: November 23, 2016, 07:27:25 am »
Some stats of kunix:

World initialized with 577 players, 290 star systems, 33754 asteroids, 9269 ships, 53 bases, 799 jumpgates, 32154 spaceObjects, 908 specialObjects, 1633 containers, 290 stars, 742 planets.

12
Development discussion / Re: Our new game
« on: November 23, 2016, 03:55:44 am »
Just read in the survey results that you guys are thinking about player hosted server - if that's the case then count Kunix on hosting a Cryofall server.

13
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: November 18, 2016, 12:48:38 am »
Ahhh, don't think it's needed then - I don't change IP's very often.

Thanks for making the change

14
Servers / Re: [EU][kG]kunix.org -PVE- / community server
« on: November 17, 2016, 04:02:34 pm »
Hey AI - my public IP changed to 83.85.69.80 -- can you fix the tag in the multiplayer window? Can you maybe direct it to kunix.org instead of the IP?

15
Development discussion / Re: Art and Screenshots
« on: August 24, 2016, 09:36:32 am »
looks very sharp, game looks like fun but I wonder how you will differentiate it from other survivals. Will it be more than a gathering sim...

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